开发者
We played The Duskbloods, the Switch 2’s wildest new exclusive
The Duskbloods is a world away from the approachable games Nintendo is known for. But for its next Switch 2 exclusive, the company has partnered with Elden Ring developer FromSoftware on a hardcore multiplayer game about vampires. And after spending a few hours playing through its gothic world at FromSoft's offices in Tokyo, I'm convinced […]
安全
FromSoftware can do anything
There's something just a little bit different about FromSoftware's office in Tokyo. Like with any other successful video game studio, there's extensive security to get in the door, a minimalist lobby with framed posters from the studio's most recent releases, and a large glass display case filled with statues from ceremonies ranging from the BAFTAs […]
科技前沿
What are your retro game consoles worth?
Many variables affect the value of retro game consoles today. Which ones are worth keeping, and which ones are destined for the trash?
AI 资讯
Nintendo Hotline – What can Product Managers learn?
Nintendo had a hotline where gamers could, at the time, call and speak with 'Game Counsellors' who provided them with tips and walkthroughs. It operated for quite sometime before Nintendo sunset it. There are a few (Product) lessons from this that I am sure will be of value to Product Leaders. 1- Necessity (Invention's mother) : The necessity of a situation usually births the creation of something that stands out from the rest. While Nintendo was not the first to use a phone as a 'business' function, it proved it can be used in the context of a video gaming community. That was their ‘necessity’. "We need a way to accomplish ‘xyz’ " usually turns to creating something specific to that situation. The ‘xyz’ in Nintendo’s case was supporting gamers instantly. It could also be something to support a Product or make it easier for the customer. It could be a feature or it could even be the Product itself. All we need to do is pay attention to our necessities, needs and allow it to guide us. Most people are not paying attention to their needs that’s why innovation and improvements appear difficult. Others know what their necessities are but prioritise wrongly – well that’s story for another day. The point here is simply to build for a necessary problem that exists and not out of assumptions. 2- Know what is available immediately : If necessity is calling, we cannot keep it waiting. We need to look around to know what’s available immediately. In most cases we do not need to go far for solution, we just need to pick what is close by then structure it to align with current needs. Sometimes the necessity demands using/importing an idea from some other place into your own specific area. In retrospect, Nintendo had other options it could have considered at that era in time. During that period, it was common to use print media to relate with the computer (and also gaming) community. There was also postal mail, bulleting boards. I do not know for sure but I am guessing the team at
AI 资讯
Nintendo GameCube discs were small for a reason
The format remains unique in console history.
科技前沿
The most popular GameCube emulator is no longer the only one
Everyone thinks of Dolphin for GameCube emulation, but what if there was another option? This newcomer emulator could be your next party night choice.
AI 资讯
Nintendo’s next Fire Emblem has a bold new structure
Nintendo's first Fire Emblem game for the Switch 2 is structured in an ambitious way. Unlike the well-loved Three Houses, a strategy game that tasked you with pledging allegiance to a specific faction and seeing their story all the way to the end, the new Fortune's Weave lets you swap between four heroes and their […]
开发者
Developer Cold Iron Studios shuts down cloud version of $60 game with no refunds
A reminder of the perils of digital ownership.
产品设计
The pros and cons of the switch to digital games
More gaming companies are moving toward stopping production of game discs and cartridges. Is it a bad thing?
科技前沿
How to connect your retro GameCube to a modern TV
A single adapter could be all you need.
科技前沿
How to get the best battery life from your retro handheld game console
There's a smarter way to power vintage portable gaming devices. Give these tips a try.
科技前沿
Mario Kart 64 in VR is not for the queasy
There are worse ways to kill time than Mario Kart 64 in VR -just don't eat beforehand.
AI 资讯
The Zelda movie’s Ganondorf casting hints at more movies
Deadline reported Thursday that the upcoming The Legend of Zelda movie will feature Australian actor Uli Latukefu as the villain Ganondorf, and the publication notes that "We hear Latukefu inked a multi-picture deal." Nintendo or Sony haven't formally confirmed that there's more than one movie in the works, though it's been rumored that Nintendo and […]
开源项目
Nintendo beats earnings thanks to US tariff refunds it won’t share with gamers
Nintendo has smashed its first-quarter earnings estimates for the fiscal year, bolstered by strong games sales and US tariff refunds, though its customers likely won't receive anything from the latter. In its latest financial results, Nintendo reports that operating profits soared to 142.5 billion yen (about $902 million) between April 1st and June 30th, compared […]
AI 资讯
Minecraft is coming to Switch 2 on October 27
Minecraft for the Switch 2 feels like a perfect place for mouse controls, but Mojang hasn't said anything about that feature yet.
科技前沿
Here's how to watch the Nintendo Direct for Fire Emblem: Fortune's Weave
The livestream starts today at 10AM ET/7AM PT.
科技前沿
Ayaneo reveals its Game Boy Advance remake called the Konkr Pocket Advance
The horizontal handheld will be released in navy and orange colorways.
科技前沿
Slow downloads? These tweaks could speed up your router
If your Wi-Fi is a bit sluggish, there are some things you should check before upgrading your router.
科技前沿
Super Mario Sunshine is the Switch 2's next GameCube addition
The sunny 2002 platformer was the direct follow-up to Super Mario 64.
科技前沿
Pokémon Pokopia's first DLC comes to Switch 2 on August 5
There's a new underwater location to explore and a dive mechanic.