Captain Caveman Claude
Claude-ITect-Skill Update: Regenerating Your Claude Code Setup (Club Optional) "People assume that configuration is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly... skilly-willy... stuff." — a Time Lord, probably, if Time Lords shipped install scripts There is a particular flavor of pain known only to people who run Claude Code seriously: the slow, soul-eroding ritual of configuring fifty-one little things by hand. You wire one hook. You forget the second. You discover the third only exists in a Discord message from four months ago. Somewhere, a yak grows another inch of fur specifically so you can shave it. Claude-ITect-Skill exists to make that ritual unnecessary. It is a one-command starter pack that drops a curated arsenal of skills, agents, and session hooks into any project's .claude/ directory, and then, with the smug confidence of someone who has clearly been burned before, tells you to run /audit to make sure it actually worked. The author calls people like himself "Claude-ITects™," which the industry refuses to call us, and honestly, after using this, the industry should reconsider. This is the update, the regeneration , if you will. Same face-of-the-project, new internals. Let's open the TARDIS doors and see how much bigger it is on the inside. The pitch, in one breath Install it. It deposits a .claude/ folder containing 54 skills, 4 agent definitions, and 6 hook files into your project, patches your settings.json to wire up the session hooks, and gets out of your way. The README's entire onboarding flow is two words long: run audit . That restraint is the first sign you're dealing with someone who has actually used the thing he built rather than someone who just wanted a README with a lot of headers. The install story is genuinely good. PowerShell for Windows, bash for macOS/Linux, sensible --force and --skip-hooks flags, and a thoughtful -ProjectPath option