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Claude Fable 5 Is Two Models Wearing One Name

On June 9, 2026, Anthropic shipped the most capable model it has ever released to the public. The most interesting thing about it is the part that sometimes refuses to talk to you. Claude Fable 5 is the first model from what Anthropic calls its Mythos class, a tier that now sits above Opus. It launched as a pair. Fable 5 is the public version. Claude Mythos 5 is the same underlying model with its guardrails loosened, and it is not for sale to most of us. It goes only to vetted cyberdefenders and infrastructure providers through a program called Project Glasswing, in collaboration with the US government. Two names, one brain. The thing that separates them is a set of classifiers. That detail is the whole story, and almost every launch-day write-up buried it under the benchmark chart. So let me start there instead. One Model, Two Names, One Classifier in Between Fable 5 ships with three classifiers running alongside it. They watch for requests about offensive cybersecurity, about biology and chemistry that edge toward weapons, and about distillation, which is using the model to train a competitor. When a classifier fires, Fable 5 does not answer. The request gets handed to Claude Opus 4.8, the model that was the top of the public stack until that morning, and Opus answers in Fable's place. For anyone building on the API, this is not an abstract safety story. It is a response shape you have to handle. A refused request comes back as stop_reason: "refusal" with a normal HTTP 200, not an error, and it tells you which classifier tripped. You can have the API retry on another model with a fallbacks parameter, or do it client side with the SDK middleware. You are not billed for a request that is refused before it generates output. { "stop_reason" : "refusal" , "stop_sequence" : null , "content" : [] } Anthropic says this is rare. Its early numbers put at least 95 percent of Fable sessions running entirely on Fable's own answers. I believe that for general work. But "rare on

2026-06-10 原文 →
AI 资讯

Flutter Midsommer Madnesss

This is a submission for the June Solstice Game Jam When you have a hammer- everything is a nail! This installment brings a Flutter build to Midsommer Madness via Antigravity. A complete Android APK is built with Flutter and some Joystick bugs are fixed! What I Built When it comes to Summar Solstace - the place to be is Sweden. It is one of the highlights of the calendar. This project aimed to recreate some of the mystique around the event- just in time for some fresh surestromming! Now you can get it on the GO! Midsommer Madness now in as an Android APK! Code GitHub repo is here: https://github.com/xbill9/midsommer-flutter xbill9 / midsommer-flutter Midsommer Madness game in Flutter / Web view Midsommer Madness 🇸🇪 Midsommer Madness is a Swedish-themed action retro arcade game inspired by Redneck Rampage and the Swedish Midsummer holiday. Help Sven race against the solar timer to reach the Maypole ( midsommarstång ) before sundown! If you fail, the solstice is lost, you trigger a meltdown, and you are sacrificed to the Wicker Man. 📸 Screen Gallery Title Screen Game Over Screen Victory Screen 🎮 Level Sequence The game features ten distinct thematic levels: IKEA Warehouse: Battle crowded, flatpack-carrying shoppers who throw box projectiles at you. Systembolaget: The state-owned liquor shop crowded with drunk Swedes stumbling and lobbing green beer bottles. Lördagsgodis: Sugar rush Saturday! Dodge hyperactive, strung-out Swedish kids throwing sweet candy projectiles. The Swedish Pub: Sing along with Frank Zappa fans singing "Bobby Brown" (shouting and firing glowing letters B , O , B , B , Y ). Volvo Highway: A survival lane-crossing level where… View on GitHub My Lingonberries are ripening- get to work! Appreciating Procedural Creation Midsommer Madness is a Swedish-themed retro action-arcade game built as a hybrid mobile/web application. The codebase combines a Flutter wrapper (serving as the native shell) with a Vanilla Web App (implementing the core game loop, vis

2026-06-10 原文 →
AI 资讯

Building a Four-Bar Linkage Mechanism Simulator in Haskell

Most developers know Haskell as a language for functional programming, type safety, compilers, parsers, and beautiful mathematical abstractions. But can Haskell also be used to build an interactive engineering simulator? That was the motivation behind my project: Four-Bar Mechanism Haskell Simulator Repository: https://github.com/mohammadijoo/Four-Bar-Mechanism-Haskell This project is a browser-backed desktop-style GUI application written in Haskell. It visualizes, classifies, and animates a planar four-bar linkage mechanism, which is one of the most classical mechanisms in mechanical engineering, kinematics, and machine design. The GUI is built with Threepenny-GUI , so the interface runs in a local browser window, while the mathematical model and mechanism logic remain written in Haskell. For me, the interesting part was not only drawing a moving linkage. It was about connecting mechanism design theory , computational geometry , and functional programming in one small educational simulator. What is a four-bar linkage? A four-bar linkage is a closed-loop mechanical system made from four rigid links connected by four revolute joints. In this project, the four links are: Symbol Name Description g Ground link Fixed distance between pivots A and B a Input link Rotating link from A to moving pivot C b Output link Link from fixed pivot B to moving pivot D f Floating link / coupler Link connecting moving pivots C and D The fixed pivots are placed at: A = ( 0 , 0 ) , B = ( g , 0 ) The input link rotates by angle α . Therefore, point C can be computed directly as: C = ( a cos α ,; a sin α ) Point D is more interesting. It must satisfy two geometric distance constraints: ∣ D − C ∣ = f ∣ D − B ∣ = b So the simulator solves the position of point D using a circle-intersection method. One circle is centered at C with radius f . The other circle is centered at B with radius b . Where those two circles intersect, the mechanism can close. That is the basic geometric heart of the sim

2026-06-10 原文 →
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What Happens When a Database Operation Fails Midway? NestJS Transactions to the Rescue

Imagine a simple money transfer scenario. John sends money to his friend Sarah. The system successfully deducts money from John's account, but before it can credit Sarah's account, the application crashes. Without proper safeguards, John's money would disappear from the system, creating inconsistent and unreliable financial records. To prevent this type of problem, database transactions are used. Transactions ensure that a group of related database operations either complete successfully together or fail together. If any part of the process encounters an error, all changes are reverted, ensuring that the database remains consistent. Transactions make database operations atomic. Atomicity means that all operations inside a transaction are treated as a single unit of work. Either every operation succeeds and is committed to the database, or all operations fail and are rolled back. Partial updates are never permanently stored. A database transaction is a group of one or more database operations executed as a single unit. Either all operations succeed together or all operations fail together. This guarantees database consistency even if an application crashes, a network failure occurs, or an unexpected error is encountered during execution. It is important to understand that a transaction is not simply a single database query. While individual queries such as save, update, or delete interact with the database, a transaction wraps multiple queries inside a controlled all-or-nothing boundary. This prevents partial updates and ensures data integrity throughout the process. Prerequisites Before starting, make sure you have the following: Basic knowledge of NestJS Basic understanding of TypeORM Basic knowledge of PostgreSQL Understanding of basic database operations (save, update, delete) in TypeORM Project Setup In this article, we will create a simple NestJS application to demonstrate the importance of transactional queries when multiple database write or update operations

2026-06-10 原文 →
AI 资讯

I built a Spring Boot + Angular + JWT Full Stack Starter Kit — here's what I learned

Why I built this Every time I started a new Java full stack project I was spending 2-3 days just on setup — JWT configuration, Spring Security, CORS, connecting Angular to backend. So I decided to build a reusable starter kit once and never do that setup again. What I built A complete full stack starter kit with: Spring Boot 3.5 REST API Angular 19 frontend connected to backend MySQL database with User table ready JWT Authentication working out of the box Spring Security configured Full CRUD operations Clean layered architecture (Controller → Service → Repository) The Tech Stack Backend: Java 17, Spring Boot, Spring Security, JWT, JPA Frontend: Angular 19, TypeScript Database: MySQL How it works User registers via POST /api/users User logs in via POST /api/auth/login Backend returns JWT token Frontend stores token in localStorage All protected routes require valid token Invalid or missing token returns 401 Unauthorized What I learned JWT configuration in Spring Security is confusing at first CORS needs to be configured in SecurityConfig not just main class Angular HttpClient needs provideHttpClient() in app.config.ts Service layer keeps code clean and testable GitHub Full source code is available here: https://github.com/shindebuilds/springboot-angular-starter-kit Feel free to clone it, use it, improve it. If you want the packaged version with setup instructions: https://hanumant4.gumroad.com/l/caopgu Happy building!

2026-06-10 原文 →