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Claude Code sends 33k tokens before reading the prompt; OpenCode sends 7k

This started based off of a hunch. We usually use OpenCode, but were 'forced' to use Claude Code for a while due to issues with Meridian. In that time, we saw the usage meter rise much, much more quickly than when using OpenCode. This was the initial anecdotal evidence, but we undertook this small study to collect empirical data: We added logging between the agentic coding tool (Claude Code and OpenCode) and Anthropic's endpoint, and captured all requests (and the returned usage blocks). With on

2026-07-13 原文 →
AI 资讯

How I Built a GeoGuessr Game for Super Mario Odyssey

I wanted to build something different from the usual fan project. Instead of recreating gameplay, I asked a different question: How well do players actually remember the worlds of Super Mario Odyssey? The result is OdysseyGuessr, a browser game inspired by GeoGuessr. Players receive a screenshot from one of the game's Kingdoms and must place a marker on the correct location. Every meter counts. The project includes: Browser-based gameplay Single-player with customizable rounds Real-time multiplayer with a 5,000 HP battle system Community-submitted locations Admin moderation tools One of the biggest challenges wasn't the gameplay—it was collecting interesting locations that were difficult but still fair. Watching players confidently choose the wrong cliff or rooftop has been surprisingly entertaining. If you're interested in browser games or Nintendo fan projects, I'd love to hear your feedback. Play here: https://odyssey-guessr.lovable.app OdysseyGuessr is an unofficial fan project and is not affiliated with Nintendo.

2026-07-13 原文 →