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Epic wants to let you bring your Fortnite skins to other games

Epic Games has been touting the potential of an interoperable metaverse for years, though that vision hasn't yet become a reality. But with Unreal Engine 6, the next major version of its game development engine, Epic plans to take a big step toward that theoretical future: it will let developers make games that can use […]

2026-06-18 原文 →
AI 资讯

Ask HN: How do you separate intentional test boilerplate from real duplication?

I am maintaining an open-source project (deterministic open source duplicate-code detector) and a user asked for a feature which I don’t have a clear answer on how to implement. This seems a very hard problem to solve: -Tests repeat the same scenario. For a structural detector, this flags as repetition (duplication). However, tests are not something people want to delete from the codebases. -The repetitions from tests (on purpose) end up looking like undesired code duplication and the tools cann

2026-06-18 原文 →
AI 资讯

Show HN: Relaymux, a tmux-based meta-harness for local coding agents

Hey HN, There’s been a lot of interest recently in meta-harnesses, loops, and multi-agent orchestration. Obviously, there are already a lot of good tools: Conductor, cmux, the native Codex / Claude Code apps, etc. For my own use cases, I’ve felt that the orchestration layer tends to feel overengineered. I mostly wanted a simple local harness (i.e Pi) for running and tracking CLI agents with the ability to hop in (via tmux). Relaymux is my opinionated attempt at that. A few design principles: - T

2026-06-18 原文 →