今日已更新 344 条资讯 | 累计 20814 条内容
关于我们

标签:#tech

找到 720 篇相关文章

开发者

Qualcomm promises $300 Windows laptops with new Snapdragon C

They started at $1,000. Then $700. Then $600 budget machines. Now, Qualcomm says the price of its Arm-based Windows laptops will hit $300 this year. Even though RAMageddon has yet to subside and PC prices keep climbing, the company says it's built a new budget laptop platform called Snapdragon C - "C" as in "Compute" […]

2026-05-28 原文 →
开发者

They’ve finally made the Oura Ring smaller and lighter

Wherever I go, whatever I do, people point at my finger and ask, "Is that an Oura Ring?" Lots of people find they like the design, and they tell me why they're thinking about switching to a smart ring from a smartwatch. But the people who scrunch up their noses? They usually say something along […]

2026-05-28 原文 →
AI 资讯

Gemini for Google Home can now use your cameras to trigger automations

Google Home is rolling out a new Gemini-powered automation feature that can trigger smart home routines based on what your security cameras can see. This is one of several updates announced yesterday for Gemini for Home, including enhanced voice command support and general stability improvements, following its early access launch in October. "We are introducing […]

2026-05-28 原文 →
开发者

Bugs not dead: How to catch bugs in game code

Bugs, crashes, glitches... Game development is full of them, and even experienced teams run into issues. But while no game is perfect, that doesn't mean we should stop chasing better quality. In this live session, we'll look at why even seasoned game development teams make mistakes and how you can reduce the number of issues in your own projects. What's the talk about? The speaker, Gleb Aslamov, developer advocate and static analyzer developer at PVS-Studio, will walk you through common and less obvious reasons behind code errors, share real-world bug examples from actual game projects, discuss development practices that help prevent bugs before release, and demonstrate tools designed to catch those issues early. Gleb will show some amusing bug examples from projects like osu!, GZDoom, and SanAndreas Unity. The discussion will cover how code reviews, testing, and CI/CD, combined with profilers, dynamic analyzers, and static analyzers, can help detect issues long before players ever encounter them. Also, expect to see static analysis in action, including warnings that reveal performance-sensitive issues and other hidden problems in game code. When? Mark your calendar for June 2, 2026, at 1:00 PM UTC+1 . Join the live talk and learn how to make your game code more reliable—one bug at a time. P.S. And don't forget to check your inbox to confirm the registration!

2026-05-28 原文 →
产品设计

The Verge’s 2026 college graduation gift guide

Graduating from college is exciting, but it can also feel slightly terrifying. Along with celebrating a huge accomplishment, many grads jump right into looking for a job. Some might be getting their first apartment, too, which brings on a whole new set of responsibilities. That's why getting the right graduation gift is so important: They […]

2026-05-28 原文 →