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AI 资讯

Why your App Tracking Transparency prompt doesn't show up (and how it got my app rejected)

App Review rejected my iOS app under Guideline 2.1. The note said reviewers were unable to locate the App Tracking Transparency permission request when they tested the build. The prompt worked on my iPhone. Every single launch. It just didn't work on theirs. The cause turned out to be two properties of the ATT API that are easy to miss individually and genuinely nasty in combination: together they produce a bug that is invisible on a fast device and completely reproducible on a slow one. Your test device is fast. The reviewer's device is not necessarily. This post is the root cause, the fix I shipped, and the list of other things that silently suppress the prompt. The two facts that explain everything 1. iOS only presents the ATT prompt while your app is active Apple's documentation for requestTrackingAuthorization(completionHandler:) states, for iOS 15 and later: "Calls to the API only prompt when the application state is UIApplicationStateActive." That's UIApplication.State.active — not merely "in the foreground," and not "the code is running." During launch there is a window where your JS/UI is already executing but the app is still inactive : splash screen dismissal, the first render, a modal transition animating in or out. Call the API in that window and iOS declines to present. 2. When iOS declines to present, you don't get an error You get notDetermined back ( undetermined in expo-tracking-transparency ) — which is the exact same value you get when the user simply hasn't answered yet. There is no "I couldn't show it" signal. There is no thrown error. There is no presented: false flag. From the return value alone, "the user hasn't decided yet" and "iOS silently no-op'd your request" are indistinguishable. That's the trap. The API looks like it succeeded. The bug I shipped Reduced to its essentials: // Called during startup, while the splash screen was still going away. const { status } = await requestTrackingPermissionsAsync (); const granted = status === ' gr

2026-08-16 原文 →
AI 资讯

How much to share in a monorepo when building common features for web and mobile

This article is an English translation of the original Japanese article. When I added an Expo app to an existing Next.js web service, I initially wanted to share as much code as possible. In practice, types and business rules share well, while UI and runtime dependencies are easier to manage separately. SquadNote uses pnpm workspace and Turborepo, composed of apps/web , apps/mobile , and packages/* . Current split apps/ web/ Next.js, Cloudflare Workers mobile/ Expo, React Native packages/ api/ tRPC and Zod shared parts db/ Drizzle schema design-tokens/ Root workspace configuration is simple: packages : - " apps/*" - " packages/*" turbo.json manages only build and typecheck dependencies. Rather than adding custom build steps for sharing, I started with a structure where each package exports TypeScript sources. What I share The biggest benefit came from tRPC types. Mobile type-imports the web AppRouter , using the same input and output. import type { AppRouter } from " ../../apps/web/src/server/api/root " ; export const api = createTRPCReact < AppRouter > (); I also separated colors, spacing, and font sizes into @squadnote/design-tokens . export { colors } from " ./colors " ; export { spacing } from " ./spacing " ; export { radius } from " ./radius " ; Business rules like waitlists become sharing candidates as pure functions with no dependency on React or DB. They are easy to test, and results do not diverge between web and mobile. What I do not share I do not share screen components. Next.js DOM and React Native View have different interactions, accessibility, and layout constraints, even when they look similar. Authentication storage also differs: Web: NextAuth cookie session Mobile: SecureStore Bearer JWT Both reach the same API, but sharing the login screen and token storage would require handling each environment's concerns with many branches. Routing also has separate implementations for Next.js App Router and Expo Router. What I share is the meaning of organiza

2026-08-09 原文 →
AI 资讯

Opening Web Invite Links Directly in the App with Expo Router

This article is an English translation of the original Japanese article. In my club management app, I use the following invite URL for both web and iOS app: https://squad-note.com/invite/{orgId} If the app is installed, Expo Router opens the invite screen in the app. If not, the web page displays. Using Universal Links lets me share a single URL rather than splitting it into web and app versions. Expo Router File Structure I place the invite screen as a dynamic route. apps/mobile/src/app/invite/[orgId]/index.tsx The screen retrieves the orgId from the URL via useLocalSearchParams . import { useLocalSearchParams , useRouter } from " expo-router " ; export default function InviteScreen () { const { orgId } = useLocalSearchParams < { orgId : string } > (); const router = useRouter (); const { data : org , isLoading } = api . organization . getPublic . useQuery ( { id : orgId ! }, { enabled : !! orgId }, ); // Display invite content and execute join process } When opened with /invite/abc , orgId receives abc . I also provide a page with the same path on the web side. Setting a Custom Scheme To handle app-specific URLs, I set a scheme in the Expo config. export default ({ config }: ConfigContext ): ExpoConfig => ({ ... config , scheme : " squadnote " , }); This allows handling URLs like the following during development and authentication callbacks: squadnote://invite/abc However, I use HTTPS for the invite URLs shared with users. Because custom schemes can be declared by different apps with the same scheme, I use Universal Links as the entry point to securely associate normal web URLs with the app. iOS Associated Domains In app.config.ts , I separate domains for production and development. ios : { bundleIdentifier : IS_PROD ? " com.squadnote.app " : " com.squadnote.app.dev " , associatedDomains : IS_PROD ? [ " applinks:squad-note.com " ] : [ " applinks:dev.squad-note.com " ], } Adding the configuration alone does not make it work. I also serve apple-app-site-association

2026-08-05 原文 →
AI 资讯

How I Fixed an Expo SDK 54 Android Build with SDK 55 Packages Mixed In

This is an English translation of my original article on Qiita . An Android build failed in an Expo SDK 54 app. The project still used Expo SDK 54, but several Expo packages had been upgraded to versions intended for SDK 55. TypeScript checks passed, and the development server ran normally. I did not catch the mismatch until EAS Build reached the native build step. What the dependency list looked like The relevant part of package.json looked like this: { "dependencies" : { "expo" : "~54.0.33" , "expo-apple-authentication" : "~55.0.13" , "expo-dev-client" : "^55.0.27" , "expo-image-picker" : "^55.0.18" , "expo-linking" : "^55.0.12" , "expo-notifications" : "^55.0.19" , "expo-splash-screen" : "^55.0.18" } } The expo package was still on version 54, while several related packages were on version 55. This happened because those packages had been installed individually using their latest versions. The package version does not always match the Expo SDK number. For example, Expo SDK 54 uses expo-notifications 0.32 and expo-splash-screen 31. Looking only at major version numbers is not enough to determine SDK compatibility. Start with expo install --check Expo CLI can compare the installed packages with the versions expected by the current SDK: npx expo install --check It can also return the result as JSON: npx expo install --check --json This is more reliable than trying to infer compatibility from package.json manually. Expo CLI can fix the versions automatically: npx expo install --fix npx expo-doctor I wanted to review each change, so I used the reported versions to update package.json myself. The versions I changed These were the main corrections: - "expo-apple-authentication": "~55.0.13" + "expo-apple-authentication": "~8.0.8" - "expo-dev-client": "^55.0.27" + "expo-dev-client": "~6.0.21" - "expo-image-picker": "^55.0.18" + "expo-image-picker": "~17.0.11" - "expo-linking": "^55.0.12" + "expo-linking": "~8.0.12" - "expo-notifications": "^55.0.19" + "expo-notifications"

2026-08-01 原文 →
AI 资讯

Your mobile release setup belongs in Terraform: Expo EAS + App Store Connect

If you ship a React Native / Expo app to the App Store, you know the ritual. Open the Apple Developer portal, create a bundle identifier, tick the capability checkboxes, generate a provisioning profile, pick the right certificate. Then hop over to the Expo dashboard, create the EAS app, wire up credentials, add your environment variables one screen at a time. It works, until you have to do it again for a second app, or a second environment, or a teammate needs to know why a capability is enabled. None of it is written down. It drifts. And the usual mobile tooling doesn't help much here: fastlane and the EAS CLI are great, but they're imperative — scripts that do things — not a declarative description of what your release setup should be . That's the gap these two providers fill: elevenode/appstore — App Store Connect: bundle identifiers, provisioning profiles, certificates. elevenode/expo — Expo Application Services (EAS): apps, credentials, environment variables, update channels. Both are open source (Apache 2.0) and published on the Terraform Registry. Let's use them together to describe a mobile app's release setup as code. What you'll need Terraform (or OpenTofu) An App Store Connect API key (Users and Access → Integrations → App Store Connect API): the key, its key ID, and your issuer ID An Expo access token (expo.dev → account settings → Access Tokens) and your Expo account name Export the credentials as environment variables so nothing sensitive lands in your config: export APPSTORE_KEY = " $( cat AuthKey_XXXX.p8 ) " export APPSTORE_KEY_ID = "XXXXXXXXXX" export APPSTORE_KEY_ISSUER_ID = "xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx" export EXPO_TOKEN = "your-expo-access-token" export EXPO_ACCOUNT_NAME = "your-account-name" Wiring up both providers terraform { required_providers { appstore = { source = "elevenode/appstore" } expo = { source = "elevenode/expo" } } } # Reads APPSTORE_KEY / APPSTORE_KEY_ID / APPSTORE_KEY_ISSUER_ID from the env. provider "appstore" {} # Re

2026-07-23 原文 →
开发者

Error Analysis

To learn how to analyze an error, we are going to use the error below as an example: nx run mobile : android ✔ 7 / 7 dependent project tasks succeeded [ 6 read from cache ] Hint : you can run the command with -- verbose to see the full dependent project outputs ————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————— > nx run mobile : android > npx expo run : android › Opening emulator Medium_Phone › Building app ... Starting a Gradle Daemon ( subsequent builds will be faster ) Configuration on demand is an incubating feature . > Configure project : [ ExpoRootProject ] Using the following versions : - buildTools : 36.0 . 0 - minSdk : 24 - compileSdk : 36 - targetSdk : 36 - ndk : 27.1 . 12297006 - kotlin : 2.1 . 20 - ksp : 2.1 . 20 - 2.0 . 1 > Configure project : app ℹ️ Applying gradle plugin ' expo-max-sdk-override-plugin ' [ expo - max - sdk - override - plugin ] This plugin will find all permissions declared with `android:maxSdkVersion` . If there exists a declaration with the `android:maxSdkVer sion` annotation and another one without , the plugin will remove the annotation from the final merged manifest . In order to see a log with the changes run a clean build of the app . ℹ️ Applying gradle plugin ' expo-dev-launcher-gradle-plugin ' > Configure project : react - native - firebase_app : react - native - firebase_app package . json found at / home / user / projects / my - app / node_modules / @ react - native - firebase / app / package . json : react - native - firebase_app : firebase . bom using default value : 34.10 . 0 dencies of : app : debugRuntimeClasspath > : react - native - firebas : react - native - firebase_app : play . play - services - auth using default value : 21.5 . 0 : react - native - firebase_app package . json found at / home / user / projects / my - app / node_modules / @ react - native - firebase / app / package . json : react - native - firebase_app : version set from

2026-07-20 原文 →
AI 资讯

How I Built a Block Puzzle Game with React Native and Expo

How I Built a Block Puzzle Game with React Native and Expo A few weeks ago, I launched my first mobile game — a block puzzle called Blockbeam. It's an 8x8 grid where you drag colorful blocks, fill rows and columns, and chase high scores. Simple concept, but building it taught me a lot about React Native's capabilities beyond typical CRUD apps. Here's what I learned. Why React Native for Games? Most mobile games are built with Unity or native code. But for a 2D puzzle game, React Native is surprisingly capable. The game doesn't need 60fps 3D rendering — it needs gesture handling, state management, and smooth animations. React Native handles all three well. The key stack: Expo SDK 54 — managed workflow, over-the-air updates, zero native config react-native-reanimated — 60fps drag animations react-native-gesture-handler — PanResponder for drag-and-drop react-native-svg — block rendering AsyncStorage — game state persistence The Puzzle Engine The core of any block puzzle is the board state. I used a flat 64-element array for the 8x8 grid: const BOARD = 8 ; const CELLS = BOARD * BOARD ; // 64 type Board = number []; // 0 = empty, 1-7 = block colors Piece placement is straightforward: check if all target cells are empty, fill them, then scan for complete rows and columns to clear. The interesting part was the "greedy solver" I built for the auto-play bot. It tries every piece in every position and picks the move that clears the most lines: for ( const piece of tray ) { for ( let r = 0 ; r <= BOARD - piece . h ; r ++ ) { for ( let c = 0 ; c <= BOARD - piece . w ; c ++ ) { if ( ! canPlace ( board , piece , r , c )) continue ; const score = simulateClear ( board , piece , r , c ); if ( score > bestScore ) { /* pick this move */ } } } } Drag and Drop with PanResponder The trickiest part was the drag mechanic. Each tray piece has a PanResponder that tracks touch position and renders a floating ghost. On release, it calculates the nearest cell position: const anchor = { col : M

2026-07-18 原文 →
AI 资讯

Kotlin Compiler Plugin Cuts Android Startup Time by 30% in Expo SDK 56

Expo SDK 56 ships with a custom Kotlin compiler plugin that eliminates reflection from Expo Modules on Android. The result: 70% faster module initialization and a 30% reduction in time to first render. The plugin runs during compilation, so app developers get these performance gains automatically without changing any code. Module authors can unlock even bigger wins with a single annotation. This post walks through how we built it and why this approach succeeded where previous attempts failed. For the Swift side where we now talk to JSI directly, check out our companion post Talking to JSI in Swift . The reflection problem we inherited Before Expo Modules, we had Unimodules. They worked like old React Native bridge modules: you'd sprinkle annotations across methods you wanted to expose, and the runtime would discover everything through reflection. class ClipboardModule ( context : Context ) : ExportedModule ( context ) { override fun getName () = "ExpoClipboard" @ExpoMethod fun getStringAsync ( promise : Promise ) { val clip = clipboardManager . primaryClip ?. getItemAt ( 0 ) promise . resolve ( clip ?. text ?. toString () ?: "" ) } @ExpoMethod fun setStringAsync ( content : String , promise : Promise ) { clipboardManager . setPrimaryClip ( ClipData . newPlainText ( null , content )) promise . resolve ( true ) } } Reflection made sense when we needed metadata about our own code. What methods does this module export? What arguments do they accept? The JVM could answer those questions. But reflection costs time, and on Android that time comes straight out of your startup budget. Every module the runtime introspects adds milliseconds before users see your app. Building the Expo Modules API gave us a chance to fix this. We wanted better ergonomics and less reflection. The Kotlin DSL delivered both in one move, removing most reflection while making modules easier to write. But we couldn't eliminate all of it. Type information for function arguments and Record properties s

2026-06-19 原文 →
AI 资讯

Claude Fable 5 Pulled by US Export Order — 72 Hours After Launch

Three days. Claude Fable 5 — Anthropic's most capable model ever shipped to the public, posting 95% on SWE-bench Verified — was live for exactly 72 hours before the US government issued an export control directive on June 12 that forced Anthropic to pull it globally. For everyone. Including US users. Including Anthropic employees who hold foreign passports. Here is what Fable 5 actually is, what the government directive says, what Anthropic says about it, and what developers building on Claude should do while this gets resolved. What Claude Fable 5 Is Anthropic launched Claude Fable 5 on June 9, 2026, alongside Claude Mythos 5, its restricted sibling for government-adjacent cybersecurity work. Fable 5 is the first publicly available model in Anthropic's new "Mythos-class" tier — a category above the previous frontier that Claude Opus 4.8 (released May 28) occupied. The benchmark gap is not close. Fable 5 posted 95.0% on SWE-bench Verified and 80.3% on SWE-bench Pro. The next best competitor on SWE-bench Pro is GPT-5.5, sitting at 58.6%. That is a 21.7-point gap — roughly twice the margin by which Claude Opus 4.8 led its generation. Across all eight coding benchmarks Anthropic published at launch, Fable 5 led with an average margin of 11.8 points: Benchmark Claude Fable 5 Next Best Gap | SWE-bench Verified | 95.0% | ~74% | +21 | | SWE-bench Pro | 80.3% | 58.6% (GPT-5.5) | +21.7 | | FrontierCode Diamond | leads | baseline | +23.6 | | HLE (no tools) | leads | baseline | +13.7 | | Terminal-Bench | leads | baseline | +4.6 | Beyond static benchmarks, Anthropic ran a long-horizon game-playing evaluation using Slay the Spire with persistent file-based memory. Fable 5 improved three times faster than Opus 4.8 as memory accumulated, and reached the final act three times as often. The large-context reasoning advantage — the same capability that powered the 8x engineering productivity multiplier at Anthropic — is structurally more pronounced in Fable 5 than in any previous publ

2026-06-14 原文 →
开发者

Expo Router vs React Navigation: Which One Should You Use in 2026?

If you've spent any time building React Native apps, you've already bumped into the question. You're setting up a new project, you need to move users between screens, and suddenly you're 40 minutes deep in a documentation rabbit hole wondering whether to go with the familiar React Navigation setup or take the leap to Expo Router. This article is going to break it all down, no hype, no fanboy energy, just an honest look at both options so you can make the call that actually fits your project. First, What Does "Routing" Even Mean in a Mobile App? On the web, routing is pretty intuitive. You type a URL, the browser goes to a page. Simple. In mobile apps, there's no URL bar, no browser history button, nothing like that. But users still need to move between screens, go back to where they came from, open modals, tab between sections, and all of that has to feel smooth and natural. So in mobile development, routing is basically the system you use to manage how screens stack on top of each other, how state is preserved when you go back, how deep links work, and how the app knows which screen to show based on where the user is in the flow. Think of it like this: routing is "moving between screens while keeping your app's memory intact." When someone logs in, fills out a form, gets distracted and opens a modal, then comes back, the app should remember all of that. Routing is the machinery underneath that makes it happen. In React Native, this doesn't come out of the box. The framework gives you the building blocks, but you have to wire up the navigation yourself. That's where libraries come in. Why Navigation Is Such a Big Deal in React Native React Native apps are essentially single-page applications. Everything runs in one JavaScript thread, rendered to native views. There's no browser doing the heavy lifting of managing history or transitions. You're responsible for it all. Bad navigation kills good apps. A janky transition, a broken back button, a modal that doesn't dismi

2026-06-01 原文 →