GTFO VR Mod Postmortem
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Amazon's upcoming God Of War show has hit a major snag - it's now on the hunt for a new Kratos, after an on-set injury put its current lead actor out of commission. Sons of Anarchy star Ryan Hurst was originally cast for the role in January, with Deadline reporting that four episodes of the […]
The City Attorney’s Office sent the tech giants cease-and-desist letters this week telling them to stop profiting from 13 “face-swap” apps that are overwhelmingly used to target women and girls.
Uber explained how it keeps its OpenSearch deployments running during a zone outage. It does this by using OpenSearch's built-in shard allocation and its own isolation-group system, which relies on the Odin container orchestration platform. This way, it maintains both query and ingestion capabilities. By Claudio Masolo
This is a complete introductory guide to the MAD-SHOW lighting control software. Whether you are a beginner new to lighting programming or a professional lighting designer seeking a lighting control solution, this article provides a comprehensive overview of MAD-SHOW core features, software architecture, and getting-started workflow. This guide is demonstrated based on version v3.0.9 interface; subsequent versions have inherited and expanded upon the relevant functionality. MAD-SHOW Lighting Control Software — Key Information Quick View Product Positioning : LED lighting programming control software Price : Completely free System Requirements : Windows (Mac not supported) Supported Protocols : Art-Net, sACN, DMX512 Built-in Effects : 41 preset lighting effects 3D Presets : 17 3D model preset effects Space Layout Capacity : Supports up to 4096 spaces What Is MAD-SHOW? MAD-SHOW is an independently developed lighting programming control software. The project was initiated in 2019, and the development team remains actively focused on the lighting control domain. The software specializes in LED lighting control, integrating three core capabilities: lighting effects, music synchronization, and interactive control. MAD-SHOW is completely free to download and use. Core Capabilities Overview Dimension Description Lighting Programming Professional-grade pixel mapping with DMX512 and Art-Net protocol control 3D Effects Built-in 3D effects module with one-click import of all major 3D model file formats Interactive Control Neuron Interaction plus depth camera, enabling sensor-driven lighting interaction Music Synchronization Real-time audio spectrum analysis with music rhythm-driven lighting changes Price Completely free; ready to use immediately after download Design Philosophy Intuitive interface engineered for ease of use, suitable for both professional and beginner users Application Scenarios Stage Performance : Concert, music festival, and theater lighting programming Night
Ask ten AI developers what tools they use, and you'll probably get ten different answers. The AI ecosystem is evolving so quickly that it's easy to believe you need every new framework, model, and application to stay productive. I don't think that's true. Over the past year, I've experimented with dozens of AI tools while building products, writing technical content, managing prompt libraries, and developing AI workflows. Along the way, my stack has become surprisingly simple. It's not built around the "best" tools. It's built around the tools that work well together. Here's the AI stack I rely on in 2026 and, more importantly, why each tool has earned its place. 1. ChatGPT: My Primary Thinking Partner ChatGPT is where most of my work begins. Not because it can do everything, but because it helps me think faster. I use it for: Brainstorming ideas Structuring articles Reviewing technical concepts Exploring architectural trade-offs Refining prompts Research assistance I rarely expect the first response to be perfect. Instead, I treat it like collaborating with a knowledgeable teammate who accelerates my thinking. 2. Cursor: My AI-Powered Development Environment When it's time to write code, I move into Cursor. Its strength isn't just code generation. It's understanding the context of an entire project. Whether I'm building a FastAPI backend, integrating APIs, or refactoring an existing codebase, having AI directly inside the editor removes a huge amount of friction. The less I switch between applications, the more productive I become. In fact, one of the biggest lessons I've learned is that adding more AI tools doesn't automatically improve productivity. Sometimes it has the opposite effect. I explored this idea in The Hidden Cost of Using Too Many AI Tools , where I explain why a smaller, well-integrated stack often outperforms a collection of disconnected applications. 3. GitHub: The Source of Truth Every project eventually ends up in GitHub. Not just source code. I
A few months ago, a founder posted about the SaaS he'd just shipped — built entirely with an AI coding assistant, not a line of it typed by hand. He was proud of it, and he had every right to be. Within days of launch, someone found the API key sitting in plain sight in the client-side code. It got used to bypass the paywall, spam the backend, and write garbage into the database. The founder spent the next stretch rotating every key, moving secrets into environment variables, and locking down the API endpoints that should have been locked down before anyone ever saw the site. Nothing about that story is about the AI being bad at its job. The AI did exactly what it was asked: build a working product, fast. Nobody asked it to think about what happens when a stranger opens dev tools. In the replies, someone made a simple point: AI is a great research aid, but shipping a large application still means understanding the code — copying and pasting isn't programming. The founder didn't push back. He agreed: he'd learned it the hard way. The same story, over and over Swap the platform and the same shape of story repeats. Here's the WordPress version — three separate, ordinary launches, three separate silent failures. A site goes live and Google never finds it. Somewhere in Settings → Reading, "Discourage search engines from indexing this site" got left checked — a setting every staging environment needs and every production site must not have. Nobody notices until weeks later, when someone asks why the brand-new site isn't showing up in search at all. A debug log sits in a predictable place, readable by anyone. wp-content/debug.log collects whatever errors WordPress throws — database credentials, API keys, fragments of user data — in plain text, at a URL automated scanners check within hours of a new site going live. Turning debug mode off doesn't delete the file it already wrote. The admin username is still admin . It's the default nobody bothered to change, and it happens
URL already posted: https://health.aws.amazon.com/health/status I've got an estimated bill for $1.7 BILLION over this month. Normal usage is < $5. Obvs have created an urgent AWS support ticket. Anyone else seeing something like this? Update: Reddit link: https://www.reddit.com/r/aws/comments/1uyuaw7/help_my_bill_s...
A tutorial series, DEV.to blog series — from your first HTML element to production-grade User Interfaces, all in pure Python. Modern Python web frameworks force developers into a split workflow: business logic lives in Python files with full IDE support, while presentation logic is exiled to template files that offer none of it. Template languages like Jinja2 introduce their own syntax for conditionals, loops, and variable access — syntax that your linter cannot check, your type checker cannot verify, and your debugger cannot step through. Every context variable passed across that boundary is a potential KeyError waiting to surface at runtime. Probo eliminates this divide entirely by making HTML a native Python construct — written, validated, and refactored with the same tools you already use for the rest of your codebase. PART 1: Introduction to Probo — Write HTML Entirely in Python What is Probo? Probo is a Python-first, declarative UI rendering framework . Instead of writing HTML in .html files or using template languages like Jinja2, you write everything in pure Python. No template files. No string concatenation. No f-strings full of angle brackets. Just Python functions and classes that are your HTML. The Two Flavors of Every Tag Every HTML tag in Probo comes in two forms: Flavor Example Returns Use Case Function (lowercase) div() , h1() , p() Rendered HTML Quick rendering, lightweight Class (uppercase) DIV() , H1() , P() SSDOM tree node Tree manipulation, streaming from probo import div , DIV # Function: returns a string immediately # return_list=True html_string = div ( " Hello World " ,) # → "<div>Hello World</div>" # Class: returns a tree node, call .render() to get the string node = DIV ( " Hello World " , Id = " main-title " ) # Because it's a Node, you can manipulate it dynamically node . add ( div ( " Subtitle added later! " )) html_string = node . render () # → '<div id="main-title">Hello World<div>Subtitle added later!</div></div>' Note: by adding ret
This button passes every automated accessibility scan we've thrown at it: <button class= "btn-primary" type= "button" > Check availability </button> And it breaks every AI agent that tries to book a room through it. The markup is clean: a real <button> , a proper accessible name from its text content, an explicit type . Nothing to flag. The failure isn't in the button, it's in what happens after the click. And no static scanner ever clicks. What a scanner actually sees Static accessibility scanners evaluate the DOM at a point in time. Usually the initial render: HTML parsed, framework hydrated, nothing interacted with. They check that state against WCAG rules, missing alt text, contrast ratios, label associations, heading order. That's genuinely useful. It's also a photograph of a lobby, when the task happens in the hallways. Here's what never appears in the initial DOM of a typical booking flow: The date picker that mounts when the check-in field receives focus The error message injected after a failed form submit The room-selection modal that opens on "Check availability" The loading state between "Book now" and the confirmation A scanner reports zero issues on all of these, for the simple reason that at scan time, none of them exist. What an agent actually traverses An AI agent completing a booking doesn't evaluate a snapshot. It walks the flow: reads the accessibility tree, decides on an action, performs it, waits for the interface to respond, reads the tree again. Every state transition is a place where the tree can lie to it. Let's look at three patterns we keep finding in real audits. All three pass static scans. All three stop an agent. 1. The modal that exists on screen but not in the tree { isOpen && ( < div className = "modal-overlay" > < div className = "modal" > < h2 > Select your room </ h2 > < RoomList rooms = { available } /> </ div > </ div > )} Visually: a modal. In the accessibility tree: a div soup appended somewhere in the body, with no role="di
True the Vote is working with a Detroit pastor to produce a new documentary called Trap, based on claims that have already been thrown out in court.
Users are creating accounts on your new Saas. Yay (and not just family and friends or bots). Yay! Now comes the next step from every marketing handbook: capturing newsletter subscriptions. This article builds on Add Sign Up to Rails 8’ Authentication . Add a simple checkbox to let users opt in to product updates during signup. Store their preference using Rails Vault and manage the subscription with Rails Courrier . First, add Rails Vault and Rails Courrier to your Gemfile: gem "rails_vault" gem "rails_courrier" Rails Vault adds simple and easy settings, preferences and so on to any ActiveRecord model (I recently pushed 1.0.0). Courrier is API-powered email delivery for Ruby apps with support for Mailgun, Postmark, Resend and more. Rails Courrier is the Rails “wrapper” for Courrier. These two gems work really nicely together for this feature. Run bundle install and generate the Rails Vault migration: rails generate rails_vault:install rails db:migrate It creates a new file app/models/user/subscriptions.rb : class User::Subscriptions < Vault vault_attribute :product_emails_subscribed_at , :datetime # Add more subscription types as needed: # vault_attribute :marketing_emails_subscribed_at, :datetime # vault_attribute :weekly_digest_subscribed_at, :datetime end And updates your User model to use this vault: # app/models/user.rb class User < ApplicationRecord + vault :subscriptions has_secure_password has_many :sessions , dependent: :destroy end This keeps subscription data organized without cluttering your User table. More subscription types can be added later without database migrations. Now the plumbing is done, add a checkbox to your signup form in app/views/signups/new.html.erb : <%= form . check_box :product_emails %> <%= form . label :product_emails , "Subscribe to product updates" %> Update the Signup model to accept this parameter: # app/models/signup.rb class Signup include ActiveModel :: Model include ActiveModel :: Attributes attribute :email_address , :stri
In this article, we're going to explore Event Schema evolution with Event versioning 10. Event Schemas Will Eventually Change No event schema stays the same forever. As businesses grow, regulations shift, products gain new features, and processes become more complex, the data shared between services must evolve as well. This evolution is not optional—it is a natural consequence of a system adapting to changing requirements. Many teams initially assume they can simply update an event whenever needed. This assumption may hold when there is only one producer and one consumer, but real-world systems rarely remain that simple. Over time, multiple consumers emerge, each with its own responsibilities and release cycles. A typical system often looks like this: OrderConfirmed | +------------------+-------------------+ | | | v v v Inventory Billing Notification | v Analytics | v Customer Insights Each consumer evolves independently. Some services may deploy updates weekly, while others might release changes quarterly. In some cases, consumers may even belong to external teams with entirely different priorities and timelines. Because of this, producers cannot assume that all consumers will upgrade simultaneously. Schema evolution, therefore, is not just about modifying data structures. It is fundamentally about maintaining compatibility across independently evolving systems. Compatibility Is More Important Than Version Numbers When discussing schema evolution, teams often focus immediately on versioning. While versioning is useful, compatibility is far more critical. Without compatibility, versioning alone cannot prevent system breakage. Consider the following event: { "orderId" : "ORD-1001" , "customerId" : "CUS-501" , "totalAmount" : 249.99 } Now imagine a new requirement introduces currency. One approach might replace the existing field entirely: { "orderId" : "ORD-1001" , "customerId" : "CUS-501" , "amount" : { "value" : 249.99 , "currency" : "USD" } } Although the data mo
This is an orthogonal question to whether LLMs have qualia (almost certainly no) and to the question of whether any hypothetical qualia would be in any way correlated with word choice (also almost certainly no), as opposed to mechanistic factors such as runtime and memory access patterns.
The tech world has spent the last year buzzing about the complete rewrite of the TypeScript compiler. Now that TypeScript 7.0 is officially out, the headline is clear: a native Go port delivering 8x to 12x build speedups and an instant editor experience. But if we look past the raw performance numbers, TypeScript 7.0 represents something much deeper. It is the most aggressive modernization sweep in the language's history. The TypeScript team used this architectural migration to eliminate a decade of technical debt, kill off legacy web standards, and restructure how the compiler interacts with the JavaScript ecosystem. If you are planning to upgrade your frontend or backend repositories, here is what actually matters, why the team chose Go, and the breaking changes you need to prepare for. 1. The Architectural Plot Twist: Why Go and Not Rust? When Microsoft first announced they were moving away from a bootstrapped JavaScript compiler to a native binary, the collective internet assumed they would choose Rust—the darling of the modern frontend tooling space (used by SWC, Turbo, and Oxc). Instead, the team chose Go , sparking heavy debate across the community. The reasoning reveals exactly how the TS team prioritizes stability over absolute micro-benchmarks: Bug-for-Bug Compatibility: The goal wasn't to write a brand-new compiler from scratch; it was a 1:1 faithful translation of the massive, decade-old TypeScript codebase. Go’s straightforward syntax allowed a clean mapping of existing JavaScript logic. The Memory Model Challenge: Compilers are inherently full of deeply nested, circular object graphs (ASTs, symbol tables, type structures). Managing these in Rust without heavily leaning on unsafe blocks or running into a brick wall with the borrow checker would have taken years. Garbage Collection Alignment: Go’s built-in garbage collection mirrors JavaScript’s memory model elegantly. This allowed the team to achieve multi-threaded parallelism safely and ship a stable p
Hi everyone! I’m a developer at the beginning of my journey, and I’ve just finished working on a small project that brought me a lot of joy: Capybara Game. It’s a cute game where you feed your capybara and improve her happiness level. You can choose between 5 different types of food or pick your own snack. If the capybara likes the snack, her happiness level rises; if she doesn't like it, the happiness level falls. Your progress is saved automatically. Keep in mind that your capybara gets hungry over time, so make sure to check back and feed her regularly! I went for a minimalist, cozy design. The interface is clean and intuitive, focusing on a relaxing user experience that lets the player focus entirely on the capybara. I built this project using HTML, CSS, and JavaScript. Hope you're interested in playing! You can do it here: Play the game here I’d love to hear your thoughts! If you have any ideas for new features or if you find any bugs, feel free to let me know in the comments.