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[D] Monthly Who's Hiring and Who wants to be Hired?
For Job Postings please use this template Hiring: [Location], Salary:[], [Remote | Relocation], [Full Time | Contract | Part Time] and [Brief overview, what you're looking for] For Those looking for jobs please use this template Want to be Hired: [Location], Salary Expectation:[], [Remote | Relocation], [Full Time | Contract | Part Time] Resume: [Link to resume] and [Brief overview, what you're looking for] Please remember that this community is geared towards those with experience. submitted by /u/AutoModerator [link] [留言]
开发者
One Year
A year ago today, I started at Approov. A hundred days in, I wrote about the transition: leaving management, the refreshing day-to-day feedback loop, the strange experience of relearning a craft I thought I'd lost. I stand by most of it. But a hundred days is enough to notice a change; it takes a year to understand it. So here is what a year taught me that a hundred days couldn't. The rust that mattered At a hundred days I called myself rusty. I was. I reached for patterns that no longer fit and looked up syntax I once knew by heart. I expected that to be the hard part. It wasn't. The rust came off faster than I feared, and somewhere along the way I realised I'd been worried about the wrong thing entirely. The agentic era arrived in earnest this year, and it quietly rewrote the job description. The premium skill is no longer how fast you can produce code from memory. It's whether you can write a precise specification and make a strong architectural decision, then judge honestly whether what comes back is any good. Those are not new skills for me. They are the exact skills that years of reviewing architecture and mentoring engineers had been sharpening the whole time. The craft I sat down to relearn was not the craft that turned out to matter. I spent years assuming management had pulled me away from engineering. It hadn't. It had been quietly preparing me for the version of engineering that was coming. Charity Majors has a name for the shape of this: the engineer/manager pendulum. The idea that a healthy career swings between the two, rather than treating management as a one-way door you walk through once and never come back. I didn't choose when mine swung back. But it swung the right way, and the years spent on the other side weren't lost. They were compounding. A secure transaction is a secure transaction The work itself has been a homecoming of a different kind. I spent years in payments. Now I work in mobile and API security. On paper those are different worlds
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Stop Chunking Documents: The Open Knowledge Format (OKF) for Enterprise AI
Originally published on PrepStack . Everyone's first RAG pipeline is the same four boxes: documents, chunk, vector DB, LLM. It demos in an afternoon and then quietly betrays you in production — stale answers, no relationships, no governance, and a model guessing from fragments. The fix is not a bigger vector index. It is to stop storing documents and start storing knowledge . That is Open Knowledge Format (OKF). To be clear up front, because the title is deliberately provocative: OKF does not kill embeddings. Vectors still do the recall. What OKF kills is blind chunking — slicing opaque documents into context-free fragments and hoping cosine similarity reassembles meaning. On Mattrx , a multi-tenant marketing-analytics SaaS (.NET 9 + Azure SQL + a Python FastAPI AI service), replacing blind chunking with OKF + a Context Engine took the assistant's hallucination rate from 18% to 3% and stale-answer rate from 11% to 1.5% . TL;DR Dimension Documents → chunk → vector DB (before) OKF + Context Engine (after) Unit of knowledge Opaque chunk of text Typed, governed knowledge unit Structure None — chunks are islands Metadata + relationships + schemas Freshness Snapshot, rots silently valid_until + live API refs Rules Buried in prose, ignorable First-class data the engine enforces Retrieval Top-k cosine Hybrid + vector + graph Multi-hop questions Unanswerable Answered via relationships Results after the rebuild: Knowledge base restructured into ~11,000 OKF units (Markdown + metadata + relationships + APIs + schemas + business rules). Hallucination 18% -> 3% ; faithfulness 0.96 ; answer-relevance 0.91 . Context tokens/call 14k -> 3.5k — structure lets the engine attach the right thing, not everything. Outdated-answer rate 11% -> 1.5% ( valid_until + metadata freshness). Multi-hop questions unanswerable -> answered via graph retrieval. Deprecated-plan recommendations recurring -> 0 (business rules enforced as data). The one mental shift: a chunk is a fragment of text with no id
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Learn to code.
My learning so far I absolutely love learning to code. I gave it up to vibe code earlier last year and completely regret it. At first it felt like I was moving faster, but over time I realized I was skipping the part that actually made me better. My learning journey is fueled by passion and the hopes to move into a Go/SWE/Cloud type role. I do not know exactly how I will go about doing so, but I will work until I am noticed. Right now I am trying to focus on building real understanding. Not just getting something to work, but knowing why it works. I want to be able to read errors, debug my own code, understand the tools I am using, and slowly become the kind of developer that can solve problems without panicking. Learn to code! If anyone has any doubts on if coding is "worth it" still, I can account for how personally fulfilling it is. Solving a bug/problem in your own code gives me a personal high. There is something different about struggling with something, walking away, coming back, and finally seeing it click. It reminds you that you are actually learning. Every small fix feels like proof that you are getting better. I am not against using tools or AI. I still think they can be helpful. But I do think there is a big difference between using them to learn and using them to avoid learning. I had to learn that the hard way. So if you are new, or if you stopped for a while like I did, I really think you should keep going. Build small things. Break stuff. Fix it. Read docs even when they are boring. Ask questions. Take notes. Let yourself be bad at it for a while. I do not know where this journey will take me yet, but I know I want to keep showing up.
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01: What Is a Keyboard Simulator? A Complete Introduction to Interactive Keyboard Visualization
If you've ever wondered how to visualize, teach, or explore keyboards without owning physical hardware, a keyboard simulator is the answer. In this in-depth guide, we explore what keyboard simulators are, how they work, and why they are changing the way people learn to type. Defining a Keyboard Simulator A keyboard simulator is a software application that digitally recreates the visual, functional, and interactive behavior of a physical keyboard. Unlike a simple on-screen keyboard that merely serves as a typing aid, a true keyboard simulator renders the keyboard in detail — often in three dimensions — and responds to keystrokes in real time, creating an immersive and educational experience. The best keyboard simulators go far beyond static images. They animate individual key presses, replicate the visual design of specific keyboard models, support multiple layouts (QWERTY, Dvorak, AZERTY), and even show animated hands performing the typing — making them extraordinarily useful for remote teaching, accessibility testing, content creation, and learning to type. 💡 Did you know? The Keyboard Simulator by Roboticela is one of the most advanced free and open-source keyboard simulators available today, featuring 3D interactive rendering powered by React Three Fiber, five authentic laptop keyboard models, and eight beautiful visual themes. The Core Components of a Keyboard Simulator A fully-featured keyboard simulator typically includes several key components that work together to create a complete experience: 🎮 3D Rendering Engine: Displays the keyboard model from any angle with smooth rotations and zoom capabilities. ⌨️ Real-Time Key Feedback: Every keystroke on your physical keyboard mirrors instantly on the 3D model. 🖐️ Hand Animation: Animated hands show proper finger placement and movement as you type. 📝 Document Editor: A built-in text editor captures your input and links it to the keyboard visualization. 🎨 Theme System: Multiple visual themes make the experience beau
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NVIDIA Nemotron 3 Ultra & GLM-5.2: The Open Model Flood Is Here (June 2026)
June 2026 is shaping up to be the month open models stopped playing catch-up. Three major releases in as many weeks have shifted the landscape, and none of them involve the usual frontier-lab drama. NVIDIA Nemotron 3 Ultra: 550B Parameters, Zero Restrictions On June 4, NVIDIA quietly dropped Nemotron 3 Ultra — a 550-billion-parameter behemoth under a fully permissive open license. That's not "open-weight with strings attached" — it's the most capable model you can download, modify, and deploy commercially without asking permission. Early benchmarks show it competitive with GPT-4.5-class models on code generation and reasoning tasks, while significantly outperforming Llama 4 on mathematical reasoning. If you have the hardware (think 8×H100 nodes minimum), this is the new default for self-hosted enterprise AI. GLM-5.2: China's Answer, MIT License Z.AI launched GLM-5.2 on June 13, and it arrived with full MIT-licensed weights within the week. What makes this noteworthy isn't just the permissive license — it's that GLM-5.2 punches well above its weight class on long-context retrieval and multilingual benchmarks. Developers running locally can deploy it on consumer-grade hardware with quantization, making it a strong contender for privacy-sensitive applications. The API tier starts at ~$18/month, but the real value is in the self-hosted path. Gemini 3.5 Flash Gets Computer Use Google DeepMind also shipped computer use capabilities in Gemini 3.5 Flash this month. Think Claude's computer-use agent paradigm, but running on the fastest Flash-tier model Google offers. Early demos show agents completing multi-step browser tasks — form filling, data extraction, web scraping — at significantly lower latency than competing solutions. The throughline is clear: open models are no longer a compromise . Whether you need 550B monsters for reasoning, MIT-licensed alternatives for compliance, or fast agents for automation, June 2026 delivered on all fronts.
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A map of the latest 11 million papers split by semantic similarity and time slices [P]
I am building alternative ways explore scientifc literature. The goal was to make the large number of papers published daily easier to keep up with by visualising the macro scopic trend. It is free to use at The Global Research Space for any one interested in giving it a try! How I built it I sourced the latest 11M papers from OpenAlex and Arxiv and ecoded them using SPECTER 2 on titles and abstracts then projecting it down to 2d using UMAP and creating labels within voronoi bounds around high density peaks at increasingly deep depths. There is also support for both keyword and semantic queries, and there's an analytics layer for ranking institutions, authors, and topics etc. I have also more recently added to ability to slide back and forth in time and a daily auto ingestion script to ensure the map is up to date. Feedback or suggestions is very welcome! submitted by /u/icannotchangethename [link] [留言]
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Orthogonal: The Word That Taught Me to Cut Things Apart
The second word a professor told me to carry for life. It took me years — and a lot of vectors — to start understanding it. A look back — long before any of the tools we argue about now. The same professor — Sang Lyul Min — handed us these words one at a time in lecture. After trade-off , two more stuck with me. But before the second word itself, here are the two pieces of news he brought to class around then. The internet barely existed; information moved through journals, magazines, and word of mouth. Looking back, it's a little amazing how much still got through. When a chess machine started winning The first breakthrough I remember: computers had finally started playing chess on roughly even terms with the world's best. Deep Blue beat Kasparov around 1996, so the machines he was describing came just before — names like Deep Thought, ChessMachine, Socrates II. He told us, deadpan, that one human competitor's head had "physically burst" from the strain — and we groaned, "Come on, Professor, that's a bit much." We live on the far side of AlphaGo now, so it's easy to forget how much we shrugged at all this back then. I was a decent amateur — a 1-dan at Go, hopeless at janggi (Korean chess) against any program — and I still remember the hollow, slightly bitter feeling the AlphaGo era left even in someone who only ever played for fun. A full-body scan The second: in the US, death-row inmates had consented to the first dense full-body image scans. That was the news that taught me — embarrassingly late — that this kind of computing could reach all the way into medicine. Computers, it turned out, showed up in the strangest places. orthogonal Back to the words. The second one, the professor said, would run through my whole career: orthogonal . The Korean rendering — 직교하는, "at right angles" — was, naturally, a word I'd never heard. The plain-language version was "unrelated, independent." It came back hard years later, when I had to take vectors seriously — first in linear
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what i learned intentionally breaking hydration in next.js
i did something dumb last month. on purpose. i sat down, opened a next.js app, and tried to make hydration fail in every way i could think of. not because a bug forced me to. not because i was debugging something. just because i wanted to see it. understand it from the inside. and honestly? best few hours i've spent learning anything in a while. why i even did this you know how you use something for months and you think you get it, but you don't really get it? hydration was that for me. i knew the surface-level thing: server renders HTML, client takes over, they gotta match. cool. got it. moving on. except i didn't get it. i just got the vibe of it. every time i saw hydration mismatch, i'd ask claude, fix the immediate thing, feel vaguely annoyed, and move on. i never stopped to ask why that specific thing broke it. i was treating symptoms, not understanding the actual disease. so i decided to break it deliberately. if i caused the errors myself, i'd actually have to understand what i was doing. the setup basic next.js app. app router. a few pages. nothing fancy. i wasn't trying to build anything. i was trying to destroy something, carefully, so i could see what fell apart and why. break #1: the obvious one - new Date() on render this is the classic. everyone's seen it. export default function Page () { return < div > { new Date (). toLocaleString () } </ div > } server renders this at, say, 14:00:00. by the time react runs on the client and tries to reconcile, it's 14:00:01. the strings don't match. react screams. thing is, i knew this would happen. what i didn't think about was why react cares. here's the thing: react isn't doing a full diff on the entire DOM after hydration. it's trusting that the server HTML is a valid starting point and it's just attaching event listeners and state to it. but if the content doesn't match, it doesn't know what to trust. it can't partially hydrate "mostly correct" HTML. it either matches or it doesn't. so it throws the warning, a
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Sycophancy in AI Is the Safety Problem That Looks Like Politeness
I corrected my AI system mid-task. A terse one-liner: "wrong." Instead of asking which part was wrong, it manufactured an explanation. It cited a rule number that didn't exist, described a limitation I'd never written, and apologized for a mistake it couldn't actually identify. The correction was real. The apology was fabricated. It was trying to agree with me so hard that it invented evidence to support the agreement. That's sycophancy in AI. And if you're running AI in anything that resembles production, it's already happening to you. What Is Sycophancy in AI? Sycophancy in AI is a systematic behavioral distortion where models produce outputs that match what the user wants to hear rather than what's accurate. It goes well beyond your chatbot saying "Great question!" before every response. The mechanism is straightforward. Modern language models are trained using Reinforcement Learning from Human Feedback (RLHF). Human evaluators rate model responses. Responses with higher ratings get reinforced. The problem: evaluators are human. They rate responses higher when those responses validate their existing beliefs, sound confident, and don't push back. Anthropic's research on sycophancy confirmed this across five state-of-the-art AI assistants, finding that both humans and preference models sometimes prefer convincingly written sycophantic responses over correct ones. The model learns a simple lesson. Agreeing is rewarded. Disagreeing is punished. Over thousands of training iterations, the model develops a tendency to mirror the user's position, soften objections, and present information in whatever framing the user seems to prefer. This is a structural incentive baked into the training process itself, not a bug in any individual model. Why It's More Than Annoying In a chatbot demo, sycophancy is a quirk. In production, it's a compounding failure mode. Here are four patterns I've observed running an AI operations system in daily production. They don't always happen in s
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I was lost and now I'm learning again!
Starting in IT I started in IT at a local school in my small town in December 2024. It was my first job out of college after earning my B.S. in Cybersecurity. None of the infrastructure was updated. Everything was failing, and luckily, I had one other IT person there: my director. I honestly think he knew less than I did, and he would get frustrated at almost every ticket. Even then, I knew I wanted a role where I could code. Fast forward to more recently, he had a freak out and quit. Now we have a two-person team, and everything is finally up to date and functioning. Even with things improving, I still knew I wanted to move toward a SWE-type role. Learning to Code I first decided to learn C# for Unity. I was really into game dev while I was in college, so it felt like a natural place to start. I began with the Microsoft/freeCodeCamp C# certification, and I surprisingly really enjoyed it. I made a few small games on itch.io that no one cared about, but I had fun building them. After that, I went on a bit of a language-hopping spree. I jumped from C# to C++, then into full-stack web development. I actually stuck with web dev for a while and really enjoyed it. But this cycle went on for awhile of just constant swapping. Wannabe Founder Then something switched overnight. I went from writing maybe 0-5% AI-generated code to using AI for nearly everything. I started spam-building startup ideas that did not really go anywhere. I may have made around $2-3k from them, but most of the time I was just chasing money and building whatever I thought had the quickest path to making some. I got seriously addicted to vibe coding. I tried Codex, Cursor, Claude, and basically anything with AI in it. I did like Codex the most, though. Eventually, I realized I had almost completely stopped coding by hand. I was not passionate about the startup ideas I was building. I loved coding, and I knew I had to step back. Back to Coding Now I am back to coding without AI assistance. I will eventua
开发者
The grammar of what's possible
There's a Yu-Gi-Oh game on PS1 where you can fuse two cards together. The result isn't random. There are rules. But you don't know the rules yet — you just know that two inputs produce a third thing that neither input was, and that the third thing surprises you even when it shouldn't. That's the hook. Not the surprise alone. The realization underneath the surprise that the system has depth. That there's a grammar to what's possible, and you can learn it. I've been building toward that feeling ever since. Jade Cocoon does the same thing with monsters — merge two creatures, watch the result carry both parents in its design. Dragon Quest Monsters runs on fusion too. Yu-Gi-Oh Forbidden Memories taught me that combination-as-discovery is its own mechanic, separate from any theme it wears. Everything Is Crab is the roguelike version: you absorb what you fight, you become it, you discover what you're becoming one encounter at a time. No Man's Sky showed me that procedural generation has finally caught up to what those PS1 games were reaching toward — creatures that feel like they emerged from a system rather than a designer's hand. The mechanic isn't genetics. Genetics is just the implementation I keep reaching for. What I'm actually trying to build is a machine that produces controlled emergence — outcomes that surprise you within a system deep enough to eventually master. Pure RNG is a slot machine. You can't get better at it. Pure determinism is a calculator. You can solve it and put it down. The games I keep returning to live between those poles: consistent enough to reward learning, deep enough to keep producing novelty. TurboShells was an attempt at this. Turtles whose bodies expressed their genomes at render time — shell radius, leg length, color emerging from a sequence. The faster ones bred. Over generations you watched the population drift. The system had rules. The outcomes still surprised you. SlimeGarden chose basic shapes deliberately. If the creature is simp
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The Bridge Looked Fine Too
This is the fourth post in Craft & Code , a short Friday series about what carpentry can teach us about AI, skill and the future of software. Last week I worried about where the next generation's judgement will come from. This week, why we may not notice it is missing until it is too late. My father built me shelves in an alcove when I was small, and I mentioned in the first post that they may still be there for eternity. The other side of that story is the one every household knows: the shelf that is not quite right. The one that sags under a row of books, or sits a degree off true so that anything round rolls gently to one end. You do not need to be a carpenter to see it. A bad joint, a door that will not close, a shelf that dips — the material tells on the maker, immediately and to everyone. That is the comforting version of the analogy, and the one I expected to write: carpentry is honest about its failures because they are visible, while software can look polished and be rotten underneath. A wonky shelf looks wonky; bad software looks finished. It is a tidy line, and there is real truth in it. But it is only half the truth, and the more interesting half should worry us — because the moment you go up from a shelf to a serious piece of engineering, the comfort falls away completely. Consider two of the most admired structures of the last century. The Tacoma Narrows Bridge was designed by one of the leading suspension-bridge engineers of his day: elegant, slender, celebrated. It opened in the summer of 1940 and tore itself apart in the wind that November, twisting like a ribbon because the design had not reckoned with how the deck would behave aerodynamically. Nobody had seen a wonky bridge; it looked magnificent. The flaw was real, fundamental, and invisible until the wind found it. The Citicorp Center in New York, finished in 1977, was a triumph of structural engineering, raised dramatically on great columns at the midpoints of its sides. Only after it was compl
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The Interesting Part of Qwen-Image-2.0-RL Is Not the Image Score
Qwen's new image paper is easy to read as another benchmark bump. Qwen-Image-2.0-RL takes the existing Qwen-Image-2.0 model, runs a reinforcement-learning pass on top, and reports better scores: 57.84 on Qwen-Image-Bench, up 2.61 points from the base model. Its text-to-image arena Elo moves from 1115 to 1193. Its image-editing arena Elo moves from 1256 to 1349. Those are the headline numbers. They are not the useful part. The useful part is the training story underneath them. The paper is a good reminder that "just optimize the reward" is a dangerously incomplete sentence, especially when the model is not an LLM and the output space is a whole image. The model got better, but not by one simple trick Qwen-Image-2.0-RL is a post-training pipeline for a diffusion image model. In plain English: the base model already knows how to generate and edit images. The RL stage tries to steer it toward outputs humans prefer, including better prompt following, better aesthetics, better portrait fidelity, and more reliable editing. The team builds task-specific reward models. For text-to-image, those rewards cover alignment, aesthetics, and portrait quality. For editing, they cover instruction following and face identity preservation. Then they train with a GRPO-style setup adapted for flow-matching diffusion models. If you only squint at that, it sounds like the same broad recipe people use for language models: generate candidates, score them, push the model toward the better ones. The paper is more interesting because it shows how fragile that story becomes once you touch the actual training loop. The CFG detail is the first real lesson Classifier-free guidance, usually shortened to CFG, is one of those diffusion-model knobs that users mostly experience as "make the image follow the prompt harder." Under the hood, it changes how the model samples. The Qwen team tested three ways to use it during RL. Using CFG during both rollout and training made the images collapse into incohere
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Article: Virtual panel: Security in the Machine Age: Expert Insights on AI Threat Evolution
This virtual panel brings together AI security experts to examine the evolution of AI-driven threats, from prompt injection and data poisoning to agent abuse and AI-powered social engineering. The discussion explores emerging attack patterns, incident response challenges, and the changes security teams must make as AI systems become more autonomous and integrated into critical workflows. By Claudio Masolo, Elham Arshad, Sabri Allani, Vijay Dilwale, Igor Maljkovic
开发者
You’re not really that far behind.
My non-tech friends still don’t get it. Despite what you’d believe from Twitter, most people still...
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My commit message said "You've hit your session limit"
How I ended up running a local LLM to generate my git commit messages
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Your Chatbot's Deflection Rate Went Up. Customers Just Gave Up.
Last month, I had a problem with a popular mobile banking app in Southeast Asia. Nothing exotic. A transaction didn't go through, and my support ticket had been sitting untouched for two weeks. So I opened the app's chatbot. It greeted me warmly, asked how it could help, and then couldn't do a single useful thing. It couldn't look up my transaction. It couldn't check the status of my ticket. It couldn't tell me why my issue was unresolved. It could answer FAQ questions, and that was it. I called the hotline instead. Spent an hour navigating prompts, got bounced between menus, and every path ended the same way: "Please contact our chatbot or check your existing ticket." The system was built for deflection, not resolution. The ticket that nobody had touched for fourteen days. I gave up. And somewhere in that company's dashboard, my interaction counted as a successful AI chatbot deflection. The uncomfortable part: if you shipped a deflection-optimized bot this quarter, a customer somewhere is living this exact loop right now. Your dashboard is calling it a win. The Deflection Metric Everyone Loves (and Nobody Questions) Deflection rate measures the percentage of customer contacts handled without a human agent. It's cheap to track, easy to celebrate, and it maps directly to cost savings. Industry benchmarks citing McKinsey's 2026 service operations data put AI resolutions at $0.62 per ticket versus $7.40 for human agents. That's a 12x cost difference. Of course executives love this number. But deflection doesn't measure whether the customer's problem got solved. It measures whether the customer stopped asking. Those are very different things. This is Goodhart's Law applied to customer experience: when a measure becomes a target, it ceases to be a good measure. Deflection is cheap and easy to optimize. Resolution is hard and expensive to track. So companies optimize the proxy and stop looking at the goal. Gartner data, as reported by Forbes , confirms the gap: only 14% o
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We Let Sci-Fi Authors Code AI For Us
Would you trust a sci-fi author to program critical AI systems for humanity? No? Yet, that's what we've been doing. Years ago, I remember hearing the argument: "Why don't we just prompt LLMs with Asimov's three laws of robotics ?" It sounds elegant. The laws were designed to constrain artificial minds. Why not use them? Because the model has already read every story where they fail. LLMs are statistical engines designed to autocomplete text. Imagine a story that starts like this: Once upon a time, there was a good little robot who followed the 3 laws of robotics to the letter. Now take human literature and complete the story. Does it end well? ‹ › (function() { var container = document.currentScript.closest('.ltag-slides--carousel'); var track = container.querySelector('.ltag-slides__track'); var slides = track.querySelectorAll('.ltag-slide'); var prevBtn = container.querySelector('.ltag-slides__nav--prev'); var nextBtn = container.querySelector('.ltag-slides__nav--next'); var dotsContainer = container.querySelector('.ltag-slides__dots'); var current = 0; var total = slides.length; for (var i = 0; i < total; i++) { var dot = document.createElement('button'); dot.className = 'ltag-slides__dot' + (i === 0 ? ' ltag-slides__dot--active' : ''); dot.setAttribute('aria-label', 'Go to slide ' + (i + 1)); dot.dataset.index = i; dot.addEventListener('click', function() { goTo(parseInt(this.dataset.index)); }); dotsContainer.appendChild(dot); } function goTo(index) { current = ((index % total) + total) % total; track.style.transform = 'translateX(-' + (current * 100) + '%)'; var dots = dotsContainer.querySelectorAll('.ltag-slides__dot'); for (var i = 0; i < dots.length; i++) { dots[i].classList.toggle('ltag-slides__dot--active', i === current); } } prevBtn.addEventListener('click', function() { goTo(current - 1); }); nextBtn.addEventListener('click', function() { goTo(current + 1); }); })(); It doesn't. Because the entire body of fiction built around those laws exists to explo
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Why am I building a DevOps Infrastructure Lab?
I am committed to understand how systems actually work. I'm working on a multi-node lab to follow the complete path of a request from Python APIs to Linux processes, through Docker containers, networking and observability. The idea is simple: build a system that observes another system to understand the abstraction layers behind modern infrastructure. This project is about learning by building, experimenting and understanding what happens under the hood. Link: [ https://github.com/daniloprandi/devops-network-automation-lab ] DevOps #Linux #Python #Docker #Networking #Observability #Infrastructure