今日已更新 77 条资讯 | 累计 34711 条内容
关于我们

标签:#c

找到 27633 篇相关文章

开发者

The New HTTP QUERY Method

If you've ever built a search endpoint, you've hit this wall. Your query has filters, sort orders, a nested set of facets, maybe a geo bounding box. It doesn't fit in a URL, and cramming it into query string params is ugly and fragile. So you reach for POST /search , send the whole thing as a JSON body, and quietly accept that you've just lied about what the request does. It's not creating anything. It's a read. But POST is the only tool that lets you attach a body without fighting the platform. That gap finally got filled. In June 2026 the IETF published RFC 10008 , which defines the HTTP QUERY method: a new verb built for exactly this case. The two bad options Every read that needs structured input has been stuck choosing between GET and POST, and both are wrong in their own way. GET is the semantically correct choice. It's safe (the client isn't asking to change anything), it's idempotent (retrying it is fine), and it's cacheable. The problem is the body. RFC 9110 is explicit that content in a GET request has no defined semantics , and sending one may cause some implementations to reject the request. So your query has to live in the URI, where you run into unknown length limits across proxies and servers, encoding overhead, and the query landing in access logs and browser history. POST solves the body problem and creates a new one. It carries any payload you want, but it's neither safe nor idempotent by definition. Intermediaries won't cache it, clients won't retry it automatically after a dropped connection, and anything inspecting traffic has to assume the request might have side effects. You get the body, you lose everything that made the request honest. QUERY is the missing third option: a method that carries a body and keeps the semantics of a read. What QUERY actually is The spec, authored by Julian Reschke, James Snell , and Mike Bishop, describes it in one sentence: A QUERY requests that the request target process the enclosed content in a safe and idempo

2026-07-08 原文 →
AI 资讯

What We Learned Rewriting an Interactive Map Editor: Fabric.js, CORS, and 20,000 Lines of Legacy TypeScript

A story about how migrating an interactive office map editor turned into an engineering investigation involving Fabric.js, tainted canvas , and an architecture that's finally easy to extend. In most software projects, one sentence usually makes every developer nervous: "Let's rewrite this module from scratch." It often means months of development, regression risks, and endless architecture discussions. Our project was no different. We develop, a workspace management platform that allows companies to manage office spaces and book desks. One of its core features is an interactive office map editor, where administrators upload floor plans, place desks and meeting rooms, and publish maps for employees. Over the years, this editor slowly evolved into a real monolith. And the problem wasn't simply the number of lines of code. Where It All Started The editor dated back to the AngularJS era. The main component had gradually grown into a single file responsible for almost everything: loading maps working with Fabric.js CRUD operations keyboard shortcuts dialogs saving event handling The main editor component alone contained nearly 2,270 lines of code . Behind it lived another codebase — the map engine itself. Almost 20,000 lines of TypeScript spread across more than 230 files. One of the biggest architectural issues was an infinite rendering loop. fabric . util . requestAnimFrame (() => this . tick ()); Even when the user wasn't interacting with the editor, rendering continued forever. It worked. But every new feature became more expensive to build. Why We Decided to Rewrite It The motivation wasn't AngularJS itself. The real reason was business requirements. The product needed completely new capabilities: map drafts safe publishing high-quality printing multiple workspace modes easier support for new object types Every new feature pushed harder against the existing architecture. Eventually it became obvious: We weren't fighting individual bugs anymore. We were fighting the

2026-07-08 原文 →