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Understanding Java Constructors and Inheritance Through Simple Real-World Analogies
Hey Folks! 👋 Good Day... This blog is a summary of the concepts covered during the last two classes at my institute. One of the reasons I enjoy writing these blogs is that they serve as my personal knowledge journal. Whenever I need a quick refresher on a concept, I can simply revisit my blog instead of searching through notes or recordings. It helps me reinforce what I've learned while also documenting my learning journey. Over the past two days, we explored several important Java concepts, including constructors, the this keyword, inheritance, constructor chaining. In this blog, I'll share what I learned in the simplest way possible, using real-world analogies, practical examples, and the thought process that helped me understand these concepts more clearly. If you're a beginner learning Java, I hope this walkthrough makes these topics a little easier to grasp and a lot more memorable. What Is a Constructor? According to Oracle Java Documentation: A constructor is a special method that is used to initialize objects. The constructor is called when an object of a class is created. In simple terms: Imagine you order a new smartphone. Before the phone reaches your hands, the factory installs the operating system, configures the hardware, and prepares everything for use. A constructor does exactly the same thing for an object. Before you use an object, Java uses the constructor to prepare it. My First Confusing Example I wrote the following code: public class SuperMarket { String name = "python" ; int price ; public SuperMarket ( String name , int price ) { System . out . println ( "Are you constructor?" ); name = name ; price = price ; } public static void main ( String [] args ) { SuperMarket product1 = new SuperMarket ( "abc" , 20 ); System . out . println ( product1 . name ); } } I expected the output to be: abc But Java printed: python And honestly... I was completely confused. After all, I passed "abc" into the constructor. Why was Java ignoring it? The Hotel Roo
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🔥 maillab / cloud-mail - A Cloudflare-based email service | 基于 Cloudflare 的邮箱服务 | Clo
GitHub热门项目 | A Cloudflare-based email service | 基于 Cloudflare 的邮箱服务 | Cloudflare Email 邮箱 Mail | Stars: 10,723 | 695 stars this week | 语言: JavaScript
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🔥 pot-app / pot-desktop - 🌈一个跨平台的划词翻译和OCR软件 | A cross-platform software for text trans
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🔥 usebruno / bruno - Opensource IDE For Exploring and Testing API's (lightweight
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🔥 JuliusBrussee / caveman - 🪨 why use many token when few token do trick — Claude Code s
GitHub热门项目 | 🪨 why use many token when few token do trick — Claude Code skill that cuts 65% of tokens by talking like caveman | Stars: 68,689 | 471 stars today | 语言: JavaScript
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🔥 poloclub / transformer-explainer - Transformer Explained Visually: Learn How LLM Transformer Mo
GitHub热门项目 | Transformer Explained Visually: Learn How LLM Transformer Models Work with Interactive Visualization | Stars: 7,737 | 18 stars today | 语言: JavaScript
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🔥 openai / plugins - OpenAI Plugins
GitHub热门项目 | OpenAI Plugins | Stars: 1,380 | 17 stars today | 语言: JavaScript
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🔥 github / copilot-sdk - Multi-platform SDK for integrating GitHub Copilot Agent into
GitHub热门项目 | Multi-platform SDK for integrating GitHub Copilot Agent into apps and services | Stars: 8,827 | 25 stars today | 语言: Java
AI 资讯
How I built a lightning-fast Game Sens Converter in Vanilla JS
As a developer who frequently switches between competitive FPS titles like CS2 and Valorant, re-tuning mouse sensitivity is always a hassle. I wanted a fast, ad-free tool to translate my aim perfectly across titles, so I built a clean Game Sens Converter . The Approach I built this using 100% Vanilla JS. It’s a simple utility, so there was absolutely no need for a backend or heavy frameworks. It loads instantly and calculates right in the browser. Here is a quick look at the core logic handling the sensitivity conversion multipliers: function convertSensitivity ( gameFrom , gameTo , currentSens ) { // Standardized multipliers relative to CS2 / Source engine const multipliers = { ' cs2 ' : 1 , ' valorant ' : 3.181818 , ' overwatch ' : 0.3 , ' apex ' : 1 }; if ( ! multipliers [ gameFrom ] || ! multipliers [ gameTo ]) return null ; // Convert to base (CS2), then to the target game const baseSens = currentSens * multipliers [ gameFrom ]; const convertedSens = baseSens / multipliers [ gameTo ]; return convertedSens . toFixed ( 3 ); } Try it out You can use the live tool for free here: Game Sens Converter Let me know what your main game is or if you'd add any other FPS titles to the list in the comments!
开发者
How to Build a Browser Tool and Sell It on Gumroad — A Complete Guide
I built 24 browser-based tools. Here is the complete technical guide for building your own and selling PRO licenses on Gumroad. Architecture: One HTML File + GitHub Pages + Gumroad No frameworks, no backend, no monthly costs. One HTML file on GitHub Pages. Gumroad handles payments. The PRO Flow User hits free limit → PRO modal Buy button → Gumroad popup ( window.open , NOT target=_blank ) Payment → Gumroad postMessage with license key message listener catches key Key verified via Gumroad API ( /v2/licenses/verify ) localStorage saves PRO (in try-catch!) Gotchas From 24 Tools postMessage security: Check d.success && d.purchase , never just d.license_key . I had this bug in 17 files. localStorage: Wrap in try-catch . Uncaught throws crash the whole page. CDN scripts: Always <script defer> . Without it, slow CDN blocks rendering. Gumroad publish: curl returns false every time. Use PowerShell. Buy button: Popup connects the page to Gumroad. Redirect breaks postMessage . Packed 5 templates with everything pre-configured: Browser Tools Starter Kit ($19)
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I Started 10,000 Java Threads. My Laptop Barely Noticed.
A visual, beginner-friendly Java 25 experiment that explains virtual threads, blocking work, carrier threads, and the production rules that matter.
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Next.js 16.2: 400% Faster Dev Startup, Faster Rendering, and Deeper Tooling for AI Agents
Vercel has released Next.js 16.2, featuring performance enhancements that make development startup 400% faster and rendering up to 60% quicker. The update includes AI-assisted development tools, improved Turbopack efficiency, and better error reporting. Migration from Next.js 15 is supported, and compatibility is set for Node.js 20.9 and TypeScript 5.1 or newer. By Daniel Curtis
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🚀 Building an Online Quiz Platform: My Final Year BCA Project
Hello Developers! 👋 I recently completed my Bachelor of Computer Applications (BCA). For my final-year project, I built an Online Quiz Platform — a web application designed to make both conducting and taking quizzes simple, interactive, and efficient. This project allowed me to apply the concepts I learned throughout my degree and gain practical experience in full-stack web development. 🌐 Live Demo Project Link: nitinsmali / Online_Quiz My final year project is an Online Quiz Web Application designed for an user-friendly experience across devices. 🌐 Online Quiz System 🚀 Live Demo 🔗 https://onlinequiz-project.xo.je/online_quiz/ 🧠 About The Project The Online Quiz System is a full-stack web application designed to provide an interactive and engaging online quiz experience. Users can register, log in, attempt quizzes, track scores, and view leaderboard rankings in real time. This project was developed to strengthen concepts in: Full-Stack Web Development Frontend & Backend Integration Database Management Authentication Systems Hosting & Deployment Real-World Application Flow ✨ Features 🔐 Authentication System User Registration Secure Login System Session Handling Password Management 📚 Quiz Management Category-Based Quizzes Dynamic Questions Timer-Based Quiz System Automatic Score Calculation 🏆 User Performance Leaderboard Rankings User Profile Dashboard Quiz Score Tracking 💬 Feedback System Feedback Submission Database Storage 📱 Responsive UI Mobile-Friendly Design Interactive User Experience Clean Interface 🛠️ Tech Stack Frontend HTML5 CSS3 JavaScript Backend PHP Database MySQL Development Tools XAMPP Git & GitHub Hosting InfinityFree 📂 Project Structure … View on GitHub 📌 Project Overview The Online Quiz Platform is a web-based application that allows users to participate in quizzes, answer multiple-choice questions, and receive instant results. The primary goal of this project was to create a system that eliminates manual quiz evaluation and provides a smooth online
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How I built a multilingual news SPA in vanilla JS — architecture notes
NewsScope is a real-time news search engine: search a topic, filter by language, category and country, get live results from the NewsData.io API. No React, no bundler, no npm dependencies — just HTML, CSS and vanilla ES2020+. This post is about a few specific decisions in the architecture that I think are worth sharing. The module structure The JS is 9 files, each with a single responsibility, loaded in dependency order directly in index.html : config.js → i18n.js → data.js ↓ ↓ ↓ helpers.js → geo.js → ui.js ↓ ↓ ↓ render.js → api.js → main.js Every module only uses things defined in modules loaded before it. main.js registers all event listeners and calls init() — it's the only file that touches everything. config.js is the smallest file in the project, since it only defines the state object and two constants. All app state lives in a single flat object in config.js , accessed as a global: const S = { apiKey : '' , query : '' , activeQuery : '' , language : ' es ' , category : '' , country : '' , results : [], nextPage : null , loading : false , hasSearched : false , error : null , }; No state management library. When something changes, the relevant render function gets called explicitly. Simple, and easy to trace. Translating search intent, not just the UI Most i18n stops at labels and button text. NewsScope has 10 predefined topic shortcuts (AI, Climate, Economy, Cybersecurity…) that trigger a search. If a user picks "Cybersecurity" while the app is set to Japanese, the keyword sent to the API should be in Japanese — not a transliteration of the English word. The solution is a TOPIC_KEYWORDS map in data.js : const TOPIC_KEYWORDS = { ai : { es : ' inteligencia artificial ' , en : ' artificial intelligence ' , ja : ' 人工知能 ' , ar : ' الذكاء الاصطناعي ' , /* 7 more */ }, cyber : { es : ' ciberseguridad ' , en : ' cybersecurity ' , ja : ' サイバーセキュリティ ' , /* 8 more */ }, // 8 more topics }; One string per language, per topic. Switching the UI language and then selecting a
AI 资讯
Premium micro-interactions in React 19 (without the jank)
There's a specific kind of bad animation I notice immediately: the count-up stat that stutters as it ticks, the progress bar that lags a frame behind your scroll, the "active" tab underline that snaps instead of glides. None of it is broken, exactly. It just feels cheap. And nine times out of ten, the cause is the same — the animation is being driven through React state, so every frame triggers a re-render, and the main thread can't keep up. I build motion-heavy interfaces for a living, mostly in Next.js 16 and React 19, and I've landed on a small set of patterns that stay smooth because they bypass React's render loop entirely . They lean on Motion — the library formerly known as Framer Motion. It went independent and got renamed in 2025, so the package is now motion and the import you want is motion/react , not framer-motion ( the APIs are identical, only the import path changed ). Here are three I reach for constantly, plus the reduced-motion discipline that should wrap all of them. The mental model: MotionValues over state The single idea that fixes most jank: a MotionValue is a value Motion tracks outside of React. When it changes, Motion updates the DOM directly via transform or opacity — it does not call setState , so your component doesn't re-render. That's the whole trick. A number ticking from 0 to 4,200 should touch the DOM ~60 times a second and re-render React zero times. If a value changes every frame, it should live in a MotionValue, not in useState . State is for things that change when a user does something; MotionValues are for things that change continuously. Keep that line in your head and the rest of this falls out naturally. 1. A reading-progress bar with useScroll + useSpring The bar at the top of an article that fills as you read. The naive version listens to scroll events and sets state — which is exactly the re-render trap. Motion's useScroll hands you scroll position as a MotionValue already, so there's nothing to re-render. useScroll retu
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Leetcode 150 | Day 2: Remove Element - Naive vs. Optimized
Leetcode 27: Remove Element Leetcode 27 asks us to remove a specific value from an array. The value to be removed is passed in as a parameter to the function along with the array. Just as we did in Day 1, we will cover a naive approach and an optimized approach and discuss the trade-offs between them. I think in the end there's a pretty clear winner. Let's get started. For both approaches we will use the following values: nums = [1, 3, 3, 2, 4] val = 3 Approach 1: Naive (For Loop + Splice) This approach uses a for loop and leverages .splice() for removals. Solution: var removeElement = function ( nums , val ) { let k = 0 ; for ( let i = 0 ; i < nums . length ; i ++ ) { if ( nums [ i ] === val ) { nums . splice ( i , 1 ); i -- ; } else { k ++ ; } } return k ; }; We begin by initializing a variable k to 0. We then enter the for loop. The condition is standard: create a variable i initialized to 0, continue looping while i is less than nums.length to avoid going past the end of the array, and increment by 1 each time through. Each iteration checks one condition: whether nums[i] is equal to val . If true, we call .splice() on the array. The arguments we pass to splice are i and 1 . i is the index at which we want to start removing, and 1 tells splice to remove only that one element. We then decrement i . The reason for this took me some time to wrap my brain around, so I have included a visual below to make it concrete. The core issue is this: when splice removes an element, every element to the right shifts one index to the left. Without i-- , the loop would increment i on the next iteration and skip right over the element that just shifted in. i-- counteracts that by stepping i back, so after the loop increments it, i lands exactly where the shifted element now sits. If nums[i] !== val , we skip the splice and increment k instead. At the end we return k , which holds the count of elements remaining after all occurrences of val have been removed. Time complexity: O(n²)
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GitHub热门项目 | https://hf.co/hexgrad/Kokoro-82M | Stars: 7,300 | 111 stars this week | 语言: JavaScript
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GitHub热门项目 | Codex Desktop App - Cross-platform Rebuild | Stars: 2,178 | 13 stars today | 语言: JavaScript
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🔥 prettier / prettier - Prettier is an opinionated code formatter.
GitHub热门项目 | Prettier is an opinionated code formatter. | Stars: 51,895 | 5 stars today | 语言: JavaScript