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Cx Dev Log — 2026-07-18

Cx Dev Log — 2026-07-18: A Moment of Pause Before the Next Push The Cx codebase has taken a breather. It's been quiet for five days, a rarity in the fast-paced world of solo-developed languages. Main is stable at commit 3430e4e , marked by the last 0.3.1 release tag from July 9. Submain's clocked at 3b7b7f8 with the freshly finalized gene/phen design as of July 14. Even the automated matrix stands firm: 321 tests passing, zero failing. But quiet isn't inactivity—it's anticipation. Where the Project Sits The significant chunk of work that wrapped on July 14 was hefty: the gene/phen design's v1.1 spec. It doesn't just wrap dispatch strategies; we're talking about cleaner Ord mappings, robust Self resolutions, and handling phen lookups with cross-module coherence. Those are down in a 13-commit series on submain, the product of a thorough hammering out of all six outstanding design questions. But it wasn't just theoretical. These commits include necessary parser and semantic adjustments, say, coming out of our recent audit. Scoping issues are in check, width-range enforcement leveled up, and we've put any unnecessary comparison errors on Bool/Enum to bed. There's a crucial runtime patch too—no more enum == / != crashes blowing up the interpreter. We've also streamlined CI through direct run_matrix.sh runs. These advances sit 13 steps ahead of main without a single technical barricade to rushing them into action. This delay in merging? It's purely deliberate, not dictated by troublesome conflicts or failing tests. What's Queued Once Work Resumes So, what's cooking when the fingers start flying across keyboards again? Here's what's lined up: Merge submain to main. We've got 13 commits begging for integration. Expect this to be painless, almost ceremonial, since main's been untouched. 0.3.4: Gene/Phen Implementation. The design spec isn’t a riddle wrapped in an enigma—it's a clear blueprint. It's got everything: pass ordering, canonical key formats, robust collision detect

2026-07-19 原文 →
AI 资讯

Why I Stopped Copy-Pasting Repositories and Started Building My Own Starter CLI

Every developer has a "starter project." Some keep a GitHub template. Some duplicate their previous SaaS project. Some run create-next-app and spend the next two hours installing the same dependencies, configuring the same tools, and recreating the same folder structure. I was in the second group. Every new project started the same way. bun create next-app Then came the checklist. Install Tailwind CSS. Configure Biome. Add shadcn/ui. Organize folders. Set up a UI library. Configure TypeScript. Add environment files. Set up a monorepo. Copy utility functions. Configure path aliases. Install development tools. None of these tasks were difficult. They were just repetitive. After starting enough projects, I realized something: I wasn't building products. I was rebuilding the same foundation over and over again. The Starter Kit Trap Like many developers, I created a "starter repository." Whenever I wanted to build something new, I'd clone it. It worked... until it didn't. Eventually I had multiple starter repositories. One for a monorepo. One for a standalone project. One with authentication. One without authentication. One for experiments. One that was already outdated. Keeping them synchronized became its own maintenance project. Fix a bug in one. Forget to fix it in another. Upgrade Next.js in one repository. Forget the rest. The more starters I created, the less useful they became. Why Existing Starters Didn't Quite Fit There are already fantastic starter kits in the ecosystem. Some focus on minimalism. Others include every feature imaginable. The problem wasn't that they were bad. The problem was that they optimized for someone else's workflow. Every project I build starts with almost the same stack. Next.js TypeScript Bun/pnpm Tailwind CSS v4 shadcn/ui Biome Production-ready project structure I didn't want to answer twenty configuration questions every time I scaffolded a project. I wanted one command. npx create-notils my-app …and be ready to start building. Opini

2026-07-19 原文 →
开发者

Google might not kneecap the Pixel 11a with an old processor

Mystic Leaks suggests that the Pixel 11a will return to featuring a flagship-grade processor with the Tensor G6. Rather than the Tensor G5 found in the Pixel 10 and 10 Pro, the Pixel 10a shipped with the previous generation Tensor G4. That was a huge disappointment since, typically, the Pixel a lineup kept the modern […]

2026-07-19 原文 →
AI 资讯

Stashr has officially launched

What launched Stashr started as an invite-only waitlist, then opened up as a free public beta . Today it leaves beta for good. That means three things: It's a finished product, not a preview. Everything the beta promised as "coming next" is live: AI tagging, meaning-based search across your media, and a full agent stack. Nothing on this page is a maybe. Pricing is real. Stashr is now a paid app with a 7-day free trial and no permanent free tier. More on the plans below. It's stable. Thousands of saves, big bulk imports, deleted-post edge cases, and the weird stuff you all threw at it during beta are handled. Thank you for breaking it. It's much sturdier for it. If you're new here, the fastest way in is to [create an account(/signup), install the browser extension , and keep saving the way you already do. What Stashr actually is In one line: it's a capture-first bookmark manager. The moment you save something on any platform, Stashr copies the full post into a private library that's genuinely yours, then tags it and makes it searchable in plain English. That "copy" part is the whole point. A normal bookmark is just a pointer at someone else's servers. The day the author deletes the post, goes private, or gets suspended, your save resolves to nothing. Stashr keeps a real copy, so what you saved is still there months later even when the original is gone. If you've ever wondered where your saved posts actually go or watched your links quietly rot into 404s , that's the gap this closes. It works in three moves: Capture A browser extension watches for saves on the platforms you already use. Bookmark on X , favorite on TikTok , save on Reddit , tap the ribbon on Instagram , exactly as you always have, and the full post lands in Stashr automatically. You don't change a single habit. A bulk import pulls in the backlog you already built too. Organize Every save is read and auto-tagged by AI on the way in, so the filing happens for you. No folders to babysit, no tagging discip

2026-07-18 原文 →
AI 资讯

Vite SPA vs Next.js SSR: Real Performance Differences After Migration (With Benchmarks)

The Architectural Shift: Client-Side vs Server-Side For years, the standard for building modern React applications was the Single Page Application (SPA). Vite revolutionized this space by providing an incredibly fast developer experience (DX) and an optimized build process. However, as applications grow, many teams find themselves hitting the performance ceiling of client-side rendering. When we talk about migrating from a Vite-based SPA to Next.js, we aren't just changing build tools; we are moving from a model where the browser does all the work to a model where the server shares the load. In this article, we'll look at the benchmarks of a mid-sized e-commerce dashboard before and after migration. Understanding the Core Metrics To measure the impact truly, we focus on three Core Web Vitals: LCP (Largest Contentful Paint): How quickly the main content is visible. FID (First Input Delay): How responsive the page is to the first interaction. CLS (Cumulative Layout Shift): How stable the visual elements are during loading. Vite SPA Performance (The Baseline) In a Vite SPA, the initial HTML request returns a nearly empty <body> tag with a <script> bundle. The browser must: Download the HTML. Download the JavaScript bundle. Parse and execute the React code. Fetch data from an API. Finally, render the UI. Benchmark Results: LCP: 2.4s (on 4G connection) FID: 45ms TBT (Total Blocking Time): 320ms While the DX is lightning fast, the user experience suffers from the "white screen of death" during the initial bundle download. Next.js SSR/ISR Performance (The Post-Migration Result) Next.js changes this via Server-Side Rendering (SSR) or Incremental Static Regeneration (ISR). The server fetches data and pre-renders the HTML. The browser receives a fully formed UI immediately. Benchmark Results: LCP: 0.8s (on 4G connection) FID: 55ms TBT: 180ms There is a slight increase in FID because the browser's main thread is busy "hydrating" the static HTML into an interactive React app, b

2026-07-18 原文 →
AI 资讯

Why Many Frontend Developers Use Next.js for work, but Vue.js for Personal Projects

🇮🇩 Originally written in Indonesian. This English version was AI-assisted and adapted for a more natural reading experience. It is not a literal translation. _open Introduction Lately, I've been having quite a few discussions with frontend developers about the frameworks they use. My question is actually pretty simple. "When you're building a web frontend, what framework do you usually use?" Almost everyone gave more or less the same answer. "It depends on the project." And honestly, I agree. There's no framework that's always the best choice for every situation. However, as the conversation went on, they started sharing their own experiences and preferences. Well... That's when I started noticing an interesting pattern. Among the developers I talked to, quite a few of them mentioned that they usually use Next.js / React for work, while Vue.js is what they often choose for personal projects. The interesting part is... I never actually asked, "What do you use at work?" or "What do you use for personal projects?" That explanation came up naturally as they explained why they preferred certain frameworks. At first, I thought it was just a coincidence. But after hearing the same pattern from several different people... I got curious. Why do so many developers who are comfortable with both frameworks end up separating how they use them? (・_・;) Disclaimer This isn't based on an official survey or research. It's simply an interesting pattern I noticed after talking with several frontend developers. Discussion Vue.js Looking at today's frontend ecosystem, Vue.js is clearly not a small framework. Its community is large. Its documentation is great. Its ecosystem is also quite mature. That said, compared to React and Next.js, its community is still smaller. Then another question comes to mind. If that's the case... Why do so many developers still choose Vue.js for personal projects? From the answers I heard, the main reason wasn't performance. And it wasn't because other framew

2026-07-18 原文 →
开发者

Capitnex Review: WebTrader, UX und Informationsarchitektur

Wer digitale Finanzprodukte baut, trifft früh eine grundlegende Entscheidung: native App, installierbare Desktop-Software oder eine Anwendung, die komplett im Browser läuft. Capitnex hat sich für den letzten Weg entschieden. Der WebTrader ist als browserbasierte Umgebung angelegt und benötigt keine lokale Softwareinstallation. Aus Produkt- und UX-Sicht ist genau diese Weichenstellung der spannendste Ausgangspunkt, weil sie fast jede weitere Gestaltungsentscheidung beeinflusst. Auch für Leser, die nicht handeln möchten, lohnt der Blick darauf, wie ein solches Produkt aufgebaut ist. Der Browser als Laufzeitumgebung Eine Anwendung ohne Installation senkt die Einstiegshürde spürbar. Es gibt kein Setup, keine Versionskonflikte auf dem Endgerät und keine Betriebssystembindung, mit der sich Anwender beschäftigen müssen. Der Zugang erfolgt über einen gängigen Webbrowser, und die Oberfläche steht damit unabhängig vom konkreten Gerät bereit. Für Entwickler hat dieser Ansatz eine klare Konsequenz: Die gesamte Darstellung muss auf unterschiedliche Bildschirmgrößen und Eingabearten reagieren. Capitnex beschreibt die Oberfläche als responsiv und konfigurierbar, was genau diese Anforderung adressiert. Der Verzicht auf ein lokales Client-Programm ist deshalb keine Nebensache, sondern eine Produktentscheidung mit Folgen für Verteilung, Wartung und die Konsistenz über verschiedene Endgeräte hinweg. Ein weiterer Effekt betrifft die Zugänglichkeit im weiteren Sinn. Wenn eine Anwendung ohne vorherige Installation erreichbar ist, entfällt eine ganze Klasse von Hürden, die sonst zwischen Interesse und erstem Zugriff liegen. Kein Download, keine Rechteverwaltung auf dem Gerät, keine Rücksicht auf ältere Hardware-Anforderungen. Die Anwendung trifft den Nutzer dort, wo er ohnehin arbeitet, nämlich im Browser. Das ist keine formale Barrierefreiheit im engen technischen Sinn, aber es ist eine bewusst niedrige Einstiegsschwelle, die in der Produktkonzeption angelegt ist. Informationsarchitektur

2026-07-18 原文 →
AI 资讯

Kenapa Banyak Frontend Developer Memakai Next.js untuk Pekerjaan, tapi Vue.js untuk Personal Project?

Artikel ini juga tersedia dalam bahasa Inggris Pendahuluan Beberapa waktu terakhir saya sering berdiskusi dengan beberapa frontend developer mengenai framework yang mereka gunakan. Pertanyaan saya sebenarnya sederhana. "Kalau membuat frontend web, biasanya pakai framework apa?" Hampir semuanya memberikan jawaban yang kurang lebih sama. "Tergantung kebutuhan." Dan saya setuju. Tidak ada framework yang selalu menjadi pilihan terbaik untuk semua kondisi. Namun, setelah pembahasannya berlanjut, mereka mulai menceritakan pengalaman dan preferensinya masing-masing. Nah... Di sinilah saya mulai menemukan pola yang menarik. Dari beberapa developer yang saya ajak berdiskusi, cukup banyak yang mengatakan bahwa mereka lebih sering menggunakan Next.js / React untuk pekerjaan, sedangkan Vue.js lebih sering digunakan untuk personal project. Padahal saya tidak pernah bertanya, "Kalau kerja pakai apa?" atau "Kalau project pribadi pakai apa?" Penjelasan itu muncul begitu saja ketika mereka mulai menjelaskan alasan di balik framework yang mereka pilih. Awalnya saya mengira itu hanya kebetulan. Tapi setelah mendengar pola yang sama dari beberapa orang... Saya jadi penasaran. Kenapa banyak developer yang sudah menguasai keduanya justru memilih memisahkan penggunaannya? (・_・;) Disclaimer Tulisan ini bukan hasil survei atau penelitian resmi. Ini hanyalah pola yang saya temui dari beberapa frontend developer yang sempat saya ajak berdiskusi. Pembahasan Vue.js Kalau melihat ekosistem frontend saat ini, Vue.js jelas bukan framework yang kecil. Komunitasnya besar. Dokumentasinya bagus. Ekosistemnya juga sudah cukup matang. Namun memang harus diakui, jika dibandingkan dengan React dan Next.js, komunitasnya memang masih lebih kecil. Lalu muncul pertanyaan. Kalau begitu... Kenapa masih banyak yang memilih Vue.js untuk personal project? Dari beberapa jawaban yang saya dengar, ternyata alasan utamanya bukan karena performa. Bukan juga karena framework lain kurang bagus. Melainkan karena pengalama

2026-07-18 原文 →
AI 资讯

stoneChat: An LLM Web Chat Built Natively for IE6/Windows XP

stoneChat is a locally hosted LLM web chat client built specifically for Windows XP-era machines and Internet Explorer 6. The frontend remains compatible with IE6. A small PHP server handles the chat requests, while stunnel provides HTTPS support for modern API endpoints. Models are defined in an INI file. Each model can have its own API endpoint, API key, model ID, streaming setting, token limit, and timeout. OpenAI-compatible APIs are supported. The same configuration file also manages users, model access, language preferences, and keyboard behavior. stoneChat runs on Windows with PHP 5.4 or newer and starts through RUN.cmd. GitHub: https://github.com/Water-Run/stoneChat License: WTFPL

2026-07-18 原文 →
AI 资讯

The Architectural Trap: Accessing CONST Attributes Across a Series of Classes

When building scalable systems, we often need a collection of classes to expose a fixed, read-only configuration value. Whether it is a unique API_ENDPOINT, a DATABASE_TABLE name, or a specific PERMISSIONS_MASK, handling constants across a series of classes looks simple on day one but can quickly turn into an architectural nightmare. Setting the Foundation: How to Make It In modern object-oriented programming, the standard way to declare a constant on a class is by leveraging the static readonly modifiers. This ensures the attribute belongs to the class itself, rather than an instance, and cannot be mutated at runtime. TypeScript class BillingService { static readonly SERVICE_TYPE = "BILLING"; } class InventoryService { static readonly SERVICE_TYPE = "INVENTORY"; } This works perfectly when you know exactly which class you are dealing with at compile time. You simply call BillingService.SERVICE_TYPE and move on. The Architectural Breakdown: What Will Be the Problems The clean code facade breaks the moment you attempt to handle these classes dynamically. In production environments, you rarely hardcode class names; instead, you process them as an array or a series of registry keys. Loss of Type Safety: If you pass a series of these classes into a processing function, standard type systems will treat them as generic constructor functions, wiping out access to the static property unless you resort to unsafe type casting. Polymorphism Failure: Subclasses do not inherently enforce or override static properties cleanly through standard interfaces. You cannot enforce a static readonly property on an interface, meaning a developer could easily forget to define the constant on a new service class, causing silent runtime failures. Instance vs. Class Metadata Confusion: If your architecture receives an instance of the class rather than the class definition itself, accessing the static attribute requires jumping through hoops like instance.constructor.SERVICE_TYPE, which breaks

2026-07-18 原文 →
AI 资讯

Swarming Claude Code and Codex in Parallel: Running Multiple Agents at Once with tmux and Git Worktrees

In my previous post about a cost budget advisor , I built a mechanism that checks how much quota is left before it runs anything. This time I want to take that idea one step further: instead of cycling a single Codex through jobs one after another, run several of them at the same time as a swarm. I'll walk through the actual code for a three-layer protocol where workers declared in plan.json are expanded by orchestrate-worktrees.js into a tmux session plus git worktrees, so each Codex runs in parallel without interfering with the others. The problem: running Codex serially on the same branch When you run Codex jobs one after another on a single repository, you hit issues like: A commit from the previous job changes the preconditions for the next one Task B keeps waiting until Task A finishes When a conflict happens, the "which change is correct" decision bounces back to a human Separating branches with git worktree reduces the conflict risk to zero. Combining that with tmux to launch everything in parallel is the design for this post. The big picture: a three-layer protocol plan.json ← declaration layer (what goes to which worker) ↓ orchestrate-worktrees.js ← orchestrator layer (creates worktrees, launches tmux) ↓ orchestrate-codex-worker.sh ← worker layer (runs Codex, writes artifacts) The orchestrator doesn't know about the workers, and the workers don't know about each other. Artifacts are consolidated into three files under .orchestration/{session}/{worker_slug}/ . File Role task.md Work instructions for the worker (generated by the orchestrator) status.md State: not started → running → completed / failed handoff.md Codex output + git status (written by the worker) Declaring the plan in plan.json { "sessionName" : "refactor-sprint" , "repoRoot" : "~/my-project" , "worktreeRoot" : "~/worktrees" , "coordinationRoot" : "~/my-project/.orchestration" , "baseRef" : "HEAD" , "replaceExisting" : true , "launcherCommand" : "bash ~/.claude/scripts/orchestrate-codex-worker

2026-07-18 原文 →
AI 资讯

How I Built a Block Puzzle Game with React Native and Expo

How I Built a Block Puzzle Game with React Native and Expo A few weeks ago, I launched my first mobile game — a block puzzle called Blockbeam. It's an 8x8 grid where you drag colorful blocks, fill rows and columns, and chase high scores. Simple concept, but building it taught me a lot about React Native's capabilities beyond typical CRUD apps. Here's what I learned. Why React Native for Games? Most mobile games are built with Unity or native code. But for a 2D puzzle game, React Native is surprisingly capable. The game doesn't need 60fps 3D rendering — it needs gesture handling, state management, and smooth animations. React Native handles all three well. The key stack: Expo SDK 54 — managed workflow, over-the-air updates, zero native config react-native-reanimated — 60fps drag animations react-native-gesture-handler — PanResponder for drag-and-drop react-native-svg — block rendering AsyncStorage — game state persistence The Puzzle Engine The core of any block puzzle is the board state. I used a flat 64-element array for the 8x8 grid: const BOARD = 8 ; const CELLS = BOARD * BOARD ; // 64 type Board = number []; // 0 = empty, 1-7 = block colors Piece placement is straightforward: check if all target cells are empty, fill them, then scan for complete rows and columns to clear. The interesting part was the "greedy solver" I built for the auto-play bot. It tries every piece in every position and picks the move that clears the most lines: for ( const piece of tray ) { for ( let r = 0 ; r <= BOARD - piece . h ; r ++ ) { for ( let c = 0 ; c <= BOARD - piece . w ; c ++ ) { if ( ! canPlace ( board , piece , r , c )) continue ; const score = simulateClear ( board , piece , r , c ); if ( score > bestScore ) { /* pick this move */ } } } } Drag and Drop with PanResponder The trickiest part was the drag mechanic. Each tray piece has a PanResponder that tracks touch position and renders a floating ghost. On release, it calculates the nearest cell position: const anchor = { col : M

2026-07-18 原文 →
AI 资讯

Impact of deployment topology on rate-limiting and trust proxy

The trust proxy setting is an important concept in backend development, especially when implementing rate-limiting in our APIs. But deciding its accurate value depends heavily on our deployment topology. When we deploy our application in production, the client may not talk directly to our backend. There may be 1 or more proxies in between who forward the request to the next proxy or the backend server. Those proxies can be Load balancers, API gateways, reverse proxy like nginx or any custom service. So effectively, our request has to do some 'hops' over these proxies to reach backend. When we implement rate limiting in app to prevent the DOS attack, we generally intend this rate limit on the basis of client IP address. And this works fine when client request reaches our backend directly. But when we have multi-hop architecture, the simple setup won't work as expected. Because the most recent IP will be of the proxy and not the client. So all the traffic coming from different users will be considered from the single client(our own proxy) and thus there will be false positives as the rate limiting will trigger much often. In this scenario, we must tell our backend to ignore these extra hops(i.e. to trust our proxies). This is done by specifying trust proxy. If there is 1 proxy between client-server we set trust proxy to 1; if there are 2, or more, we set it accordingly. This will ensure our express app skips(trusts) these IPs, and accurately figures out actual client IP. The originating IP address of client is identified from 'X-Forwarded-For' header by the express app. But setting trust proxy is not that straightforward. The numerical value for trust proxy will not work in every case. If there are different paths from which our request reaches backend, there is a chance that the number of proxies may be different in each path. For example - internal vs external traffic: External(public) traffic: (Client -> Web Application Firewall -> Load balancer -> Reverse Proxy ->

2026-07-18 原文 →
AI 资讯

Designing Upload Expiration as a Recoverable State

Signed upload sessions expire. Event contribution windows close. Storage reservations are reclaimed. These are normal lifecycle events, but many interfaces reduce all of them to “Upload failed.” A better protocol makes expiration explicit and recoverable where policy allows it. Distinguish three clocks An upload workflow usually has at least three deadlines: the event contribution window; the server-side upload intent expiry; the short-lived storage credential expiry. They should not share one timestamp. The event may accept contributions until midnight while a credential lasts five minutes and an intent can be renewed for an hour. Return the clocks in the session response with server time: { "serverNow" : "2026-07-17T18:00:00Z" , "eventClosesAt" : "2026-07-18T00:00:00Z" , "intentExpiresAt" : "2026-07-17T19:00:00Z" , "credentialExpiresAt" : "2026-07-17T18:05:00Z" } The client can display useful warnings without trusting its own clock for authorization. Model expiration by state A credential expiring during transfer is different from an intent expiring before completion. Use stable reasons: credential_expired -> request renewal intent_expired -> reconcile committed parts, then renew or restart event_closed -> stop new work, preserve local recovery guidance Do not automatically restart from byte zero. First ask the control plane which parts were committed and whether the original object key remains valid. Renew narrowly A renewal endpoint should accept the upload ID and prove continuity with the guest session. It rechecks event state, file policy, rate limits, and committed size. The response returns a new credential for the same object. Do not let the browser extend an intent indefinitely. Define a maximum session age and a bounded number of renewals. Long uploads may receive a larger initial policy based on file size and observed throughput. Handle the closing boundary fairly Decide what happens to an upload already transferring when the event window closes. Reasona

2026-07-18 原文 →
AI 资讯

Resumable Browser Uploads for Crowded Event Networks

Event uploads fail differently from normal office uploads. A wedding guest may move between venue Wi-Fi and mobile data, lock the phone while a video is transferring, or close the browser as soon as the progress bar reaches 100%. Hundreds of devices can share one access point, and users rarely wait around to diagnose an error. The usual POST request plus optimistic success toast is not enough. A reliable browser flow needs a small protocol that distinguishes local preparation, network transfer, server acceptance, media processing, and final availability. This article describes a platform-neutral design for that protocol. The five states users actually experience Model each file as a durable state machine: selected -> preparing -> transferring -> accepted -> processing -> ready Add terminal or recoverable branches: preparing -> rejected_local transferring -> paused | retryable_error | expired accepted -> processing_error processing -> ready | processing_error The key distinction is between transferring and accepted . The browser may have sent every byte while the server has not yet committed the upload. Showing “done” at that boundary creates the most frustrating failure: the guest deletes the original, but the organizer never receives it. Give every file a client-generated identity Create an upload ID before the first network request. A UUID is sufficient when combined with the event identifier: const uploadId = crypto . randomUUID (); const uploadIntent = { uploadId , eventId , name : file . name , size : file . size , type : file . type , lastModified : file . lastModified , }; Send that identity when creating the server-side upload session. If the browser retries after a timeout, the server returns the existing session instead of creating a duplicate. This is idempotency at the workflow level. A guest can tap “retry” without having to understand whether the first request reached the server. Separate the control plane from file bytes Use a small JSON API for sessi

2026-07-18 原文 →
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Ken Thompson — คนที่เขียนระบบปฏิบัติการใน 3 สัปดาห์

Ken Thompson — คนที่เขียนระบบปฏิบัติการใน 3 สัปดาห์ ปี 1969 เคน ทอมป์สัน อายุ 26 เป็นวิศวกรที่ Bell Labs เขากับทีมเพิ่งเสียโปรเจกต์ Multics ซึ่งเป็นระบบปฏิบัติการที่ซับซ้อนเกินไปจนถูกยกเลิก Bell Labs ถอนตัว ทีมแตก โปรเจกต์ตาย เคนมีเวลาเหลือเฟือ และมี PDP-7 ซึ่งเป็นคอมพิวเตอร์เก่าที่แทบไม่มีใครใช้ ใน 3 สัปดาห์ เขาเขียน Unix kernel, shell, editor, และ assembler ขึ้นมาบน PDP-7 — ทั้งหมดเป็น assembly — ภาษา B ยังไม่เกิดตอนนั้น B ถูกสร้างขึ้นหลังจากนั้น — เพื่อใช้เขียน utility ต่าง ๆ แทน assembly — และนี่คือจุดเริ่มต้นของสายภาษา B → C → Go ภาษา B — เกิดหลัง Unix เวอร์ชันแรก Unix เวอร์ชันแรกสุด — สิงหาคม 1969 — เป็น assembly ล้วน หลังจากนั้นไม่นาน Ken ก็เริ่มสร้าง B — โดยตัดทอนมาจาก BCPL — เพื่อให้มีภาษาระดับสูงไว้เขียน tools โดยไม่ต้องใช้ assembly ทั้งหมด B มาจาก BCPL (Basic Combined Programming Language) ซึ่งพัฒนาโดย Martin Richards ที่ Cambridge ในปี 1966 BCPL เป็นภาษาที่ไม่มี type — ทุกอย่างคือ word — และออกแบบมาให้ compiler พกพาง่าย Ken เอา BCPL มาตัดทุกอย่างที่ไม่จำเป็นออก — จนเหลือภาษาเล็กมากที่ทำงานได้บน PDP-7 ซึ่งมี RAM แค่ 4K words PDP-7 Assembly → Unix v1 (1969, 3 สัปดาห์) ↓ BCPL (Richards, 1966) ↓ ตัด feature, ลดขนาด B (Thompson, 1969-1970) ↓ ใช้ rewrite Unix utilities (ไม่ใช่ kernel) ↓ ↓ เพิ่ม type system, struct, portability C (Ritchie, 1972) ↓ Unix v4 rewrite ด้วย C (1973) B ไม่มี type system ไม่มีโครงสร้างข้อมูล มีแค่ word — เหมือนกับว่าเป็น BCPL เวอร์ชัน minimal B ถูกใช้เขียน shell, utilities, และ tools ต่าง ๆ ของ Unix — แต่ kernel ยังเป็น assembly อยู่ จนกระทั่ง Dennis Ritchie สร้าง C ขึ้นมาในปี 1972 ทำไมต้อง B PDP-7 มี assembly แต่นั่นไม่ใช่เหตุผลที่ดีพอที่จะใช้มัน Ken ไม่เชื่อในการเขียน OS ด้วย assembly ทั้งระบบ — assembly เร็วแต่เขียนช้า แก้ยาก พกพาไม่ได้ การใช้ภาษาระดับสูง (แม้จะสูงนิดเดียวแบบ B) ทำให้: เขียน shell, utilities เร็วขึ้นมาก แก้ไขง่าย — ไม่ต้องเขียนใหม่เวลาย้ายเครื่อง ใช้คนน้อยลง — Unix version แรกเขียนโดย 2 คน จาก B → C → Unix → ทุกอย่าง เมื่อทีมได้ PDP-11 ซึ่งเป็นเครื่องที่ใหญ่กว่า — B เริ่มมีปัญหา PDP-11 มี byte-addressing แต่ B ออกแบ

2026-07-17 原文 →