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I built a word puzzle RPG where you swipe letters to attack enemies — 2+ years solo, now live on Android

I just launched Kotobato on Google Play after about two and a half years of solo development. It's a word puzzle RPG — you swipe connected letters on a board to form words, and those words become attacks. Longer words deal more damage. Rarer words hit harder. I want to share what I built, why I built it this way, and what surprised me most during development. The core mechanic The board is a grid of letters. You swipe a path through connected letters to form a word. When you submit the word, it becomes an attack against the enemy. The twist: word length isn't the only thing that matters . The game has six elemental types — Animal, Nature, Knowledge, Food, Life, and Fantasy — and each word is categorized into one of these elements. Enemies have elemental weaknesses, so the right word beats a long word if you're hitting a weakness. This created an interesting design problem. In most word games, you're just maximizing point value. In Kotobato, you're making tactical choices: do I use a short word that hits a weakness, or a long word that deals raw damage? Why hiragana and English both work The game runs in both Japanese (hiragana) and English. This wasn't a late addition — it was part of the original design. Japanese hiragana is a syllabic script with 46 base characters. Because each character represents a whole syllable rather than a single phoneme, even short hiragana words feel phonetically "weighty." A 4-character hiragana word might correspond to an 8-letter English word in spoken syllables. This means the game feels different in each language — not just translated, but genuinely different. Japanese mode rewards knowledge of vocabulary that uses phonetically distinctive combinations. English mode rewards knowledge of unusual high-value words (think quixotic , ephemeral ). What I actually built 100-floor tower with escalating bosses, including historical Japanese figures like Oda Nobunaga and Toyotomi Hideyoshi Gacha character system — collectible characters with d

2026-06-07 原文 →