今日已更新 339 条资讯 | 累计 19899 条内容
关于我们

标签:#Business

找到 147 篇相关文章

开发者

Can Partiful keep the party going?

One hundred dollars will buy you 8 pounds of glitter; 10 Domino's pizzas; 406 miniature disco balls from Temu; or 100 cans of Coors Light. For a friend's birthday party one year, Ayla D'Silva spent $100 on sour candy and made a "sour candy salad." Even sweeter was that she didn't have to foot the […]

2026-07-06 原文 →
AI 资讯

💿 The Death of the Disc: Why Sony's 2028 Digital Monopolisation Was Inevitable

Sony shared an announcement with the console market: physical disc production for all PlayStation games will completely stop in January 2028. You can read the official announcement on the PlayStation Blog . From a pure engineering perspective, modern internet infrastructure has rendered physical distribution redundant. We no longer need plastic circles to transport megabytes. The gamer community response isn't about data transfer speeds. It is over true digital ownership, consumer rights, and software preservation. In this article, we break down the details, look at the history leading to this moment and explore why console makers would pursue this direction. 🔍 The Announcement Break Down The 2028 Deadline: The mandate strictly applies to new games launching after January 1, 2028. Legacy Back Catalog: Discs pressed before this date will still function (assuming future hardware maintains optical drive compatibility). "Code-in-a-Box" Retail: Stores will still sell physical cases on shelves, but they will contain a paper download voucher instead of a disc. I am no sustanability poster boy, seems wasteful to preserve retail shelf presence. 🛑 The Illusion of Ownership: "Buying" vs. "Renting" When you hit "Buy" on a digital storefront, you aren't purchasing a game. You are purchasing a conditional license to stream or download it—a long-term rental agreement that can be unilaterally altered or revoked. No Secondary Market: Players completely lose the ability to resell, trade, or lend games to friends. Monopoly Pricing: Eliminating discs removes competitive pricing from retailers like GameStop, JB Hi-Fi, or Amazon, leaving users locked to a single proprietary storefront. Delisting Vulnerability: If a publisher loses IP rights, the software vanishes instantly. 🎮 Case Study: My Close Call with Digital Erasure Look no further than Star Trek: Resurgence for proof of how fragile digital stores are. In April 2026, the publishers suddenly lost their IP distribution rights. Within

2026-07-04 原文 →
AI 资讯

Cloudflare Details Unified Data Platform Where Billing Workloads Account for 53% of Queries

Cloudflare details Town Lake, an internal unified data platform, and Skipper, an AI analytics agent unifying access to operational, billing, security, and business data. The platform processed ~91K billing queries, with billing forming majority usage. Built on a lakehouse architecture using Trino, Iceberg, R2, and DataHub, it enables governed cross-system analytics and natural language access. By Leela Kumili

2026-07-03 原文 →
AI 资讯

Tesla’s Q2 sales jump 25 percent

Tesla just released its second-quarter delivery and production report, showing that the automaker is starting to recover after a particularly brutal sales year in 2025. The company said that it produced a total of 451,758 vehicles between April and June of this year, including 442,936 Model 3 and Model Y vehicles, as well as 8,822 […]

2026-07-02 原文 →
开源项目

Dish files for bankruptcy, but not shutting down

Dish, the company that operates Dish TV and Sling TV, has filed for Chapter 11 bankruptcy," as reported earlier by Reuters. The plan will allow the EchoStar-owned company to continue to wind down its wireless operations after "unforeseen delays" held back its sale of $23 billion worth of 5G spectrum to AT&T. Dish TV, Sling […]

2026-07-01 原文 →
AI 资讯

Building tech in the world’s secret R&D hub

Apple. Anthropic. Disney Research. Google. Meta. Microsoft. NVIDIA. OpenAI. Few places outside Silicon Valley can claim R&D hubs from all of these companies. Fewer still are concentrated in a city of just over 400,000 people—roughly half the size of San Francisco. Over the past two decades, however, many of the world’s most influential technology companies…

2026-06-30 原文 →
产品设计

Rocket Lab is buying Iridium’s satellite network for $8 billion to take on SpaceX

Rocket Lab, the space company best known for its small satellite launcher Electron, has announced plans to acquire Iridium Communications for $8 billion. The deal will combine Rocket Lab's launch services and spacecraft manufacturing with Iridium's satellite-based communications network, putting it in a better position to challenge SpaceX. Iridium offers communications services to over 2.5 […]

2026-06-29 原文 →
AI 资讯

Comcast is splitting in two

Comcast has announced plans to separate itself into two publicly traded companies, spinning off its NBCUniversal and Sky broadcasting arms. The shake up aims to protect the media conglomerate's profitable broadband and wireless brand, which will retain the "Comcast" company name, as its media and entertainment business - now collectively named "NBCUniversal" - faces increasing […]

2026-06-29 原文 →