How do you decide a side project is "good enough" to ship instead of polishing forever?
Solo dev here. My biggest bottleneck isn't building, it's deciding when something is done. I keep polishing past the point of diminishing returns and delay shipping for weeks over things no user would notice. For those who ship regularly: - What's your actual "ship it" threshold? - Do you use a hard rule (a deadline, a checklist, a launch date you can't move), or is it a feel thing? - Has shipping earlier than felt comfortable ever hurt you? Trying to build a saner habit around this. How do you draw the line? submitted by /u/IcyButterscotch8351 [link] [留言]
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