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AI 资讯

Git tells you what changed. Causari tells you why.

AI coding agents are becoming good enough to touch real codebases. They can refactor files, write tests, change architecture, move logic around, and sometimes modify more code in ten minutes than a human would in an afternoon. That is powerful. But it creates a new debugging problem. Git can tell you what changed . When an AI agent was involved, you often need to know something deeper: Why did this change happen? Which prompt caused this line? Which model produced it? What files did the agent read before writing it? What later changes depended on this agent action? That is the problem I wanted to solve with Causari . Causari is a local CLI for intent-addressable code . It records AI agent actions as causal events: prompts, models, reads, writes, diffs, reasoning, cost, and relationships between actions. The goal is simple: Git tracks bytes. Causari tracks intent and causality. Repository: https://github.com/croviatrust/causari Website: https://causari.dev The problem When a human developer changes code, there is usually some context. A commit message. A pull request. A ticket. A discussion. A design decision. With AI coding agents, the workflow is different. You ask something like this: Refactor the auth flow and add JWT refresh logic. The agent reads files, makes assumptions, writes code, maybe fixes tests, maybe changes something unrelated, then moves on. At the end, you have a diff. But the diff does not tell the full story. A suspicious line appears in auth.ts . Git can show when the line appeared. But Git cannot answer: which prompt produced this exact line? what completion did it come from? did the agent read the right files first? was this part of the original request or an accidental side effect? if I revert this, what downstream work am I also undoing? That gap becomes bigger as agents become more autonomous. The more work agents do, the more we need provenance. Not only code provenance. Intent provenance. The idea: intent-addressable code Causari treats an

2026-07-09 原文 →
AI 资讯

I built on-device workout rep counting in Flutter — here's what actually worked

I'm building TrainWiz , a Flutter app that turns real exercise into a pet-raising game: you do squats or push-ups, your phone counts the reps, and a little creature levels up and evolves. The core technical problem sounds trivial and absolutely is not: count reps from the camera, on-device, without uploading a single frame. Here's what broke along the way, and what finally worked. Why on-device Two reasons: privacy and latency. A fitness camera that streams your body to a server is a non-starter for most people, and rep feedback has to feel instant or the whole "game" loop dies. So everything runs locally with tflite_flutter + an on-device pose model — no footage ever leaves the phone. Naive attempt #1: joint-angle thresholds The obvious approach: track the knee angle, count a rep when it dips below X° and comes back up. // looks fine in a demo, dies in the real world final kneeAngle = angleBetween ( hip , knee , ankle ); if ( ! _down && kneeAngle < 100 ) _down = true ; if ( _down && kneeAngle > 160 ) { reps ++ ; _down = false ; } It demos beautifully. Then real users prop the phone on the floor, stand at an angle, and it falls apart. The trap: a phone camera gives you 2D pose. A "120° knee angle" flattens completely depending on where the camera sits — the same squat reads as 90° or 150° purely from perspective. Lifting to 3D via the model's z doesn't save you either; monocular z is noisy enough that the angle jitters across your threshold and double-counts. Naive attempt #2: a "body-line" gate Next idea: figure out which exercise you're doing so I can pick the right signal. Standing (squat) vs. horizontal (push-up) should be easy — just check if shoulder, hip and heel form a straight line, right? Wrong, again for the 2D reason. In a real push-up shot from the front-corner, shoulder–hip–heel are not collinear on the image plane — perspective bends them. I gated push-up counting on "body is a straight line" and it would just... stop counting mid-set. Nothing is more

2026-07-09 原文 →
AI 资讯

You Don't Need an LLM to Route Agent Context: Regex Beats Classifiers by 45 Points

LLM agents burn a ridiculous number of tokens on redundancy: opening the same files again and again, trying a patch, failing, then wandering back through the repo like they’ve never seen it before. A July 2026 paper, ContextSniper: AntTrail's Token-Efficient Code Memory for Repository-Level Program Repair , puts real numbers behind that waste. In repository-level repair, agents keep dragging in irrelevant code and logs. ContextSniper tackles that with a context layer built around tiered memory and an intention-aware context gate that filters low-value regions before they ever reach the model. That gate alone cut tokens by 51.5% on one host agent and 38.9% on Claude Code, while submitted-resolution rates stayed basically in the same neighborhood. The gate is the interesting part, because it is not tied to that paper’s exact system. It is a more general idea, and it is starting to show up across agent architectures. At heart, the gate is just a classifier. Given a request, it has to decide what kind of retrieval will answer the question cheapest: symbol lookup, semantic search, graph impact, mutation prep, or something else. That leads to the practical question the paper does not really answer: Do you need another LLM call just to decide what context to retrieve? We tested that directly. Five ways agents get code into context Before you can gate anything, you need a retrieval strategy. Most current systems fall into one of five rough families: Grounded read-only retrieval: parse the code and return exact symbol source by name. Byte-precise, no synthesis. Graph code intelligence: model calls, imports, entities, and dependencies as a graph, then traverse it. Embedding / RAG search: use vector similarity over chunks. Whole-repo packers: compress or dump the repo into the context window. Mutate / execute runtimes: retrieve context, then modify or run code. None of these is magic. Graphs are great for relationships, but they can drift away from source. RAG is useful, but f

2026-07-09 原文 →
AI 资讯

How I Structure Large Next.js Projects — Folder Architecture Guide

Bad nextjs folder structure does not show up on day one. It shows up at month six when three developers search for the checkout form hook and find four copies. I reorganised a client dashboard after exactly that — this guide is the tree I use now on large App Router projects, why each folder exists, mistakes from my first Next.js apps, and the 10-second findability rule . Real folder tree — production-shaped layout my-app/ ├── app/ # routes only — thin pages │ ├── (marketing)/ # route group — shared layout, no URL segment │ │ ├── layout.tsx │ │ ├── page.tsx │ │ └── pricing/page.tsx │ ├── (dashboard)/ │ │ ├── layout.tsx │ │ └── orders/page.tsx │ ├── api/ # route handlers │ │ └── webhooks/stripe/route.ts │ ├── layout.tsx # root layout │ └── globals.css ├── components/ # shared UI — buttons, cards, shell │ ├── ui/ │ └── layout/ ├── features/ # business domains — colocated logic │ ├── auth/ │ │ ├── components/ │ │ ├── hooks/ │ │ └── actions.ts │ └── orders/ │ ├── components/ │ ├── api.ts │ └── types.ts ├── lib/ # server + shared utilities │ ├── db.ts │ └── env.ts ├── hooks/ # truly global client hooks ├── types/ # global TS types ├── data/ # static data, blog posts list └── public/ Routes live in app/ . Business logic lives in features/ . Generic design system pieces live in components/ui . That separation is the whole game. Why each folder exists Folder Purpose Do not put here app/ URLs, layouts, loading.tsx Fat business logic features/ Domain modules (orders, auth) Generic Button components/ui Reusable primitives Order-specific tables lib/ DB clients, env validation React components app/api Webhooks, REST edge cases Every form POST (prefer actions) Thin pages — route files under 40 lines // app/(dashboard)/orders/page.tsx — orchestration only import { OrderTable } from "@/features/orders/components/OrderTable"; import { getOrders } from "@/features/orders/api"; export default async function OrdersPage() { const orders = await getOrders(); return ( <section> <h1>Orders

2026-07-09 原文 →
AI 资讯

A Verdict Is Not Evidence. Test Is Where I Learned the Difference.

The call-order change came back pass-with-risk. I read the recommendation, saw it had a name and a reason, and felt the task close. Then I looked at the row under it. How was this verified: not run. Nobody had run the queue. I had a label. I did not have proof. This is Part 6 of The Contract Think produced a brief. Plan produced a gate. Build executed inside it. Review scored every requirement against a verdict instead of an impression. Review reads the diff and the plan and decides whether one satisfies the other. It does not run the queue. It cannot. Its whole job is judgment about what the code should do. Test is where someone finally checks what the code actually does. I had been treating those two as the same step. They are not. Test asks one question, and a verdict is not the answer For every active requirement, Test asks how it was verified. Command run, manual QA, or a comparison against known-good output. One of those three, or a written reason none of them ran. Not a recommendation. Not a risk level. Evidence. I built the matrix against the plan's requirements and filled in each row. Most had a command behind them. The call-order requirement had nothing. The cell read not run, and it sat directly below a pass-with-risk that already carried a name and a reason. That name had almost been enough for me. A named risk feels handled. It is not. It is a risk with a label on it, waiting for someone to actually look. So I ran the queue Three notifications, all with a real reason to fire within the same tick. The scheduler picked them up and ordered them by priority instead of arrival. Two landed in the sequence the requirement wanted. The third jumped ahead of a lower-priority notification that was still mid-processing. The change worked almost every time. Under one timing condition, it did not. That is the gap a verdict cannot see. Review had marked the requirement partial because the wording left the mechanism open. Running it found a real failure inside the mech

2026-07-09 原文 →
AI 资讯

The Placebo Bug: Why Smart Developers Leave Mistakes in Their Code on Purpose

A few days ago, I was talking to a junior developer who was literally sweating bullets. He had just pushed a feature for a staging website that barely gets 500 users a month. But looking at his senior developer’s reaction? You’d think the guy was managing the infrastructure for Amazon’s Prime Day Sale. “Scale check kiya? What if 10,000 users hit this exact API at 3 AM? Refactor this logic.” The code was perfectly fine for their current requirement. But the senior dev had to find a flaw to justify his hierarchy. This is where the tragedy of modern software engineering begins, and a brilliant, toxic survival hack takes over: The Placebo Bug. What is a Placebo Bug? (The Strategic Distraction) When experienced developers realize that their managers or seniors have a habit of “kami nikalna” (finding faults just for the sake of it), they stop giving them perfect code. Instead, they intentionally leave a very small, harmless, and obvious mistake in the front-end or the script. Maybe an unaligned button. Maybe a funny typo in an error message (like writing “Succesfully” instead of “Successfully”). Maybe a massive padding that makes the UI look slightly weird. When the senior reviews the code, their eyes immediately light up. “Arey! Look at this alignment. Everything else is fine, but fix this button first.” The junior says, “Sorry, my bad. Fixing it right away.” Two minutes later, a new commit is pushed. The senior feels proud that they added value, the junior’s core complex architecture passes without unnecessary refactoring, and everyone goes home happy. It’s not good engineering; it’s human management. This is actually a very old trick in the tech world, famously known as “The Corporate Duck” story. Years ago, a game designer noticed that his manager always forced changes on every project just to prove he was the boss. So, the designer tried a hack: he put a totally random, funny Duck on the main character’s head. The manager reviewed it and said, “Everything looks perfe

2026-07-09 原文 →