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Show HN: Decomp Academy – Learn to decompile GameCube games into matching C

Over the past few months I've been heavily involved in the decompilation community. I've been hands-on decompiling a beloved game from my childhood (Star Fox Adventures). I started this journey with zero prior decomp experience—and to make things worse I had never really touched C nor assembly either. Learning how to decompile was challenging. It's difficult to find any good learning resources for it and any open-source projects for this are inactive and/or contain little actual learning materia

2026-06-28 原文 →
AI 资讯

Show HN: QR code renderer in a TrueType font

In the "Libre Barcode Project" discussion yesterday, 1bpp asked: "Is anyone willing to sacrifice their sanity for the sake of implementing a QR renderer as TTF hinting code?" Yes. I had some tokens to burn and was curious... turns out, it's possible. This was put together by a mix of Gemini, GPT, and Claude (depending on which usage limits kept running out).

2026-06-28 原文 →
AI 资讯

Show HN: Engye – transfer files between any two devices by scanning a QR code

Early in April I needed to print some tax forms at the library, first time in forever, and I began to wonder: what's the easiest way to get a file onto a public computer? There are many ways, but most of them involve creating an account somewhere or plugging in a thumb-drive. I use a password manager, so my passwords are long and complicated, not easily typed. I don't want to plug anything into a public computer, nor do I fancy uploading my taxes to some random website. I thought about what a he

2026-06-28 原文 →
AI 资讯

Show HN: KV-psi, using Linux PSI to to trim an LLM KV cache

I thought it'd be interesting to use Linux PSI (Pressure Stall Information) for an LLM runtime to trim the KV cache. This is mainly useful imo for edge devices like the Jetson Orin super nano kit which have unified memory. I haven't benched much, but plan to do so more over time and see if I can make a real use of it as I run local LLMs. Let me know if it makes sense :P (I of course vibed this idea)

2026-06-28 原文 →
开发者

Show HN: Starglyphs - A constellation puzzle game based on Euler paths

I am a big Dragon Age fan and sunk hundreds of hours into Inquisition. It had this minigame called astrariums where you had to solve these shapes based on constellation guides by tracing stars. I'm a hobby game dev and wondered if I could procedurally generate these puzzles so they were always solvable. Turns out you can, so I built a space puzzle game around it with a colorful aesthetic. I released it in web form here but I'm currently working on getting it on Steam and mobile.

2026-06-28 原文 →