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Show HN: KV-psi, using Linux PSI to to trim an LLM KV cache

I thought it'd be interesting to use Linux PSI (Pressure Stall Information) for an LLM runtime to trim the KV cache. This is mainly useful imo for edge devices like the Jetson Orin super nano kit which have unified memory. I haven't benched much, but plan to do so more over time and see if I can make a real use of it as I run local LLMs. Let me know if it makes sense :P (I of course vibed this idea)

2026-06-28 原文 →
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Show HN: Starglyphs - A constellation puzzle game based on Euler paths

I am a big Dragon Age fan and sunk hundreds of hours into Inquisition. It had this minigame called astrariums where you had to solve these shapes based on constellation guides by tracing stars. I'm a hobby game dev and wondered if I could procedurally generate these puzzles so they were always solvable. Turns out you can, so I built a space puzzle game around it with a colorful aesthetic. I released it in web form here but I'm currently working on getting it on Steam and mobile.

2026-06-28 原文 →