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【互動藝術 DIY】用 p5.js 做一塊會呼吸的粒子背景(無程式背景可)
【互動藝術 DIY】用 p5.js 做一塊會呼吸的粒子背景 先問自己:阿哲會想動手嗎? 看完這個效果,阿哲可能會想: 「那如果我把粒子排成自己的名字,滑鼠靠近時會散開嗎?」 這就是正確的方向—— 讓讀者想自己動手改參數 ,而不是背程式碼。 這個方法厲害在哪? p5.js 官網有很多炫技的粒子效果,但大部分只是給你看「很厲害」。 這次不一樣——我要教你 用最少程式碼,做出最有呼吸感的互動 。 秘密是:用「距離」控制行為,用「lerp」讓移動變溫柔。 教學順序 先建立粒子:讓一群點組成畫面 教動畫:用 sin() 做出呼吸節奏 教距離感:用 dist() 偵測滑鼠 教溫柔散開:用 lerp() 柔和移動,不是瞬移 最後加美感:透明度、殘影、暖色 第一步:讓粒子回家 class Particle { constructor ( x , y ) { this . homeX = x ; // 記住家的位置 this . homeY = y ; this . x = x ; this . y = y ; } // 讓粒子回家的力量 returnHome () { this . x = lerp ( this . x , this . homeX , 0.05 ); // 每次移動5%的距離 this . y = lerp ( this . y , this . homeY , 0.05 ); } show () { noStroke (); fill ( 255 , 180 , 120 , 200 ); // 暖橙色 ellipse ( this . x , this . y , 4 ); } } 第二步:偵測滑鼠距離 function draw () { for ( let p of particles ) { let d = dist ( mouseX , mouseY , p . x , p . y ); if ( d < 100 ) { // 滑鼠靠近時,輕輕推開 let force = 0.05 * ( 100 - d ) / 100 ; p . x += ( p . x - mouseX ) / d * force ; p . y += ( p . y - mouseY ) / d * force ; } p . returnHome (); p . show (); } } 第三步:加呼吸節奏 let breathPhase = 0 ; function draw () { breathPhase += 0.02 ; let breath = sin ( breathPhase ); // -1 ~ +1 來回循環 background ( 10 , 8 , 5 ); // 暖暗色背景 for ( let p of particles ) { let d = dist ( mouseX , mouseY , p . x , p . y ); if ( d < 100 ) { let force = 0.05 * ( 100 - d ) / 100 ; p . x += ( p . x - mouseX ) / d * force ; p . y += ( p . y - mouseY ) / d * force ; } p . returnHome (); p . show ( breath ); // 把呼吸相位傳進去 } } function show ( breath ) { noStroke (); // 呼吸時變亮,吐氣時變暗 let alpha = map ( breath , - 1 , 1 , 150 , 255 ); fill ( 255 , 180 , 120 , alpha ); ellipse ( this . x , this . y , 4 ); } 第四步:殘影效果 function draw () { // 不要每幀清掉背景,而是蓋一層半透明黑色 fill ( 10 , 8 , 5 , 30 ); rect ( 0 , 0 , width , height ); // ... 其餘粒子邏輯 } 這樣粒子移動時會留下淡淡的光跡——很有沉浸式裝置的 feel。 阿哲可以怎麼玩? 參數 預設值 改成... 效果 感知半徑 100px 50px 只有非常靠近才有反應 回家速度 0.05 0.02 超級慢,像在水裡 回家速度 0.05 0.2 快一點回覆 粒子數量 200 50 稀疏的星塵感 粒子颜色 暖橙 淡粉 更柔和的感覺 延伸練習 把粒子排成自己的名字 :讓粒子組成「阿哲」或英文字母輪廓,滑鼠靠近時文字散開,離開後慢慢聚回來。 滑鼠不是破壞者,是一陣風 :不只是排斥,而是讓粒子沿著滑鼠移動方向飄
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I switched 23 sites from JPEG to WebP/AVIF last month — here's what I learned
I spent last month migrating 23 client sites from JPEG/PNG to WebP and AVIF. Here's what I wish someone told me before I started. AVIF vs WebP: the real numbers AVIF is about 30% smaller than WebP at the same quality level. But Safari support is still patchy — if your traffic is 40%+ iOS, you need <picture> tags with WebP fallback. No way around it. The biggest win wasn't the format The single biggest reduction came from capping max image width at 1200px and setting quality to 80. One site went from 9.4MB to 318KB per page — a 97% reduction — just from those two settings plus lazy loading. The format switch was the cherry on top, not the cake. Tools I used daily SmartImgKit — quick batch conversions in the browser. No uploads, no signup, drag and drop. Handles the 80% case where you don't need a CLI pipeline. Supports JPG, PNG, WebP, AVIF, GIF, BMP, TIFF. ImageMagick — server-side batch jobs for when you need automation. Squoosh — one-off fine-tuning with visual comparison. Sharp (Node.js) — build pipeline integration. The HEIC surprise Every iPhone user's photos are HEIC. Most web tools crash on them. You need a converter that handles them before the pipeline — SmartImgKit's HEIC converter works locally in-browser, no uploads. The 80/20 rule Format + max width + lazy loading = 80% of the gain. Everything else is diminishing returns. Don't over-engineer it.
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I Deployed 6 AI Systems Live — Here's What Actually Broke
I Deployed 6 AI Systems Live — Here's What Actually Broke A few weeks ago I wrote about the 5 bugs that cost me 60+ hours building 49 AI systems. Every one of those bugs lived inside the code itself wrong array layout, a renamed model class, a serialization mismatch. This article is the second half of that story, and it taught me something more uncomfortable: code that runs perfectly on your machine can fail completely the moment it leaves your machine for reasons that have nothing to do with your code. I took 6 of my pinned GitHub projects and deployed every one of them live on Streamlit Cloud. Locally, all 6 worked without a single error. Deploying them surfaced 5 failures I had never seen before, none of which were bugs in my logic. Here they are, in the order I hit them. Failure 1 — A Module That Existed Yesterday, Gone Today My RAG chatbot used this import, unchanged for weeks: from langchain.chains import ConversationalRetrievalChain Locally: works. Deployed: instant crash. ModuleNotFoundError: No module named 'langchain.chains' The cause had nothing to do with my code. My local environment had an old, cached version of LangChain installed months ago. The deploy environment did a clean install and pulled whatever the latest version was at that moment and recent LangChain releases moved legacy chain classes like this one out of the core package entirely. The fix that actually worked pin the exact version that still contains the class, rather than chasing the newest API pattern under deployment pressure: langchain = =0.3.7 langchain-community = =0.3.7 The lesson: "it works on my machine" is frequently true specifically because your machine never reinstalled anything recently. A clean deploy environment has no such luxury it gets whatever is newest the moment it builds. Pin your versions before you ever need to debug this at 1 AM. Failure 2 — A File That Exists, Until It Doesn't My construction RAG project loads a prebuilt FAISS vector index from disk: vectorstor
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Update on Zen — we now have a package ecosystem
A few weeks back I shared some early Zen code examples. Since then, a lot has changed. We're now at v1.1.1 and the language actually has real tooling. What's new: Full CLI with package management zen publish - publish packages directly from CLI zen install - install packages from the registry zen list - browse all published packages with pagination Language improvements Struct support with literals and returns Regex with POSIX ERE ( matchRegex ) File I/O with binary support FFI bindings to C functions 162 stdlib functions across math, strings, fs, os, http, crypto, path utilities Package Registry (v1.0.0) JWT-based authentication GitHub-hosted packages Support for both runnable apps and libraries Semantic versioning The reactive variables concept from the first post is still there (that was my favorite feature), and now you can actually write real programs and share them with the community. Full docs: https://jishith-dev.github.io/zen-doc/site/ Install: curl -fsSL https://raw.githubusercontent.com/jishith-dev/Zen/main/install.sh | bash Next up: HTTP server APIs, better imports, and whatever the community asks for. Open to feedback and collaborators 💻 ✨ zen #programming #compiler #llvm #packagemanager #opensource #programminglanguage
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Ford hired AI and sacked humans. It backfired badly
开发者
Monlite – documents, vectors, cache, and job queue in one SQLite file
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Yap – free offline voice dictation for Mac/Windows/Linux (Wispr Flow alt)
开发者
Marfa Public Radio Puts You to Sleep
开发者
1%
Santa Clara, 2029. A speculative fiction about hegemony, sanctions, and the playbook nobody followed.
开发者
Feds Killed Polestar and Spared Volvo. That Should Terrify You
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I built a 100% local network privacy appliance to stop smart home spying
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Show HN: FSM – an advanced system monitor for Linux
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Response to AI slop is from Robin Williams
开发者
Turning music into a chore is how I became a musician
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Show HN: Decomp Academy – Learn to decompile GameCube games into matching C
Over the past few months I've been heavily involved in the decompilation community. I've been hands-on decompiling a beloved game from my childhood (Star Fox Adventures). I started this journey with zero prior decomp experience—and to make things worse I had never really touched C nor assembly either. Learning how to decompile was challenging. It's difficult to find any good learning resources for it and any open-source projects for this are inactive and/or contain little actual learning materia
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AMD Strix Halo RDMA Cluster Setup Guide
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Polymarket Hack: How Third-Party Vendors Risk Your Crypto
What We Know: The Basics of the Breach Polymarket, one of the largest prediction market platforms in the crypto space, confirmed on X that hackers stole funds from users after attackers compromised a third-party vendor. The breach allowed the attackers to inject malicious code directly into Polymarket's website, though the company specified the code ran "for some users" — a detail that raises immediate questions about whether the attack was deliberately targeted or only partially executed before detection. Polymarket spokesperson Connor Brandi confirmed to TechCrunch that the vendor compromise resulted in direct theft of user funds. Beyond that confirmation, the company declined to answer specific questions about the incident, leaving the scale of the financial damage, the identity of the compromised vendor, and the exact mechanism of the malicious code injection all officially unaddressed. The platform says it has contained the breach and is reaching out directly to affected users, committing to full refunds. No figure for total stolen funds has been disclosed. Blockchain monitoring firm PeckShield flagged suspicious activity around the same time Polymarket made its public announcement, adding an independent layer of confirmation that something significant moved on-chain during the incident window. What stands out immediately in the crypto security community is where the failure originated. The Polymarket platform itself was not the direct point of entry — a third-party vendor was. That distinction matters enormously. Users who trusted Polymarket's smart contract security and on-chain transparency had no visibility into the web infrastructure dependencies sitting between them and the prediction market interface. The malicious code injection attack, a technique that exploits trusted website supply chains, bypassed the decentralized architecture that crypto platforms often promote as a security feature. The incident joins a growing list of Web3 platform breaches wher
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Show HN: QR code renderer in a TrueType font
In the "Libre Barcode Project" discussion yesterday, 1bpp asked: "Is anyone willing to sacrifice their sanity for the sake of implementing a QR renderer as TTF hinting code?" Yes. I had some tokens to burn and was curious... turns out, it's possible. This was put together by a mix of Gemini, GPT, and Claude (depending on which usage limits kept running out).
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TanStarter
Ship Faster with TanStack, Cost Less with Cloudflare Discussion | Link
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Show HN: Engye – transfer files between any two devices by scanning a QR code
Early in April I needed to print some tax forms at the library, first time in forever, and I began to wonder: what's the easiest way to get a file onto a public computer? There are many ways, but most of them involve creating an account somewhere or plugging in a thumb-drive. I use a password manager, so my passwords are long and complicated, not easily typed. I don't want to plug anything into a public computer, nor do I fancy uploading my taxes to some random website. I thought about what a he