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Show HN: Ctx, save tokens by loading only the relevant tools

Hi HN! Token cost has started to become a high topic of concern to all of us. I tried a few (awesome) tools such as rtk, caveman, and the recent (hillarious but effective) ponytail. What they usually do, is in-line token reduction, e.g. try to compress requests / responses as much as possible. But then it hit me (and I’m sure others had similar ideas) - just like we have routers that pick the right model, why not have something that will also narrow down the amount of available tools, skills and

2026-06-17 原文 →
AI 资讯

Show HN: Pen and paper resource development game with an emergent world

I've been working for a while on trying to curate a game that has the emergence of procedurally generated computer games but that can be played with only pen and paper. Here I present the best version I've been able to come up with that is simple and emergent. I've really enjoyed being able to engage with this sort of game while not feeling like my brain in rotting. I recon my numeracy improves while playing it.

2026-06-17 原文 →