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I was wrong about game development
Show HN: Nectar, a Rust-like React that compiles to WebAssembly
After a pretty rough gig experience, I wanted to remind myself that I was a vaguely capable developer. I had recently jumped on the Rust train and wanted a Rust equivalent of React that is more performant and easier to work with. I also wondered if I could effectively eject Javascript. This project came from that... Nectar is a programming language that compiles your entire app, logic, state, and rendering, to WebAssembly. JavaScript is reduced to a roughly 10 KB syscall layer that only bridges
You Don't Own Your .io or .ai. You Rent a Country's Politics
Multilingual Experience Linked to Delayed Aging in Populations and Individuals
Google Chrome Installed a 4GB AI Model on Your PC
AMD Ryzen AI Halo – $4k AI Dev Kit
Apple Silicon Exec Explains Mac Mini AI Demand and On-Device Future
Preempt_none Is Dead; Your Postgres Probably Doesn't Care
Do you really need separate systems when you already have Postgres?
An independent evaluation of TabFM, Google's tabular foundation model
Show HN: Agent Draw: An agent draws while you talk, built on TLDraw
We recently built 2draw, a Drawful-style game where players draw on a shared canvas and race to guess each other's drawings, on tldraw, an infinite-canvas SDK for React. We started wondering what it would take to put an agent in that loop, as an opponent or a rival guesser, and dug into how an agent could read and draw on a tldraw canvas. That research turned into: Agent draw, a tool that lets an agent draw to the canvas for you while you present. You can try it right now, or grab the source: -