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Three Targets I Set for My Engineering Team

Jake Lundberg 2026年06月01日 23:49 4 次阅读 来源:Dev.to

A while back I set three targets for my engineering team. Not velocity. Not story points. Not "things shipped." Just three numbers. Together they tell me whether the work is moving the way it should, or whether next week is shaping up to be a fire-fighting week. I check two of them most days. The third I used to watch closely...until we lost the tool that measured it. Here they are, and why they earned their spot. Why these and not just velocity The first metric most engineering managers reach for is velocity. Story points completed, tickets closed, work merged. Velocity is worth watching. It is a lagging indicator...it tells you what already happened...but it still shapes what comes next. When a sprint's work doesn't get finished, it rolls into the following one, and that rollover eats into whatever you had planned. What velocity doesn't tell you is how the work moved...whether it moved in a way that's going to come back and bite you. For that you need numbers that describe the shape and quality of the work, not just the amount of it...ideally ones that flag a problem while there's still time to act. These three do that. 1. Average PR size Target: under 300 lines changed per PR. What it tells me: how well the team is decomposing work. A team consistently shipping oversized PRs isn't producing more... they're producing PRs that no reviewer can read carefully. Big PRs get rubber-stamped. Rubber-stamped PRs are where production bugs hide. The 300-line target isn't magic. It's roughly the size below which most reviewers will actually read every line. I tell my team to aim for under 300 changes and to treat 500 as a hard ceiling, give or take a handful of genuine exceptions. Past 500 changes, I consistently see quality, review time, and thoroughness all drop sharply...the PR stops getting read and starts getting skimmed. When the team's average creeps up over a few weeks, I have an early signal that one of three things is happening: Stories are too coarse. The work does

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