SpaceX claims Starlink Mobile will be better than AT&T, T-Mobile, and Verizon
SpaceX won't build large cell towers but plans small base stations across US.
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SpaceX won't build large cell towers but plans small base stations across US.
SpaceX is preparing to build a terrestrial mobile network to "acquire quite a few" of the customers now subscribed to T-Mobile, AT&T, and Verizon. The message to compete head-to-head with the US carriers was delivered by SpaceX president Gwynne Shotwell and CEO Elon Musk during the Q&A section of the company's first earnings call. "The […]
T-Mobile is launching a new financing option that will allow you to pay for a device, taxes, and fees over 36 months. In an update on Tuesday, T-Mobile says its new Equipment Installment Plan (EIP) Flex 36 requires no upfront payment and will come with a 0 percent APR for a limited time. Even if […]
PR #5421 adds RichTextComponent , a read-only component for formatted application text. It supports headings, inline styles, lists, links, and images without embedding a web view. What is Codename One? Codename One is an open-source framework for building native iOS, Android, desktop, and web apps from a single Java or Kotlin codebase. Learn more at codenameone.com . A SpanLabel applies one style to wrapped text. A BrowserComponent renders a complete web page. RichTextComponent covers formatted document content between those two cases and participates in ordinary Codename One layout. Rich text inside a scrollable container A common screen mixes formatted text with buttons, images, forms, and other Codename One components inside one scrollable container. A BrowserComponent is a poor fit for that layout because it owns a rectangular native surface and its own page viewport. The browser's document height does not naturally become the height of a child inside the parent Codename One layout. RichTextComponent measures wrapped runs for the width it receives and reports the corresponding height. In the default SizeMode.SHRINK , it behaves like a SpanLabel : the parent container scrolls the rich text together with the surrounding components. SizeMode.SCROLL is available when the rich text should keep an assigned height and scroll its own content. The read-only view and editor agree on paragraph attributes, inline styles, links, image runs, and wrapping because they do not maintain competing renderers. Supply the format you already have HTML is not the only input: RichTextComponent view = new RichTextComponent (); view . setMarkdown ( "# Trip summary\n\n" + "Departs **09:40**, arrives *11:15*. " + "See the [itinerary](app://itinerary).\n\n" + "- Window seat\n" + "- Carry-on only" ); form . add ( view ); setContent(...) accepts RichTextFormat.HTML , MARKDOWN , ASCIIDOC , or RTF . The model covers headings, emphasis, inline code, links, images, lists, quotes, literal blocks, p
"Just delete the features you don't need" is the easiest thing in the world to write in a README, and the hardest to make true. I hit this building a Flutter app with six verticals in one codebase — marketplace, ride-hailing, car rentals, social feed, chat, wallet. Deleting one should have been simple. It wasn't, because every feature had tendrils: a route in the central route table a tab hardcoded in the app shell a button on the home screen a service registered in main() Remove the feature folder and you get a wall of compile errors from files that have nothing to do with it. Here's what actually worked. Make three things data instead of code 1. Routes Each feature exposes its own routes from its own folder: class WalletModule extends AppModule { const WalletModule (); @override String get id = > 'wallet' ; @override List < GetPage > get pages = > [ GetPage ( name: AppRoutes . wallet , page: () = > const WalletScreen ()), ]; } The app's route table becomes a composition: static final routes = < GetPage >[ .. . _centralRoutes , .. . ModuleRegistry . pages , ]; Adding or removing a feature stops being an edit to a shared file. It's one line in a registry. 2. Bottom-navigation tabs This one surprised me. My app shell imported the feed widget directly: // before — the always-present shell depends on an optional feature import '../feed/feed_tab.dart' ; The shell ships in every build. That import meant the social feature could never be removed. So a tab became a small data class that a feature contributes: class ShellTab { final String id ; final int order ; // core tabs use 10/30/40 final IconData icon ; final String labelKey ; final Widget Function () builder ; } Social contributes its tab at order 20, slotting between home and alerts without the shell knowing it exists. The shell merges its own tabs with ModuleRegistry.shellTabs and sorts. 3. Entry points Home screens linked to feature screens with Get.toNamed(...) . Named routes are already decoupled — no import nee
PR #5386 adds a pure Codename One text-editing path. EditField , RichTextArea , and CodeEditor can now keep their document, selection, and painting inside the lightweight UI while each port supplies keyboard and input-method events. What is Codename One? Codename One is an open-source framework for building native iOS, Android, desktop, and web apps from a single Java or Kotlin codebase. Learn more at codenameone.com . Text input must handle virtual keyboards, hardware keys, autocorrect, dictation, marked text from an input method editor, bidirectional text, selection, clipboard formats, and accessibility geometry. Codename One traditionally delegates that work to a native platform field placed over the lightweight component during editing. The overlay remains the default for TextField and TextArea . It can create a small visual jump, and it cannot participate in lightweight painting for syntax highlights, rich runs, masks, inline images, or a custom selection model. The port sends text operations instead of key codes A soft keyboard does not type keys. It commits words, replaces a marked composition range, deletes text around the caret, and changes selection. Dictation may insert a sentence without producing one key event. The new TextInputClient contract models those operations: commitText(...) inserts final text. setComposingText(...) replaces the active marked-text range. finishComposing() accepts that range. deleteSurroundingText(...) implements virtual-keyboard deletion. onKeyCommand(...) carries navigation, selection, clipboard, undo, and redo. Geometry queries locate the caret and selection for candidate windows and accessibility. All offsets use UTF-16 indices. That matches Java String , Android Editable , and Apple string APIs. The document normalizes line endings before it updates selection, undo history, formatting runs, or the state returned to the platform. The port still owns the keyboard session. Codename One owns the document and what appears on scr
After its 1.0 launch last month, Palworld is coming to iOS and Android with a new open-world MMORPG launching later this year, Polygon reports. Garena, the developer behind the new game, says in its announcement that Palworld Online "reimagines the depth, freedom, and scale of the original PC survival creature-collecting title for mobile." The core […]
It happened during a medical appointment. I was sitting in the quiet waiting room, my thoughts occupied by the upcoming consultation, when my phone erupted with a loud, aggressive ringtone. The entire room turned to look at me, and I fumbled to silence it, accidentally hitting the volume up button instead of the mute toggle in my panic. I felt that specific, burning embarrassment that comes from being the person who disrupts a quiet space. I realized then that I had spent years writing code for others, yet I couldn't solve my own basic problem of managing my phone's profile. We live in a world of constant notifications and persistent demands on our attention. The real friction isn't just that phones ring; it's that we are expected to remember to manually toggle settings in a dozen different contexts every single day. Whether it is a classroom, a house of worship, or a professional meeting, the human element of remembering to flip a switch is the point of failure. I wanted an app that handled this silently, without me having to open an interface or even think about the current state of my device. I needed a system that functioned as an extension of my environment rather than an additional task. Building Muffle required me to confront the reality of modern Android background execution. Initially, I thought a simple BroadcastReceiver listening for time changes or geofence triggers would suffice. I was wrong. As soon as the phone entered Doze mode—the power-saving state introduced in Android 6.0—my triggers would either be delayed significantly or killed entirely by the system’s restrictive task scheduler. I had to architect a solution that could survive these aggressive optimizations while remaining battery-efficient. The core of the application resides in a ForegroundService that maintains a persistent notification. While many developers avoid these because of the UI footprint, it is the only way to signal to the OS that your process is performing an essential, user-v
This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on smartphones and Android, follow Dominic Preston. The Stepback arrives in our subscribers' inboxes on Sunday at 8AM ET. Opt in for The Stepback here. How it started Believe it or not, it didn't all start with […]
Your smartphone photos can look way better. If you're willing to put in a little extra work, use third party apps and spend a bit of time editing, it's possible to take photos that - under the right circumstances - can rival dedicated digital cameras. I post a lot of smartphone photos online, and "How […]
The temporary exemption from federal safety standards will let Amazon’s Zoox launch a real, paid robotaxi service in Las Vegas.
Samsung's mobile and chip divisions are going in opposite directions, profit-wise.
RAMageddon won't be the only reason your next phone costs more - Qualcomm is about to raise prices on all its processors, as well. Qualcomm CEO Cristiano Amon said on Wednesday that "prices are going to go up" on the company's products starting on September 1st, CNBC reports. The price hikes were rumored last week […]
“Supported on iOS, Android, desktop, and web” sounds useful until you need one method on one target. Does WebSocket work on watchOS? Which Linux architectures do we build? Was the JavaScript media test green this week, or did somebody update a table six months ago and forget it? What is Codename One? Codename One is an open-source framework for building native iOS, Android, desktop, and web apps from a single Java or Kotlin codebase. Learn more at codenameone.com . PR #5389 turns those questions into the Codename One Port Status page . It maps 49 user-facing feature groups across 10 portability targets to current conformance results, environment data, skip reasons, and the date of the run. The table is an output, not an opinion The HelloCodenameOne suite already exercises APIs and screenshot goldens on Android, iOS, tvOS, watchOS, JavaScript, native Linux, native Windows, and Mac Catalyst. The missing part was a contract that translated thousands of test cases into a stable public vocabulary. The new conformance mapping connects registered tests and screenshots to rows such as networking, media, databases, maps, notifications, input, accessibility, and 3D. CI normalizes each port's result into the same report format. A publishing workflow writes the latest reports to a data-only branch. The website consumes those reports and renders the matrix. The page currently renders 490 feature cells. Ten targets appear because architectures and renderer variants matter. iOS Metal and legacy OpenGL are separate evidence paths. Windows x64 and ARM64 are separate. Linux x64 and ARM64 are separate. JavaSE is deliberately excluded from the public portability matrix. It is the simulator and development runtime, not one of the deployed native targets the table is meant to prove. A green cell has a chain of evidence Each status report records the commit, environment, registered tests, outcome, duration, and skipped cases. The website data also records the runtime used for browser and
Is this the future of foldable phones? Samsung clearly thinks so. The company has given its new wide foldable the "Z Fold 8" name, positioning the phone not as a widescreen oddity, but as the new normal, the default design for foldables going forward. Rumor has it that Apple feels the same way, with a […]
Parking and matching puzzles look almost insultingly simple from the outside. A few cars, a cramped lot, tap or drag to move them out. But if you've actually tried to build one that feels tight — no janky collision resolution, no ambiguous "why didn't that move register" moments, no lag once the board gets crowded — you know there's a real systems design problem hiding underneath what looks like a weekend project. I recently went through the architecture of a parking/matching hybrid template built in Unity and wanted to break down the core systems the way I'd want them explained if I were reskinning or extending one myself. This isn't a marketing post — it's a walkthrough of the actual mechanics: how vehicle movement and collision resolution work, how the match/clear pipeline is structured, how level data is separated from movement logic so hundreds of levels don't require touching code, and how monetization hooks slot into natural break points without polluting gameplay scripts. If you want to see the finished product this breakdown is loosely based on, there's a working template here: Park Match Unity Game Template . Everything below applies whether you're building something similar from scratch or extending an existing base. Why Parking Puzzles Are Harder Than They Look The core loop — tap or drag a vehicle, it exits along a valid path, the lot clears one piece at a time — is trivial to describe and genuinely fiddly to implement well. Four problems show up almost immediately once you move past a static mockup: Valid-move detection : how do you know, at any given moment, which vehicles can actually move given their orientation and the current board state? Path resolution : once a vehicle starts moving, how does it navigate around other vehicles and obstacles without clipping through them or getting stuck mid-animation? Match/clear logic : when does a vehicle actually "clear" the board — on reaching an exit, on matching color/type with another vehicle, or both — an
Amazon filed an FCC application on Saturday to launch a new Leo satellite constellation that will provide direct-to-device satellite service for "voice, messaging, data, and emergency services." If approved, Amazon will begin deploying the new constellation of 5,105 satellites in 2028. It says it plans to partner with mobile network operators to offer direct-to-device satellite […]
Accessibility has become personal for me. I am getting older, and large type is no longer an abstract preference somebody else needs. It is how I read a phone comfortably. What is Codename One? Codename One is an open-source framework for building native iOS, Android, desktop, and web apps from a single Java or Kotlin codebase. Learn more at codenameone.com . I worked with accessibility experts at Sun Microsystems and learned how deep the problem goes. A label is the easy part. Real accessibility needs roles, values, ranges, actions, traversal order, live announcements, collections, focus, platform conventions, and a way to test all of it. That complexity is why full Codename One accessibility support sat dormant for a decade. We eventually added setAccessibilityText() . It was useful, but it was the poor man's version. PR #5363 replaces that single-label model with a portable semantics tree we can be proud of. Lightweight UI needs a second tree Codename One paints lightweight components into its own native surface. VoiceOver cannot inspect a Button as a UIKit button because there is no UIKit button there. TalkBack cannot walk an Android View hierarchy because most of the painted controls are not Android views. The new accessibility manager builds an immutable virtual tree beside the visual component tree. Standard controls infer their semantics. Custom controls can replace or extend them. Each port exposes that virtual tree through the platform accessibility API. The visual and semantic hierarchies can differ. A card made from five labels might need to read as one item. A chart may paint 200 points from one component, but expose each meaningful point as a virtual child. A renderer-backed list can expose stable rows even though those rows are not component instances. Standard components work without annotations Buttons, checkboxes, radio buttons, sliders, text fields, lists, tables, tabs, labels, dialogs, and containers infer their normal roles, values, states, and
I shipped GoGBA (Android + iOS) to both stores in late December 2025. Six months in: MAU peaked at 8.3k, currently steady around 7.4k. No paid advertising, ever. This is a write-up of what the six months actually involved. I'll be specific about the technical work, and equally specific about the mistake that cost me RetroAchievements hardcore certification — because that part is the most useful thing here for anyone building in this space. Why GBA only I grew up on a GBA — Super Robot Wars, Fire Emblem, Pokémon, Castlevania, Zelda. Later NDS/3DS/PSP/Vita/Switch arrived and the GBA did its job and retired. On PC the emulator I remember is VisualBoyAdvance. I've used GBA, NDS and PSP emulators on phones. I kept coming back to GBA, for four reasons that are all practical rather than nostalgic: Pixel art holds up. Personal taste, no defense offered. Battery. A GBA game survives a long-haul flight. Single screen. The remaining screen space is exactly where virtual buttons want to go. NDS dual-screen on a phone is always a compromise. ROM hacks. The GBA hack scene is the richest of any handheld. Point 3 is the one that made me build something: GBA is the only handheld whose form factor natively fits a phone. That's a product observation, not sentiment. What existing emulators get wrong (for me) I used the main ones on both platforms: Delta and Linkboy on iOS; Pizzaboy, Linkboy and Lemuroid on Android. Lemuroid is open source and a lot of shipped emulators are built on it. They're all good. Every one of them had small things that annoyed me. The only genuinely cross-platform one is Linkboy (formerly MyBoy), but its configuration surface is extremely deep — second only to RetroArch in complexity. That's the gap. Everyone was solving "can it run" and "can it be tuned perfectly." Nobody was solving "pick it up and play." The methodology was just dogfooding I'm a Flutter GDE and tech lead for a 40-person cross-platform team; GoGBA was a solo test of that experience. The only r
If you don't mind using more data, make these changes to step up your listening experience in the YouTube Music app.