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If Microsoft sold off Xbox, who would even buy it?

This week, Microsoft took a huge ax to its Xbox business. The company announced that it would be laying off 1,600 workers now, 1,600 more over the next fiscal year, and that it would be shedding four studios. Xbox CEO Asha Sharma hasn't been shy about why she's making such dramatic cuts, saying in a […]

2026-07-09 原文 →
创业投融资

The Steam Machine fits my TV, my desk, and my life

For the last couple weeks, I've been in an extremely lucky position: I've been spending a lot of time playing games on Valve's Steam Machine. We gave the Steam Machine a 6, and I don't disagree with my colleague Sean Hollister's review. But even though I already own a PS5 and an Xbox Series X, […]

2026-07-08 原文 →
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Doom developer id reportedly cut in half as part of Xbox layoffs

As part of the mass layoffs hitting Xbox, Doom developer id Software has laid off around 50 percent of its staff, according to Game Developer. One source claimed to the publication that the cuts equate to more than 90 redundancies. Another source said that id's QA department was significantly impacted. The report was published the […]

2026-07-08 原文 →
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Xbox’s bold plan for the future sounds nearly impossible

It's another bad week for the video game industry. Microsoft outlined a series of layoffs on Monday that Xbox CEO Asha Sharma described as "the most significant restructure in Xbox history." But buried in Sharma's memo was a curiously optimistic statement: "I want Xbox to be one of the few companies that entertains more than […]

2026-07-07 原文 →
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Microsoft is laying off 4,800 employees

A year after cutting around 9,100 employees, Microsoft is making further layoffs today as it begins its new financial year. The software maker is laying off around 4,800 employees today, approximately 2.1 percent of its workforce. Most of the employees affected by today's cuts are in Microsoft's commercial sales business or the company's Xbox division. […]

2026-07-06 原文 →
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Where to preorder Grand Theft Auto VI

Rockstar's long-awaited Grand Theft Auto VI is launching November 19th, 2026 for PlayStation 5 and Xbox Series S/X consoles. The game will be available digitally at launch, with physical cases containing codes, not discs, so your options for preordering are straightforward. The preloading phase for the game begins on November 12th, which should give you […]

2026-07-06 原文 →
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Xbox is a disaster

This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on the bleak state of the video game industry, follow Andrew Webster. The Stepback arrives in our subscribers' inboxes on Sunday at 8AM ET. Opt in for The Stepback here. How it started Microsoft closed out Summer […]

2026-07-05 原文 →
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Why I removed the tier list from my Honor of Kings Global build site

I have been building a small Honor of Kings Global site called HOKMeta: https://hokmeta.com/heroes/ At first, I built it like many game sites: hero pages, counters, tools, and a tier list. But after working on the site for a while, I removed the tier list as a main page. The reason is simple: a tier list looks useful, but it does not always match how players actually choose heroes. A Marco Polo player will still play Marco Polo even if people say he is weak. A Hou Yi player usually does not search for “is Hou Yi S tier?” first. They search for things like: Hou Yi build Hou Yi arcana Hou Yi counter what to build against tanks what to change against assassins best build for ranked That made me rethink the site structure. Instead of making the tier list the center of the site, I moved the focus toward: hero build pages counter pages item pages damage calculator build compare counter picker For a small SEO site, this feels more useful too. A tier list is one page. Hero builds and matchup questions create many real long-tail pages. For example, “Hou Yi build 2026” is a clearer search intent than just “Honor of Kings tier list”. The current direction is: hero page -> build, arcana, counters, FAQ counter page -> who beats this hero and why tool page -> test builds instead of guessing item page -> understand what the item actually does It is still early, and the data is still being cleaned up, but this direction feels closer to what players need before a ranked match. If you build content/tool sites, this was a useful lesson for me: Do not blindly copy the obvious page type. Look at what users are really trying to decide.

2026-07-05 原文 →