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Chip8 in C++

Gazel-create 2026年09月07日 20:38 0 次阅读 来源:Dev.to

The reason I started this project is to learn more about C++, as we all know the best way of learning a programming language is to do projects, DO PROJECTS!! I used Austin Morlan's website to learn how to build it, it's quite good ( https://austinmorlan.com/posts/chip8_emulator/ ). I made some tweaks which I found to be better for me. I will not be posting the whole codebase here, it's too long. What I will be sharing are snippets of code, what I learned from it, and what I found amazing or funny (projects can have their own jokes). What is an Emulator ? An emulator is just hardware or software that lets the host system replicate conditions like the CPU, memory systems, clock cycles, etc., of the guest system whose functions/behaviour they want to simulate. It helps to bridge the architectural gap by making sure that each instruction code can be executed. In the case of Chip8, we have to simulate the hardware restrictions of the 1970s: a 64x32 screen, a 16-key keypad, timers, and a buzz sound. If you google Chip8, you will see that it is not actually a real physical device. It is a virtual machine/interpreter where you can interpret games (that was the intended purpose), like Pong or Space Invaders. It was a virtual language created in 1977 AD for a computer called COSMAC VIP. Building in C++ I wanted to get familiar with C++, that's why I am here. Building a Chip8 emulator in C++. Well, I learned you need headers, classes to define objects, the standard library, built-in objects like std::ifstream, std::streampos, and so on. I will explain some parts that left a mark in my memory. Header Files Well, before C++, I had only used a header file for an FPGA (Tang Nano 9K) project which I did. It made the LED blink in intervals. But now I understand more, such as how we create a blueprint of the class which we will be using to create objects in the future. Two modes: Public: The attributes and methods of the said class can be accessed by other functions or parts of the p

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