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Robotics development made dead simple (open source)

Hey everyone, My team and I have been working hard on this project: https://peppy.bot It's a direct replacement for ROS 2. We already have the OpenArm robot (https://openarm.dev) working on the platform, both v1.0 and v2.0, plus Isaac Sim and MuJoCo integration. If you're in a hurry, head over to https://docs.peppy.bot/quickstart/ and get started in 5min. Our long term vision is to allow anyone (even non-devs) to go from a prompt to real humanoid robot actions, first in simulation, then on the p

2026-07-26 原文 →
AI 资讯

Show HN: A browser-based video editor that renders videos directly with FFmpeg

Weave is a React app that provides a multi-track timeline editor to perform basic video edits like trimming, stitching, transitions, audio tracks etc. which maps directly to an FFmpeg command to render the video. I tried my best to have the React "video" preview closely replicate the FFmpeg lavfi filtergraph output, but naturally this is not perfect (especially replicating the `eq` filter using SVG filters is quite inaccurate). I've built this as a prototype for another project I'm working on, s

2026-07-26 原文 →
开发者

Ask HN: Are you using Rust on embedded devices yet? If not, why?

I started dabbling with ESP32-based MCUs from Waveshare with Rust, and I'm quite impressed with the state of things (esp-rs, embassy, probe-rs etc). Note that I haven't really done embedded in any other languages, so I don't really have anything to compare it with. One thing I did notice was that creating beautiful, interactive user interfaces on MCUs with displays is a little harder, libs like embedded-graphics don't look that great. This made me wonder, are people using Rust in their professio

2026-07-26 原文 →