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Understanding Middleware in Deep Agents (With Runnable Examples)
If you've built even a simple AI agent, you've probably noticed that the "agent loop" itself is deceptively simple: the model gets a message, decides whether to call a tool, gets the result back, and repeats until it has an answer. But real-world agents need a lot more than that bare loop to actually work well. What happens when a conversation gets so long it blows past the model's context window? What if a tool call gets interrupted halfway through and leaves your message history in a broken state? What if you want the agent to keep a running todo list of what it's working on, or delegate parts of a task to a specialized sub-agent, or read and write files as part of its job? You could bolt all of this onto your agent manually. Or, if you're using Deep Agents, you get most of it for free through something called middleware . This post walks through what middleware actually is, why Deep Agents ships with a default stack of it, and how each piece behaves, with runnable code for each one so you can see it working instead of just reading about it. So What Is Middleware, Really? If you've done any web development, the term "middleware" probably already rings a bell. It's the same idea here. Middleware is code that sits around the core agent loop and gets a chance to run before or after certain things happen, like before a tool call executes, after the model responds, or right before messages are sent to the model. Instead of writing all of this logic directly inside your agent, you attach separate, independent pieces of middleware that each handle one specific concern. This matters for two reasons: You don't have to build common behaviors from scratch. Things like managing a todo list, summarizing long conversations, or handling file access are problems almost every non-trivial agent runs into. Deep Agents ships default middleware for these so you don't reinvent them every time. You can customize behavior without touching the agent's core logic. Need a custom summarizati
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logsnip: cut CI noise, keep the stack traces
Cut the noise. Keep the stack traces. CI logs are mostly package installs. The failure is a few dozen lines buried under thousands of Downloading… lines. Scrolling for the real stack trace is a tax paid on every red build. logsnip is a zero-dependency Python CLI that extracts those failure regions and collapses the rest. Install pip install git+https://github.com/SybilGambleyyu/logsnip.git # or the whole toolkit: curl -fsSL https://raw.githubusercontent.com/SybilGambleyyu/devkit/main/install.sh | bash One-liners # Last failure from a GitHub Actions run gh run view --log-failed | logsnip --last # Headlines only logsnip ci-full.log --summary # Safe to paste into an AI assistant gh run view --log-failed | logsnip --last | redactx What it matches Built-in patterns cover pytest E lines and AssertionError , npm ERR! , rustc error[E…] , TypeScript error TS… , GitHub Actions ##[error] , make failures, and common exit-code messages. Stack frames after a hit are pulled in automatically. Design No network, no config files, no dependencies — pipe-friendly --check exits 1 when error-like lines appear (CI gate) --json for machines; --summary for humans in a hurry Pairs with redactx before anything leaves your machine Source: github.com/SybilGambleyyu/logsnip · MIT
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AuraSpeak
Break the English ↔ Japanese language barrier with a QR scan Discussion | Link
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Samsung Unpacked 2026: all the news from the July foldable launch
Samsung is set to reveal a new slate of foldables at this summer’s Galaxy Unpacked, which kicks off at 9AM ET / 6AM PT from London. In addition to a Galaxy Z Fold 8 that adopts a wider form factor, Samsung is expected to reveal an upgraded Z Fold 8 Ultra with a larger battery, […]
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SOLID Design Principles: Stop Writing Code That Breaks When You Touch It
Guidelines, not rules. Here's the difference — and why it matters. What is SOLID? SOLID is a set of software design guidelines — not hard rules, but principles that guide how we organize our code. The goal is simple: as your codebase grows and your team scales, things should get easier to change, not harder. SOLID is what makes that possible. Five principles. One goal. Let's walk through each one with real code. S — Single Responsibility Principle A class, function, or method should have one and only one reason to change. The Violation class Bird : def __init__ ( self , name : str , bird_type : str ): self . name = name self . bird_type = bird_type def make_sound ( self ): # two jobs — deciding the type AND making the sound if self . bird_type == " parrot " : print ( " Squawk! " ) elif self . bird_type == " eagle " : print ( " Screech! " ) elif self . bird_type == " owl " : print ( " Hoot! " ) else : print ( " ... " ) make_sound() has two responsibilities — deciding which bird type it is AND making the sound. That's two reasons to change. Add a new bird? Touch make_sound() . Change how sounds work? Touch make_sound() again. Two different reasons, one method. SRP violated. The Fix from abc import ABC , abstractmethod class Bird ( ABC ): def __init__ ( self , name : str ): self . name = name @abstractmethod def make_sound ( self ): pass class Parrot ( Bird ): def make_sound ( self ): print ( " Squawk! " ) class Eagle ( Bird ): def make_sound ( self ): print ( " Screech! " ) class Owl ( Bird ): def make_sound ( self ): print ( " Hoot! " ) # Usage birds = [ Parrot ( " Polly " ), Eagle ( " Sam " ), Owl ( " Oliver " )] for bird in birds : bird . make_sound () Now each class has one responsibility. Parrot.make_sound() only changes if parrots change how they sound. Nothing else touches it. O — Open/Closed Principle A class should be open for extension but closed for modification. SRP and OCP go hand in hand. When you fixed SRP in the Bird example above — you also fixed OCP.
AI 资讯
Anthropic Details How It Contains Claude Across Web, Code, and Cowork
Anthropic detailed the containment architectures it uses for Claude across its products. It argues that agent safety depends on placing deterministic limits on an agent’s filesystem, network, and execution environment rather than on permission prompts or safeguards. Most notably, it examines failures at trust boundaries and along permitted egress paths that led Anthropic to revise those designs. By Eran Stiller
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The Language Barrier That Made Me Use AI Better
I came to dev.to to translate. I stayed to steal. I mean that as the compliment it is here. On this site, "I'm stealing that line" is something you say to an author's face and they thank you for it. Ideas are meant to be lifted, reused, carried home. It took me a while to understand that culture — because I didn't arrive as a thief. I arrived as a tourist who couldn't read the signs. Here's the setup. I'm Korean. My English is workable but slow, and writing a comment good enough to earn a real reply from a stranger — in a second language, in a technical field I never trained in — is more than I can do alone at a speed I'd tolerate. So when I started reading and commenting here, I opened an AI beside me and used it the obvious way: as a translator. Read the post, get the gist, draft a reply, fix my English, post it. That was the whole plan. It lasted about a week. The moment the tool changed jobs What broke the plan was that the posts were good . Not content-farm good — actually good. People writing honestly about the thing that broke at 3am, the assumption that quietly rotted, the fix they were embarrassed they'd missed. I'd come for a translation and I'd leave with an idea lodged in my head that had nothing to do with the words. At some point — I don't remember deciding it — I stopped asking my AI to just translate the post, and started asking it something else: "Is there anything in here we should actually be using?" That question changed what the tool was. A translator turns one language into another. What I'd started doing was turning someone else's hard-won lesson into a change in my own system — and the AI wasn't a dictionary for that job. It was the thing that read the post, understood my setup, found the overlap, and then — the part that still surprises me — built it and tested it. That's the theft this series is named for. Not the words. The lessons. From translator to research partner, in three steps Looking back, the tool climbed through three jobs, and I
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Stop Scattering if (role === 'admin') Everywhere: A 3-Level Permission Tree for Page & Section Access
Most apps start their access control with something like this: function canEditReportsSummary ( role ) { return [ ' EDITOR ' , ' ADMIN ' ]. includes ( role ); } It works, right up until you have a dozen pages, each with a few sections, each needing independent read/write rules per role. Now you've got dozens of these little arrays scattered across the codebase, and adding a new role means hunting down every single one and hoping you didn't miss any. 0 There's a much simpler model that scales cleanly: a three-level permission tree — page → section → { r, w } - plus one generic function that walks it. No new library, no framework lock-in, just a data structure and ~5 lines of code. The shape of the data Instead of scattering role checks in code, define one permission tree per role . Three levels deep: Page — the top-level feature/route ( dashboard , reports , settings ) Section — a sub-area within that page ( overview , summary , billing ) Action — r (read) or w (write) { "dashboard" : { "overview" : { "r" : true , "w" : false }, "analytics" : { "r" : true , "w" : false } }, "reports" : { "summary" : { "r" : true , "w" : false }, "export" : { "r" : false , "w" : false } }, "settings" : { "general" : { "r" : true , "w" : false }, "billing" : { "r" : false , "w" : false } } } This one blob fully describes what a single role can see and do. Give each role its own tree, e.g. for three common roles: Page Section Viewer Editor Admin dashboard overview r r, w r, w dashboard analytics r r r, w reports summary r r, w r, w reports export – r r, w settings general r r r, w settings billing – – r, w Notice how this reads almost like a spreadsheet a product owner could fill in — that's the point. It's declarative data, not scattered if statements, so non-engineers can review it and engineers don't have to guess what a role does. The generic access-check function Once permissions are just nested objects, checking access is one small, reusable, framework-agnostic function: function
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Accidentally quadratic: buffer copies made MCTS in DeepMind's mctx 3 slower
I'm training an AlphaZero-style agent (Gumbel MuZero via DeepMind's mctx ) to lay out working factory modules for Factorio: the network places machines, belts and inserters on a grid, and the reward comes from an exact throughput verifier. Everything runs in JAX on a single RTX 5070: 128 environments in one batch, an action space of A = 1729 (3 entity types × 144 cells × 4 rotations + "done"), and a small 474k-parameter conv net in bf16. While benchmarking training configurations I hit this: MCTS simulations per move training throughput XLA compile time 16 143 episodes/s 5 s 32 47 episodes/s 13 s 64 9 episodes/s 60 s Doubling the simulation budget should roughly double the cost — each simulation is one network call plus some tree bookkeeping. Instead, 16→32 costs ×3 and 32→64 costs ×5 . Something in the search was superlinear, and this post is the story of finding it in the compiled HLO and fixing it by rewriting one ~80-line function ( PR #116 ), with bitwise-identical search results. Ruling out the network First, components in isolation (batch 128): one network evaluation takes ~0.8 ms , and the rest of recurrent_fn (environment step + observation + legal-action mask) adds almost nothing on top — the whole function is also ~0.8 ms. So at 64 simulations the network accounts for roughly 50 ms per move. But a full policy step at 64 simulations costs 362 ms . Hundreds of milliseconds were going somewhere else. To localize them I benchmarked three variants of the same policy step: full — production setup; no-net — network replaced by constant logits, real environment; tree-only — no network and no environment: recurrent_fn returns the embedding unchanged. Nothing left but mctx's own tree machinery. sims full no-net tree-only 8 10.7 ms 3.7 ms 3.8 ms 16 20.9 ms 8.3 ms 8.3 ms 32 64.7 ms 34.0 ms 33.7 ms 64 362.1 ms 124.7 ms 125.0 ms The pure tree machinery is superlinear all by itself. Per simulation it costs 0.47 → 0.52 → 1.05 → 1.95 ms as the budget goes 8 → 16 → 32 → 64
AI 资讯
The Download: NASA’s new space telescope and OpenAI’s autonomous hacker
This is today’s edition of The Download, our weekday newsletter that provides a daily dose of what’s going on in the world of technology. Shape-shifting mirrors on NASA’s new space telescope could unveil Jupiters like our own When NASA’s Nancy Grace Roman Space Telescope launches, as early as the end of next month, it will…
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Presentation: From Copy-Paste to Composition: Building Agents Like Real Software
Jake Mannix discusses moving AI agents past chaotic "1970s BASIC" architectures. He shares how implementing an intermediate protocol layer allows engineering leaders to build versioned, encapsulated "virtual tools." This design enables interface mapping, dynamic schema projection, and runtime taint tracking to proactively eliminate data exfiltration risks without slowing velocity. By Jake Mannix
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Trend Seeker
Market research and idea validation from 140K+ signals Discussion | Link
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Nugget
Capture your rambles and keep what matters Discussion | Link
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Ukrainian drones deliver robots directly into battle by sea and air
Ukraine's battlefield surge of robots now features airdrops and beach assaults.
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First-Person Identity Theft Story
Harrowing story of an identity theft victim. Yes, the person made a mistake—they gave the scammer a two-factor authentication code that allowed the scammer to take over their email address. But the real story here is how, for many of us, the security of most of our accounts hangs on the security of our email accounts.
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The 2026 Honda Prelude is a marvel of hybrid technology
When it comes to enthusiast-geared Honda hardware, the Civic Si, Civic Type R, and Acura NSX often come to mind first for their revvy VTEC (Honda's form of variable valve timing) engines and playful chassis dynamics. The Prelude, on the other hand, less so. Instead, the Prelude is a technological study - still aimed at […]
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Meta made its own AI detection system. It should have just used Google’s
IIn March, Meta's Oversight Board called on the company to "meet its public commitments and employ its own tools" to help quell the spread of deceptive generative AI content across platforms. Meta responded in July by introducing Content Seal - an invisible watermarking technology that flags images generated by the company's new AI model. But […]
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6 Best Fitbit Models for Beginners, Athletes, and Kids (2026)
The fitness trackers I’d recommend to beginners, athletes, and kids.
开源项目
States Want ICE Agents to Show Their Faces. The Trump Administration Is Blocking Them
Federal lawyers say anti-mask laws would endanger immigration agents, citing an ICE face-recognition art project that doesn’t actually work.
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AWS Billing Bug Shows Customers Trillion-Dollar Estimates While Its Own Cost Alarms Fail to Act
A configuration change in AWS's bill computation system showed customers estimated bills in the billions and trillions of dollars for over 24 hours. AWS's own alarms detected the anomalies but failed to halt bill generation or page engineers; customer escalations alerted the company 4.5 hours later. Budget and cost anomaly alerts were disabled platform-wide during mitigation. By Steef-Jan Wiggers