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Your Loom App Quietly Became a Thread Pool Again: A Field Guide to Virtual Thread Pinning

The incident that taught me to respect pinning looked like nothing. A service freshly migrated to virtual threads, a load test that plateaued at about 420 requests per second no matter how much traffic we threw at it, CPU sitting at 9%, zero errors, zero warnings, nothing in the logs. The machine had 8 cores, and the one downstream HTTP call in the hot path took about 19 ms. Do the arithmetic: 8 × (1000 / 19) ≈ 421. The service that was supposed to scale to millions of virtual threads was serving exactly one request per CPU core. Loom had quietly handed us back a bounded thread pool, and the code looked perfectly innocent. That failure mode has a name — pinning — and this is the field guide I wish I'd had that night: what it is, the two (and only two) things that cause it, what JDK 24 changed, and how to catch it before your throughput graph does. What pinning actually is A virtual thread doesn't own an OS thread. It runs on a small pool of platform threads called carrier threads — concretely, the workers of a dedicated ForkJoinPool living in a thread group named CarrierThreads , with default parallelism equal to Runtime.availableProcessors() . When a virtual thread blocks — on I/O, a lock, a queue — it normally unmounts : it saves its stack, steps off the carrier, and frees that carrier to run another virtual thread. That unmount is the entire trick that lets a handful of OS threads serve millions of virtual ones. Pinning is when the unmount can't happen. The virtual thread blocks but stays mounted, and its carrier sits there doing nothing useful for the whole duration. One pinned carrier is a rounding error. But the default carrier pool is only as big as your core count, so if a hot path pins routinely, you pin every carrier at once — and then no virtual thread anywhere makes progress. That's not a slowdown; it's scheduler starvation, and from the outside it looks a lot like a deadlock. You can raise the ceiling with -Djdk.virtualThreadScheduler.parallelism=N , bu

2026-07-11 原文 →
AI 资讯

From Devnet to Mainnet: What Changes When Your Solana Program Goes Live

There's a moment in every Solana project where the work stops being about whether the program works and starts being about whether it's ready . You've tested it, the logic holds, the constraints are tight. Then you point it at mainnet, and a different set of questions shows up: questions about money, permanence, and strangers. This post is about that transition. Not the commands, which are short and well documented, but the shift in what you're responsible for once real users can touch your code. If you've been building on devnet and you're starting to think about a live launch, this is the mental model to carry in. Devnet was a sandbox. Mainnet is not. Devnet is a practice field. The SOL is free, you airdrop more whenever you run low, and if you deploy something broken, the only casualty is your afternoon. That safety is the whole point of devnet: it lets you fail cheaply and often, which is exactly how you should be learning. Mainnet removes the safety net, and three things change the moment you cross over. The SOL is real. Deploying a program allocates an on-chain account sized to your compiled binary, and you pay rent for that space in actual SOL. Larger programs cost more. This isn't a huge sum for a typical program, but it's real money leaving a real wallet, and that alone tends to sharpen how carefully you check things before you hit deploy. The audience is real. On devnet the only person calling your program is you. On mainnet, anyone can find your program and send it any transaction they like, the moment it's live. Everything from the security arc stops being theoretical: the accounts strangers pass in, the inputs you didn't expect, the edge cases you hoped no one would hit. Mainnet is where "every account is attacker-controlled until proven otherwise" becomes a live condition rather than a lesson. The mistakes are visible. A bad devnet deploy disappears into the noise. A bad mainnet deploy is a public event, on a permanent ledger, in front of the users you

2026-07-11 原文 →
AI 资讯

Apple sues OpenAI for allegedly stealing hardware secrets

Apple has sued OpenAI, alleging that former employees that now work for the AI company have stolen Apple's trade secrets "for the benefit of OpenAI." In its complaint, Apple alleges that it has uncovered "a pattern of theft of Apple's trade secrets by OpenAI employees who were formerly at Apple," and it names IO Products […]

2026-07-11 原文 →
AI 资讯

pgrust: The Open-Source Project Rewriting PostgreSQL in Rust

Rewriting a Database Giant: Meet pgrust PostgreSQL is the bedrock of modern application development. It is incredibly stable and feature-rich, but it is built on a C codebase that started in the 1980s. In systems programming, legacy C architectures carry memory-safety risks and make core changes difficult. pgrust is an experimental open-source project that aims to rewrite the entire PostgreSQL database engine from scratch in Rust. The project recently hit a historic milestone: it now passes 100% of the official PostgreSQL 18.3 regression test suite (over 46,000 test queries). What is pgrust? pgrust is a native reimplementation of the Postgres query execution and storage layers. Unlike other projects that wrap Postgres or write extensions, pgrust is a complete rewrite of the database core itself. Crucially, it is disk-compatible with PostgreSQL 18.3, meaning it can boot up and read from an existing Postgres database directory on your machine. Key Technical Improvements By shifting from C to Rust, pgrust introduces several modern engineering improvements: 1. Memory Safety Rust’s strict compiler guarantees eliminate major classes of security vulnerabilities (like buffer overflows and dangling pointers) that frequently patch legacy C databases. 2. Thread-Per-Connection Model Standard PostgreSQL uses a "process-per-connection" architecture, which consumes a lot of system memory. pgrust changes this to a "thread-per-connection" model, drastically reducing the overhead of open connections. 3. Massively Improved Performance Because of its optimized query engine and thread-based architecture, early benchmarks show: 50% faster execution on standard transaction workloads. Up to 300x faster execution on analytical workloads. Built with an "AI Agent Factory" Rewriting a database with millions of lines of code is a monumental task. The authors of pgrust accomplished this by setting up an automated pipeline of concurrent AI coding agents. The agents were tasked with explaining leg

2026-07-11 原文 →
AI 资讯

I made an AI yell my workouts at me (Sonic Kinetic)

What I built I wanted a workout timer that doesn't just beep at me. So this weekend I built one that writes the workout AND talks me through it, out loud, in a voice that actually sounds like it's yelling at you when things get hard. You give it a callsign, how long you've got, what you want to work, and how brutal you want it. It hands that to Gemini, which breaks the whole thing into 30-90 second intervals with a coaching line for each one. Then every one of those lines gets turned into real audio by ElevenLabs before it ever hits your browser. Nothing is pre-recorded, nothing is a fixed track. Ask for a different workout, get a completely different script and a completely different set of audio clips, generated on the spot. Demo Unedited screen recording, straight off my machine hitting the real APIs, sound included. Compose a routine, it comes back in a couple seconds, pacing curve draws itself as an SVG line, then hitting Start walks through each interval with the active one highlighted in red as it counts down and you actually hear it. The Maximum-intensity segments sound noticeably more unhinged because I turn the ElevenLabs stability knob way down for those specifically. Code https://github.com/marwankous/sonic-kinetic How I built it Go backend, one endpoint. It takes your workout params, sends a prompt to gemini-3.1-flash-lite with a JSON schema locked down tight enough that I don't have to think about parsing garbage back out of it, and gets back a full timeline plus a heart-rate pacing curve. The part I actually enjoyed was the audio pipeline. Every coaching line in the timeline gets fired off to ElevenLabs at the same time, one goroutine each behind a sync.WaitGroup , so a routine with a dozen segments doesn't take a dozen times longer than one with a single segment. Whatever comes back gets base64'd straight onto its segment. I also tie the eleven_flash_v2_5 stability setting to the segment's energy level, dropping it to 0.30 for anything marked Maximum

2026-07-11 原文 →
AI 资讯

Mem0 vs TurboMem: which memory layer actually fits your TypeScript agent

Mem0 is the name everyone hears first. If your agent runs in TypeScript, TurboMem bets on a different model i.e embedded memory in your process, not another service to operate. Here is an honest comparison based on hard facts. If you are building an AI agent that needs to remember things across sessions, you have probably run into Mem0 already. It is one of the most talked about memory layers in the space, well funded and framework agnostic. But if your stack is TypeScript, there is a newer option worth a serious look: TurboMem . It takes a different architectural bet, and for a lot of TS focused companies, that bet pays off. The core difference: embedded vs server based This is really the whole story, and it is worth understanding before anything else. Mem0 is built around a separate memory service. Even in its open source form, the typical setup wires up a Postgres instance with pgvector, or Qdrant, plus optionally Neo4j for graph memory, then talks to that stack either through the Python Memory class or over an HTTP API. Every memory read or write crosses a process boundary. TurboMem skips that boundary entirely. It runs inside your Node, Bun, or browser process as a native TypeScript library. There is no sidecar, no separate memory server, and no network hop for a local memory call. You call memory.add() or memory.search() and it executes in process, backed by PGlite (a WASM build of Postgres) by default. If you are shipping a TypeScript product and want memory to behave like any other library you import, this is a meaningfully simpler model. Getting started With TurboMem, setup is about as light as it gets: npm install turbomem PGlite ships as a dependency, so the default stack (OpenAI embeddings plus PGlite storage) works right after install, no database to provision. With Mem0, self hosting means standing up actual infrastructure. The typical Docker Compose deployment involves a Postgres container with the pgvector extension, optionally a Neo4j container for

2026-07-11 原文 →