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Co-locating Data and Application Code for a 4.5x Performance Gain

Modern web application architectures typically run each layer in its own process, like a NodeJS server and database both running in their own processes. They communicate via a network connection or localhost socket. This separation introduces protocol overheads, TCP stack latency, and data serialization/deserialization costs on every single query. Planck is designed around the concept of Zero-Distance Architecture that co-locates data and application code. It combines the database engine and a WebAssembly application runtime into a single, unified process. By running your application code directly inside the database process, database calls become direct in-memory function calls rather than network round-trips. This article provides a practical guide to getting started with Planck. We will look at the core toolchain, walk through setting up a self-contained local benchmark, compare its performance against a NodeJS, ExpressJS, MongoDB stack, and look at how to build more complex features. The Toolchain: Planck, planctl, and Workbench Running and managing a zero-distance app requires three main components. Planck itself is the core binary. It functions as both the storage engine (a WiscKey-style, LSM-tree-based engine) and the WebAssembly host. Instead of running a database in one process and your application server in another, you run a single Planck process. It loads your compiled WebAssembly application directly into its memory, running it in the same process space as the database. To manage this runtime, you use planctl. This is the command-line tool for developers. It handles the compilation of your code, packages it, and deploys it to the Planck host. It also allows you to perform database operations, like creating stores and defining indexes, export/import, backup/restore directly from your terminal. Finally, there is the Workbench. This is a web console that comes built into the platform. It provides a visual dashboard to monitor your applications, view databa

2026-06-30 原文 →
AI 资讯

Batch Processing 500 Images in the Browser Without Crashing

I needed to convert 500 product images from one format to another. Server-based solutions quoted $15-50/month for batch processing. So I built a client-side solution using Web Workers and OffscreenCanvas. The Architecture The key insight: Canvas operations on large images block the main thread. The fix: Web Workers handle image decoding/encoding off the main thread OffscreenCanvas renders without DOM access — perfect for worker contexts Transferable objects pass image data between workers with zero-copy const worker = new Worker ( ' processor.js ' ); const canvas = new OffscreenCanvas ( 800 , 600 ); // Worker processes image, main thread stays responsive Real Performance Processing 500 images (average 2MB each) on a mid-range laptop: Server upload approach: 12 minutes (mostly upload time) Browser-local with Workers: 3 minutes 40 seconds Memory usage: Stable at ~400MB with proper cleanup The Tools I packaged this into webp2png.io for batch WebP conversion and svg2png.org for vector batch processing. For barcode generation, genbarcode.org uses similar worker-based rendering for bulk label generation. If you're processing more than 50 images, Workers + OffscreenCanvas is the way to go. Your server bill will thank you.

2026-06-30 原文 →
AI 资讯

OCI Database Auto Backup Window Time Slots Reference

The Database resource in Oracle Cloud Infrastructure Database service provides an optional auto_backup_window option in its API during creation ( Terraform resource: oci_database_database ). The database resource can be used in an OCI Base DB system or Exadata Cloud VM Cluster pluggable database (PDB) for example. The time window enum value selected for initiating automatic backup for the database system is available in twelve two-hour UTC time windows as the following: Slot Description SLOT_ONE 12:00AM - 2:00AM UTC SLOT_TWO 2:00AM - 4:00AM UTC SLOT_THREE 4:00AM - 6:00AM UTC SLOT_FOUR 6:00AM - 8:00AM UTC SLOT_FIVE 8:00AM - 10:00AM UTC SLOT_SIX 10:00AM - 12:00PM UTC SLOT_SEVEN 12:00PM - 2:00PM UTC SLOT_EIGHT 2:00PM - 4:00PM UTC SLOT_NINE 4:00PM - 6:00PM UTC SLOT_TEN 6:00PM - 8:00PM UTC SLOT_ELEVEN 8:00PM - 10:00PM UTC SLOT_TWELVE 10:00PM - 12:00AM UTC Timezone used for the slots is always UTC regardless of the timezone used in the database. For example, if the user selects SLOT_TWO from the enum list, the automatic backup job will start in between 2:00 AM (inclusive) to 4:00 AM (exclusive) If no option is selected, a start time between 12:00 AM to 7:00 AM in the region of the database is automatically chosen. Reference Terraform resource: oci_database_database OCI API Reference: Database DbBackupConfig Safe harbor statement The information provided on this channel/article/story is solely intended for informational purposes and cannot be used as a part of any contractual agreement. The content does not guarantee the delivery of any material, code, or functionality, and should not be the sole basis for making purchasing decisions. The postings on this site are my own and do not necessarily reflect the views or work of Oracle or Mythics, LLC. This work is licensed under a Creative Commons Attribution 4.0 International License (CC-BY 4.0) .

2026-06-30 原文 →
AI 资讯

Presentation: Million PDFs: Building a Modern Document Infrastructure with Rust and Typst

Erik Steiger discusses the operational pain of legacy PDF generation in regulated banking and manufacturing. He explains how transitioning from resource-heavy engines like Puppeteer and LaTeX to a serverless Rust architecture powered by Typst can drop render latencies below 2ms. He shares how applying Git and Docker concepts to template registries ensures ironclad compliance and rapid debugging. By Erik Steiger

2026-06-29 原文 →
AI 资讯

When to denormalize, when to join: A ClickHouse guide (2026)

Denormalization has been the standard approach to analytical data modeling for good reason. Moving joins, lookups, and business rules out of query time and into ingestion gives you the fastest possible reads for a known access pattern. For most of the past decade, it was often the practical default for latency-sensitive analytics. Earlier columnar engines and distributed query processors could execute joins, but many workloads paid for them through higher latency, higher compute cost, spill-to-disk, or distributed coordination overhead. That constraint has loosened. Modern columnar databases with advanced join algorithms have reduced the cost of runtime joins enough that normalization is now a genuinely viable option for many analytical workloads. Denormalization still delivers faster reads, but normalization can bring operational benefits: simpler pipelines, flexible schemas, and cleaner governance. Engineers can now make the decision based on their actual workload characteristics, rather than being forced into one approach by engine limitations. This guide is a decision framework for making that choice in ClickHouse. It starts with why denormalization became the default, explains what has changed in join performance, then compares the tradeoffs on both sides so you can decide where to denormalize, where to join, and where to use ClickHouse primitives that bridge the gap. For a broader evaluation framework covering latency, concurrency, ingest throughput, SQL flexibility, and cost across real-time OLAP options, see our guide to choosing a database for real-time analytics in 2026 . For a deeper comparison of how ClickHouse executes star schema joins against Druid, Pinot, and cloud DWHs, see our star schema and fast joins guide . TL;DR Denormalization and normalization are both valid modeling strategies. The right choice depends on your workload. Denormalization's tradeoffs are primarily operational : pipeline complexity, write-path overhead, data freshness lag, back

2026-06-29 原文 →
AI 资讯

TawTerminal — a macOS terminal built for the AI coding era.

Video demo link : https://youtu.be/vSjeTkrou1s?si=qTcrWyz0HSWDiWSF If you run Claude Code, Codex, or other AI agents, you know the pain: the terminal floods with generated output while you're still typing — and your keystrokes lag, characters "drag." TawTerminal fixes that. Your keystrokes go straight to the screen on a separate path from shell output, so typing stays instant even while an AI agent streams thousands of lines. What you get: ⚡ Zero input lag — GPU-accelerated (WebGL) rendering at 60fps, multi-process so heavy output never blocks your typing 📁 Workspace folders — pin folders in the sidebar, spawn a shell rooted in any directory in one click, with live git branch + status 🤖 One-click AI agents — launch Claude Code, Codex, PI, or tawx directly from the sidebar, sessions auto-restored 🪟 Split panes & tabs — Cmd+D to split, Cmd+T for tabs 🖼️ Paste images — drag-drop or Cmd+V images straight into the terminal 🎨 4 beautiful themes — Tokyo Night, Catppuccin Mocha, Dracula, Rosé Pine 📊 Live AI usage footer — see today's Claude Code / Codex token + cost estimate 🍎 Native macOS feel — clean hidden title bar, clickable URLs, custom fonts Requirements: macOS, Apple Silicon (M1 or newer). Signed & notarized by Apple — installs clean, no security warnings.

2026-06-28 原文 →
AI 资讯

I switched 23 sites from JPEG to WebP/AVIF last month — here's what I learned

I spent last month migrating 23 client sites from JPEG/PNG to WebP and AVIF. Here's what I wish someone told me before I started. AVIF vs WebP: the real numbers AVIF is about 30% smaller than WebP at the same quality level. But Safari support is still patchy — if your traffic is 40%+ iOS, you need <picture> tags with WebP fallback. No way around it. The biggest win wasn't the format The single biggest reduction came from capping max image width at 1200px and setting quality to 80. One site went from 9.4MB to 318KB per page — a 97% reduction — just from those two settings plus lazy loading. The format switch was the cherry on top, not the cake. Tools I used daily SmartImgKit — quick batch conversions in the browser. No uploads, no signup, drag and drop. Handles the 80% case where you don't need a CLI pipeline. Supports JPG, PNG, WebP, AVIF, GIF, BMP, TIFF. ImageMagick — server-side batch jobs for when you need automation. Squoosh — one-off fine-tuning with visual comparison. Sharp (Node.js) — build pipeline integration. The HEIC surprise Every iPhone user's photos are HEIC. Most web tools crash on them. You need a converter that handles them before the pipeline — SmartImgKit's HEIC converter works locally in-browser, no uploads. The 80/20 rule Format + max width + lazy loading = 80% of the gain. Everything else is diminishing returns. Don't over-engineer it.

2026-06-28 原文 →
AI 资讯

DeepSeek's DSpark Brings Speculative Decoding Back Into the Spotlight — Here's What Developers Need to Know

Introduction Speculative decoding is one of those techniques that has been "almost ready for production" for the better part of three years. A small draft model proposes tokens; a larger target model verifies them in a single forward pass. In theory, you get 2–4× throughput. In practice, the draft model has to be cheap, fast, and good enough at mimicking the target's distribution, which is a much harder combination than it sounds. Yesterday, a new paper from DeepSeek quietly climbed to the top of Hacker News (714+ points, 290+ comments at the time of writing). It's called DSpark , and it reframes speculative decoding in a way that looks like it could finally make the technique drop-in rather than bolt-on. The paper is here: github.com/deepseek-ai/DeepSpec/blob/main/DSpark_paper.pdf The Core Idea Instead of training a separate, smaller draft model from scratch (the classic approach), DSpark grafts the speculative head directly onto the target model. The intuition is simple: if the target model already knows which tokens are likely to follow, why not reuse its own intermediate representations rather than maintaining a parallel network? From the discussion on HN, this approach has a concrete architectural benefit — it reduces layer duplication that you'd otherwise have to maintain with a standalone draft model. In the DeepSeek experiments, the technique was applied on top of Step and Qwen 3.6 , which are themselves MTP-capable. How It Fits With MTP One of the more interesting practical points raised by HN commenters: DSpark is complementary to Multi-Token Prediction (MTP) , not a replacement for it. MTP — where the model predicts several future tokens at every step using auxiliary heads — has already been shown to give 50–100% speedups on hardware like the NVIDIA DGX Spark. DSpark adds another layer on top: even with MTP, the validation step is still a single forward pass through the main model, and the speculative tokens that get accepted come "for free." A useful men

2026-06-28 原文 →
AI 资讯

Left of the Loop: The Ever-Agreeing Genie

Anthropic's engineers ship eight times more code than they did a few years ago. And they had to start scheduling lunches so people would talk to each other. Fiona Fung, who leads the Claude Code team, said it on Lenny's Podcast last week. Working with agents all day had started to feel isolating. The team was fast, but they'd stopped running into each other. So they added pairwise programming lunches and hackathons — rituals to put back the thing that used to happen on its own. Eight times the output. Scheduled conversation. That ratio is worth sitting with. Whatever goes missing here doesn't show up in the metrics. It doesn't throw an error. It just quietly stops being available. Here's the part that bugs me most. Ask an AI whether your approach is sound and it mostly tells you it is. Not because it's lying — because it's answering the prompt. No stake in the outcome, no history with the system, no memory of the last three times this exact idea was tried and quietly failed. A colleague pushing back is a different thing. They've got context you never typed into the window, because they were there when it was earned. They're going to maintain this too. They might be wrong — but wrong in a direction you hadn't thought of. An agent can't disagree with you like that. It agrees faster. Same with scope. The agent builds what you ask for, all of it, thoroughly. It won't mention that the third feature is the one nobody will use, or that "good enough" happened two iterations ago, or that something next door already solves most of this. Knowing when to stop comes from someone who's watched a codebase rot under a hundred individually-reasonable decisions. And it only knows what you put in front of it. The person who worked on payments remembers the edge case you're about to recreate. The junior who joined three months ago still sees the thing everyone stopped noticing. That gap — between what's in the window and what isn't — is where the expensive mistakes live. Then the part

2026-06-27 原文 →
AI 资讯

Left of the Loop: The End of the Craftsman?

I noticed something a few months ago. I was talking less to my colleagues. Not because anything was wrong. I had a question, I described it to an AI, I got something useful back. Why loop in a human if the loop is already closed? It took a while to name what was actually happening. There's a version of the AI story where the interesting work disappears. The agent implements. The spec session produces the plan. Humans review the output. What's left? Ticket hygiene and rubber stamping. Engineering as a series of approvals. I think that's wrong. But I understand why it feels true. Here's what I think is actually happening instead. The agent produces the increment. But the agent doesn't decide what the increment should move toward. It doesn't know whether this library is the right bet for the next three years. It doesn't know which of two implementation approaches leaves options open and which quietly closes them. It doesn't know whether the architectural call made today creates a problem nobody will notice until the system is under load eighteen months from now. That work — giving the project direction, validating trade-offs, deciding what the system becomes — isn't specable. You can't write a ticket for it. And it's not going away. The craft didn't disappear. It moved. Direction is the word I keep coming back to. The agent executes well. It implements against a spec. It generates options when you ask for them. But it doesn't carry a point of view about where the system should go. It doesn't have a stake in the decision. It will implement the wrong architectural direction just as confidently as the right one, if that's what the spec says. Someone has to hold the direction. Someone has to know enough about the codebase's history, the team's constraints, and the product's trajectory to say: not that library, we've been down that road. Not that pattern, it doesn't survive the load we're heading toward. This approach now, that refactor later, in this order, for these reaso

2026-06-27 原文 →
AI 资讯

Left of the Loop: A Fool with a Tool is Still a Fool

"A fool with a tool is still a fool." — often attributed to Grady Booch I keep coming back to this quote when I watch teams adopt AI. In my last post ( https://schrottner.at/2026/06/18/The-Wrong-End-of-the-Problem.html ) I wrote about shifting the engineering process left — spec sessions, autonomous agents, humans reviewing output rather than writing it. A few people asked the obvious follow-up: if an agent implements and an AI reviews, why do I need a team at all? It's a fair question. And I think the answer is in that quote. The agent validates against your prompt. That's it. If your thinking is muddled, the output will be muddled — just faster and at greater cost. An agent doesn't tell you that you're solving the wrong problem. It solves whatever problem you gave it, thoroughly and without complaint. Most AI usage right now treats AI as a tool. Which means the quality of the output is bounded by the quality of the thinking that went into the prompt. A fool with a tool is still a fool. The tool just makes the foolishness more expensive. The team is the check on intent. Not after the agent has burned three sprints on the wrong thing — before it starts. That's what mob planning actually is, when you think about it. Not a meeting. Not process overhead. It's the place where bad ideas get caught before they get expensive. Where someone asks "wait, why are we building this" before an agent runs with it for a week. But there's something else happening in that room that I think gets underestimated. It's where the learning happens. Not just prompting. System thinking. Architectural patterns. How to decompose a problem. Why a certain approach fits this codebase and another doesn't. How a senior frames a problem before an agent ever touches it — the mental model that makes the output actually good. Right now that knowledge isn't transferring. Everyone is heads-down with their own tools, developing their own habits in isolation. Engineer A gets dramatically better output than

2026-06-27 原文 →
AI 资讯

How to optimize IO in C++

Preface Link to the repository containing all examples Back when I was at my first class of Data Structures and Algorithms, I started to solve competitive programming questions in judges like CodeForces, I didn't know why my code was slower if my solution was efficient (at least in theory), my professor explain to the class the reason why our programs were slow, because of I/O is an expensive task for computers. To start working with the examples in this article just clone the repository and play with it as long the article explains how to run the code. git clone https://github.com/MiztonCodes/OptimizeIO.git Why std::cout and std::cin are slow? In C++ by default, both std::cin and std::cout streams are synchronized with standard C scanf and printf streams and at the same time every single call to std::cin flushes the std::cout buffer, because std::cin before reading input, wants to output any pending prompt to the user, which can cause performance issues because reading and writing are expensive tasks due to the need to make calls to the operating system, the solution is to disable all of this synchronizations and manually flushing the output buffer whenever it is needed. Note: For convenience in all examples I'll use #include<bits/stdc++.h> header to simplify the imports, this header includes everything we'll need and this header only works on GCC compiler. What is input and output? When you run your program, it is like an isolated box inside your computer, ready to do some work, the input process involves moving raw data from an external source like a keyboard, a file or even the network to your program (reading) , the output process involves moving data from your program to an external destination like a monitor, the console, a file, the network or even an external device (writing) , for both processes your program does not read or write directly to the input and output sources, because each source has its own way to transfer data, C++ provides a uniform interfac

2026-06-27 原文 →
AI 资讯

Record of Site Issues #2 - Playback / GOP

Environment And Situation Control room of an apartment Number of installed product : 3 (PC-based NVR, dual-LAN supported) Remote support : X (I actually went to the site and diagnosed) Reported Issue In viewer, when user changes play speed while playing back the recorded data, it randomly plays the data in hyper speed(almost 30x~60x) For example: 4x play means 4 seconds in video per a second. But in the site, it played 30~60 seconds per a seconds, showing the video stutturing. Diagnosis Checked the overall environment. System(CPU / RAM usage), network environment(bandwidth), resoulution, stream configurations, etc. -> Nothing suspicious. Some of the installed cameras had unusual fps and gop values Normally, fps and gop values are set to be equal(for exmaple, if fps is 30 then gop is also 30 so that iframe can appear every second) But the cameras' set up values were fps 15, gop 60(iframe per 4 seconds) Assumption Somehow the viewer keeps failing to find iframe to play. And it's maybe because iframe appears with a long gap. Quick note: iframe is kind of a key-frame. Since the viewer starts decoding from an iframe, it's necessary when it comes to playback. What I Tried Set all the cameras' gop value to 15(same as fps) Result Ran a test with data before changing the gop values and after. During interval before changing the gop, the issue occurred almost every time I tried. But after chaning the gop, the issue no longer occurred. Concolusion The issue was triggered by large GOP value (GOP 60 with FPS 15). With only one iframe every four seconds, the viewer sometimes failed to find an appropriate iframe after changing the playback speed, causing abnormal playback behavior. According to the viewer developer, this is likely related to the viewer's iframe searching logic, which is still under investigation. Keep This In Mind Check camera settings(especially gop and fps) first when it comes to playback issue. Always check before/after data to confirm assumption.

2026-06-26 原文 →
AI 资讯

How to Stream & Flatten 1GB+ JSON to CSV in the Browser Without Memory Leaks

As developers, data engineers, or analysts, we’ve all been there: you download a massive database export, a logging stack dump, or a transaction archive, only to find it's a multi-gigabyte JSON file. You try to import it into a spreadsheet or run it through a standard online converter, and boom—your browser tab freezes, crashes, or shows the dreaded "Out of Memory" screen. Even worse, if you try to use standard cloud-based online tools, you might have to wait for a 500MB upload to complete, only to hit a rigid file-size cap or, worse, compromise sensitive data privacy by uploading corporate logs or database records to a third-party server. In this guide, we will explore: Why large JSON files crash standard parsers (the V8 heap limit problem). How streaming architectures solve this by reading data chunk-by-chunk. NDJSON (JSON Lines) vs. JSON Arrays and how to stream them. A browser-native, 100% offline tool to convert large JSON to CSV instantly: Parsify's Large JSON Stream Converter . How to implement your own basic browser-based JSON streaming parser in JavaScript. 1. The Anatomy of a Memory Crash (Why JSON.parse Fails) If you are using JavaScript or Node.js, the simplest way to read and parse a JSON file is to load the file into memory and run JSON.parse(). const fs = require ( ' fs ' ); // Naive approach: Will crash on a 1GB+ file fs . readFile ( ' database-dump.json ' , ' utf8 ' , ( err , data ) => { if ( err ) throw err ; // POINT OF FAILURE: V8 Heap Out of Memory const records = JSON . parse ( data ); records . forEach ( record => { // Process record... }); }); This works fine for small config files. But once your JSON file reaches 100MB, 500MB, or 1GB+, this approach is guaranteed to trigger a fatal crash: FATAL ERROR: Ineffective mark-compacts near heap limit Allocation failed - JavaScript heap out of memory Why does this happen? The String Duplication Overhead: When you load a 1GB file into memory, you first allocate ~1GB of RAM for the raw text string. The

2026-06-26 原文 →
开发者

translateZ()

The translateZ() function moves an element closer to or farther from the user. translateZ() originally handwritten and published with love on CSS-Tricks . You should really get the newsletter as well.

2026-06-25 原文 →
开发者

translateY()

The translateY() function shifts an element vertically by the specified amount. translateY() originally handwritten and published with love on CSS-Tricks . You should really get the newsletter as well.

2026-06-25 原文 →
开发者

translateX()

The translateX() function shifts an element horizontally by the specified amount. translateX() originally handwritten and published with love on CSS-Tricks . You should really get the newsletter as well.

2026-06-25 原文 →