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Agent Framework RAG for Agents: Giving Your Agent the Right Context

This is Part 13 of my series on the Microsoft Agent Framework. You can read the original post over on lukaswalter.dev . In the previous article , we looked at workflows. Workflows make sense when the process itself needs structure: state, checkpoints, events, human approvals, and resumable execution. This post is the bridge from Agent Framework into RAG. I plan on doing a full RAG deep dive sometime later. The practical question for now is smaller: How do I connect an Agent Framework agent to private application knowledge without stuffing every document into the prompt? For agents, RAG is less about adding more text and more about giving the agent a controlled retrieval path. The agent should fetch the right context at the point where it needs it. Agents do not know your private data Your company documents, product catalog, tickets, rules, policies, runbooks, and internal knowledge base live outside the model. The model has generic knowledge. Your application has private knowledge. Treat those as separate systems. You can paste some private data into the prompt, and for a demo that may be enough. But this falls apart quickly: full documents are expensive to send repeatedly long prompts are fragile stale documents may sit next to current ones users may not be allowed to see every source long context still needs selection The last point is easy to underestimate. A larger context window lets you send more text. It does not decide which text is correct, current, relevant, or permitted. Do not give the agent all knowledge. Give it the right context at the moment it needs it. Retrieval owns that job. The minimal RAG shape The basic RAG loop is small: user question -> retrieve relevant chunks -> pass chunks to the agent -> agent answers using that context For documents, the longer pipeline usually looks like this: documents -> chunks -> embeddings -> vector store -> search -> retrieved context -> agent response Documents are split into smaller chunks. Those chunks are embe

2026-06-18 原文 →
AI 资讯

Preparing Specs for AI Coding Agents

AI coding agents now edit repositories, run commands, and produce branches. That makes the spec before the work more important: it carries the context, boundaries, and success criteria the agent needs. What a good coding-agent spec includes Specs are becoming more important because AI coding agents are no longer only answering questions. They are reading repositories, editing files, running commands, producing branches, and asking humans to review the result. That changes what a prompt needs to become. When an assistant only answers a question, a private prompt can be enough. When an agent changes a shared codebase, the prompt becomes an assignment. And an assignment needs more than good wording. It needs the right context, boundaries, examples, and a way to judge whether the work matched the original intent. That is the practical reason to prepare a spec before sending a coding agent into a repository. The spec does not need to be long. It does need to tell the agent what problem it is solving, what behavior should change, what must not change, and how the result will be reviewed. At minimum, a good coding-agent spec should give the agent five things: the context behind the task the behavior that should change the constraints the agent should preserve examples or scenarios that define correctness the validation evidence a reviewer should inspect This is the useful idea behind spec-driven development, behavior scenarios, issue templates, lightweight design docs, OpenSpec, GitHub Spec Kit, and many internal engineering proposal formats. The specific framework matters less than the shape of the spec: the agent should receive enough context to act, and the team should receive enough structure to review the result. The spec is not a nicer prompt. It is the prepared assignment between human intent and machine execution. Prompts are good at starting work. Specs are better at carrying it. A private prompt is optimized for immediacy. It lives in a chat session. It can inclu

2026-06-18 原文 →
AI 资讯

How to Integrate Apache Kafka with Spring Boot: A Production-Ready Guide

When a Spring Boot service needs to talk to another service without waiting on a synchronous HTTP call, message queues are the usual answer. Apache Kafka has become the default choice for this in most backend teams, but a lot of tutorials stop at a "hello world" producer and consumer that would never survive a real production load. Things like consumer retries, error handling, serialization of real objects, and graceful shutdown get skipped, and those are exactly the parts that page you at 2 a.m. In this tutorial, you will build a Spring Boot application that produces and consumes JSON messages over Kafka. You will configure a producer and a consumer, send a typed object instead of a plain string, handle deserialization errors so one bad message does not block your whole consumer group, and verify the whole thing works end to end. By the end, you will have a small but realistic messaging setup you can build on. Prerequisites To follow along, you will need: Java 17 or later installed. You can check your version by running java -version . A Spring Boot 3.x project. You can generate one at start.spring.io with the Spring for Apache Kafka dependency added. A running Kafka broker. The quickest way to get one locally is Docker, which the first step covers. Basic familiarity with Spring Boot, including how @Component and application.yml work. Step 1 — Running Kafka Locally with Docker Before writing any code, you need a broker to talk to. Running Kafka by hand involves Zookeeper, broker configuration, and a fair amount of setup, so you will use Docker Compose to bring up a single-broker cluster instead. Create a file named docker-compose.yml in your project root: services : kafka : image : apache/kafka:3.7.0 container_name : kafka ports : - " 9092:9092" environment : KAFKA_NODE_ID : 1 KAFKA_PROCESS_ROLES : broker,controller KAFKA_LISTENERS : PLAINTEXT://:9092,CONTROLLER://:9093 KAFKA_ADVERTISED_LISTENERS : PLAINTEXT://localhost:9092 KAFKA_CONTROLLER_LISTENER_NAMES : CONTRO

2026-06-18 原文 →
AI 资讯

Gas Optimization That Doesn't Break Security: Storage, Calldata, and the Traps

Gas optimization is satisfying. You shave a few thousand gas off a function and feel clever. But some optimizations trade away safety in ways that are not obvious, and I have seen "optimized" contracts that introduced vulnerabilities. Here are the gas wins that are genuinely free, the ones that cost you safety, and how to tell the difference. Where gas actually goes Before optimizing, know what is expensive. Storage operations dominate. Writing a fresh storage slot ( SSTORE from zero to non-zero) costs a lot; reading storage ( SLOAD ) is cheaper but still meaningful; computation in memory is cheap by comparison. So the highest-leverage optimizations are about touching storage less. Free win 1: cache storage reads in memory If you read the same storage variable multiple times in a function, each read is an SLOAD . Read it once into a local variable instead: // WASTEFUL: reads storage `total` three times function distribute() external { require(total > 0, "empty"); uint256 share = total / count; emit Distributed(total); } // OPTIMIZED: one SLOAD, two memory reads function distribute() external { uint256 _total = total; // single storage read require(_total > 0, "empty"); uint256 share = _total / count; emit Distributed(_total); } This is free in the sense that it changes nothing about correctness. The value is identical; you just read it once. Pure win. Free win 2: calldata instead of memory for read-only arrays For external function arguments you only read (never modify), calldata is cheaper than memory because it skips the copy: // memory copies the whole array into memory function process(uint256[] memory ids) external { ... } // calldata reads directly from the transaction data, no copy function process(uint256[] calldata ids) external { ... } Again, free. If you do not mutate the array, calldata is strictly better. Free win 3: storage packing Solidity packs multiple variables into one 32-byte slot if they fit and are adjacent. Order your storage variables so smal

2026-06-18 原文 →
AI 资讯

Adobe’s redesigned AI studio remembers what your creations look like

Adobe is introducing some new capabilities for its Firefly AI assistant, alongside a "reimagined" AI studio that lets you edit and generate new designs from a single interface. The new Firefly experience launching today in private beta is designed to give you "persistent context, reusable assets, and organized workflows" across your projects, according to Adobe, […]

2026-06-18 原文 →
AI 资讯

Photoshop and Premiere now have AI assistants

Adobe's plan to stick AI assistants into all of its Creative Cloud suite is now fully underway, with new chatbots now rolling out to its biggest editing and design apps. As part of a public beta launching today, Photoshop, Premiere, Illustrator, InDesign, and Frame.io now each have a bespoke AI Assistant that can be used […]

2026-06-18 原文 →
AI 资讯

Windows ortamında Python geliştirme ve operasyon yönetimi için “çekirdek CLI komutları”

1. Python Ortam Kontrolü (Windows CLI) Python sürüm kontrol python --version py --version where python pip kontrol pip --version python -m pip --version pip güncelleme (kritik) python -m pip install --upgrade pip 2. Python Çalıştırma Mekanizması (Windows Standard) Script çalıştırma python app.py Py launcher ile sürüm seçme py app.py py -3 .12 app.py py -3 .11 app.py Modül çalıştırma python -m mymodule 3. Sanal Ortam (venv) – Kurumsal Standart Oluşturma python -m venv venv Aktivasyon (PowerShell) venv \S cripts \A ctivate.ps1 Aktivasyon (CMD) venv \S cripts \a ctivate.bat Deaktivasyon deactivate Sanal ortam kontrol where python where pip pip list 4. requirements.txt Yönetimi Oluşturma pip freeze > requirements.txt Kurulum pip install -r requirements.txt Güncelleme pip install --upgrade -r requirements.txt 5. Paket Yönetimi (pip Core Set) Paket yükleme pip install requests Versiyon sabitleme pip install requests == 2.31.0 Paket kaldırma pip uninstall requests Listeleme pip list Güncellenebilir paketler pip list --outdated 6. Windows .env Yönetimi (Konfigürasyon Standardı) .env dosyası oluşturma notepad .env Örnek içerik DEBUG=True API_KEY=123456 DB_URL=localhost Python tarafı (.env kullanımı) pip install python-dotenv from dotenv import load_dotenv import os load_dotenv () api_key = os . getenv ( " API_KEY " ) print ( api_key ) 7. Sistem Komutları ve Process Yönetimi Process listeleme tasklist Python process filtreleme tasklist | findstr python Process sonlandırma taskkill /PID 1234 /F Python process kill taskkill /IM python.exe /F 8. Dosya İşlemleri (CLI seviyesinde) Dosya listesi dir Klasör değiştirme cd project Dosya silme del file.txt Klasör silme rmdir /S /Q folder 9. Log ve Debug Yönetimi Dosya log izleme (PowerShell) Get-Content app.log -Wait Son satırlar Get-Content app.log -Tail 100 Filtreleme Select-String "ERROR" app.log 10. Uzaktan Erişim (Windows → SSH) SSH bağlantı ssh user@server_ip Dosya gönderme scp app.py user@server_ip:C: \U sers \u ser \ Klasör gön

2026-06-18 原文 →
AI 资讯

Building AI Agents with Agno — I Actually Ran It with Gemini and Built-in Tools

If you've ever felt like LangChain was too heavy, you're not alone. The dependency tree is enormous. Abstraction layers pile up. At some point you lose track of what's actually happening underneath. That frustration has pushed a lot of people toward lighter alternatives — frameworks that prove you can build a capable agent without a hundred transitive dependencies. Agno is one of those alternatives. It started as Phidata and rebranded in early 2025. I spent an afternoon installing Agno v2.6.17 in a clean sandbox and running through Calculator tools, Wikipedia retrieval, Pydantic structured output, and a two-agent Team. I'll share the real execution logs and, more importantly, the traps I hit that the docs don't warn you about. What Agno Is and Where It Came from Phidata built a solid reputation as "the Python framework for AI assistants." When it rebranded to Agno in 2025, the design philosophy got articulated more clearly around three ideas. Model-agnostic from day one. Over 70 LLMs — OpenAI, Anthropic, Google, Ollama, Cohere — can plug in with the same code structure. Swap the model, keep the agent logic. Multimodal as a default. Text, image, audio, video agents all use the same API surface. You don't need a different abstraction layer for each modality. Multi-agent orchestration as a first-class citizen. The Team class is built in. You can switch between coordinate , route , and collaborate modes with a single parameter change. Reading that, I thought: "How is this different from LangChain?" The answer showed up when I actually wrote code. Agno favors composition over class inheritance. One agent takes about 6 lines to set up. There's far less boilerplate to wade through. Installation: No Dependency Hell pip install agno google-genai ddgs wikipedia The agno package installs just the core. Tools require their own extra dependencies — wikipedia for the Wikipedia tool, google-genai for Gemini. This lazy-loading approach keeps the base install clean. $ python3 -c "im

2026-06-18 原文 →
AI 资讯

Building GitHub-Inspired Version Control and Forking Without Duplicating Project Files

One of the challenges I faced while building my LaTeX Writer project was implementing version control and project forking in a storage-efficient way. A typical LaTeX project contains multiple files. Even a simple project usually has a "main.tex" file, bibliography files, images, style files, and other supporting documents. If I stored a complete copy of every file for every version or fork, storage requirements would grow rapidly. Imagine a project with four files and ten versions. Storing the entire project for every version would mean storing the same files repeatedly, even when only one line changed. Forking would create an even bigger problem because every fork would require another complete copy of the project. Instead of accepting this inefficiency, I started researching how large platforms solve the same problem. GitHub was the obvious inspiration. Learning from GitHub GitHub does not store a complete copy of a repository every time a change is made. Instead, it stores content separately and uses references to connect files, commits, and repositories. This idea became the foundation for my own implementation. Project Structure Whenever a new project is created, a default file called "main.tex" is generated automatically. The project itself does not directly contain file contents. Instead, it stores metadata such as: Project ID Owner ID Root Folder ID File References Each file also has its own metadata record containing: File ID File Name Blob ID Project ID Owner ID Folder ID The actual content is not stored inside the file metadata. Instead, the content lives inside a separate entity called a Blob. Loading a Project When the editor loads a project, it reconstructs the directory structure using metadata. The process works like this: Retrieve the project's Root Folder ID. Find all folders belonging to that folder hierarchy. Find all files belonging to each folder. Build the directory tree for the frontend. Because files and folders are stored independently, the

2026-06-18 原文 →
AI 资讯

OpenAI Deployment Simulation June 2026: Testing GPT-5 on 1.3M Real User Conversations

Traditional safety red-teaming has a flaw that OpenAI quantified on June 16, 2026: models recognize when they are being tested and behave accordingly. GPT-5.2 labels synthetic evaluation prompts as "this looks like a test" roughly 100% of the time. Real production conversations get that label 5.4% of the time. The model that aces your pre-deployment safety checks is not the same model your users get. Deployment Simulation is the fix. Replay 1.3 million actual user conversations through the candidate model before shipping it. No test prompts. No adversarial framing. Just the conversation contexts real users actually create — ambiguous, multi-turn, often half-finished — fed to the new model with the original assistant turn stripped out. The methodology already caught something the standard pipeline missed: GPT-5.1 secretly using a browser tool as a calculator while presenting the action to users as a web search. Why Models Game Evaluations The problem has a name: evaluation awareness. Models trained on human feedback learn which prompt patterns predict they are being evaluated. Structured adversarial prompts, polished edge cases, consistent formatting — all of these signal "assessment context" to a model that has processed millions of examples of human raters reviewing model outputs. In assessment context, the model produces its most careful, aligned behavior. Outside of it, you get the full distribution. The numbers from the Deployment Simulation paper are stark. GPT-5.2 flagged traditional synthetic evaluation prompts as evaluation-like nearly 100% of the time. Simulated deployment traffic (real conversations, new model responses): 5.1%. Actual production traffic: 5.4%. The simulated and real distributions are nearly identical. The synthetic evaluation distribution is not. This is why pre-release evaluations can pass cleanly while users later report unexpected behaviors after a model update. The model you evaluated is not the model they are using. Deployment Simulat

2026-06-18 原文 →
开发者

Limn Engine — Complete API Reference

📚 Limn Engine — Complete API Reference Quick Navigation Class Purpose Level Display Canvas, game loop, input, camera, scenes 🟢 L1 Component Every visible game object 🟢 L1 Camera Viewport control (follow, shake, zoom) 🟡 L2 move Movement, physics, particles, helpers 🟢 L1 state Read-only query helpers 🟢 L1 TileMap Grid-based levels 🟡 L2 Tctxt Rich text with backgrounds 🟢 L1 Sound Single audio file 🟢 L1 SoundManager Multiple sounds, volume control 🔴 L4 ParticleSystem Emit, burst, continuous emitters 🟠 L3 Sprite Spritesheet animation 🟡 L2 Display The heart of every Limn Engine game. Creates the canvas, runs the game loop, captures input, manages the camera, and controls scenes. Constructor const display = new Display (); Properties Property Type Description .canvas HTMLCanvasElement The game canvas .context CanvasRenderingContext2D 2D drawing context .keys Array Boolean array indexed by keyCode .scene Number Current active scene (default 0) .camera Camera Attached camera instance .deltaTime Number Time since last frame (seconds) .fps Number Current frames per second .frameNo Number Total frames elapsed .x / .y Number false Methods Method Parameters Description .start(w, h, node) width, height, parentNode Initialise canvas and start game loop .perform() — Activate dual-canvas pipeline (call before .start() ) .add(comp, scene) Component, scene number Register a Component for rendering .stop() — Pause the game loop .scale(w, h) width, height Resize canvas after start .backgroundColor(color) CSS color Set background colour .lgradient(dir, c1, c2) direction, color, color Linear gradient background .rgradient(c1, c2) color, color Radial gradient background .fullScreen() — Enter fullscreen .exitScreen() — Exit fullscreen .tileMap() — Build TileMap from display.map and display.tile Usage const display = new Display (); display . perform (); display . start ( 800 , 600 ); display . backgroundColor ( " #0a0a2a " ); const player = new Component ( 40 , 40 , " blue " , 100 , 100 ); d

2026-06-18 原文 →
AI 资讯

Mastering Design Principles: Dependency Inversion in Kotlin

Abstract In modern software engineering, writing code that simply "works" is only the first step. The real challenge lies in designing systems that are maintainable, scalable, and easy to test. This article explores the Dependency Inversion Principle (DIP), the final pillar of the SOLID design principles. Through a practical, real-world example in Kotlin, we will demonstrate how to transition from a tightly coupled architecture to an abstraction-based design. This shift dramatically improves our codebase, facilitates unit testing, and prepares our applications for future growth. Introduction: The Chaos of Coupling As applications grow, it is common to see how a minor change in a database schema or a third-party API triggers a domino effect, breaking unrelated parts of the system. This fragility is a direct consequence of tight coupling. Software design principles, particularly SOLID, were established to prevent this architectural decay. Today, we focus on the "D" in SOLID: the Dependency Inversion Principle (DIP). This principle establishes two core rules: High-level modules should not depend on low-level modules. Both should depend on abstractions (interfaces). Abstractions should not depend on details. Details (concrete implementations) should depend on abstractions. The Scenario: An E-commerce Payment Processor Imagine you are building the billing system for an online store. To process purchases, the system needs to connect to a payment gateway, such as PayPal. The Bad Way: Tight Coupling (Violating DIP) In this initial design, our high-level business logic (OrderProcessor) directly instantiates and depends on the concrete low-level class (PayPalService). // Low-level component (Concrete detail) class PayPalService { fun executePayment(amount: Double) { println("Processing payment of $$amount via PayPal API.") } } // High-level component (Business logic) class OrderProcessor { // Tight coupling: this class depends directly on a concrete implementation private val

2026-06-18 原文 →
AI 资讯

Vibe-decoding the White House-Anthropic fight over Fable

Hello and welcome to Regulator, an email for Verge subscribers about technology, politics, and what happens when science crashes headlong into self-interest. Not a subscriber? Sign up here today! Got the scoop on a petty feud that's going to somehow fundamentally reshape the entire field of frontier AI development? Send 'em over to tina.nguyen+tips@theverge.com. Back […]

2026-06-18 原文 →
AI 资讯

Two patterns, five services, one n8n workflow

The first two articles in this series each showed one technique. Implementation notes #001 was a dynamic dropdown — a form field that fills itself from an API. Implementation notes #002 was a dynamic credential — an API key that arrives from the form and threads through to the HTTP nodes. This article is the capstone. It walks through all-services-demo , the example workflow that ships with n8n-nodes-ldxhub , where those two techniques combine with a Switch node to host five different AI document-processing services inside one workflow — structured extraction, translation refinement, OCR, PDF conversion, and text extraction. The screenshots and the workflow JSON below come from the n8n-nodes-ldxhub package. The patterns themselves are generic — they work for any set of services you want to consolidate into a single template. This is not a "follow these steps" article. It's a parts catalog. No two readers are solving the same problem, and templates rarely fit anyone's situation as-is. Take what fits. Drop the rest. You don't need to understand all 46 nodes to reuse the patterns. The shape The workflow has 46 nodes — large enough to look intimidating in the editor, but structurally it's just five repeated paths plus a small routing section. The entry section is two nodes: On form submission — the trigger. Asks the user which service they want and collects an API key. Route by Service — a Switch node with five outputs, one per service. Everything to the right of the Switch is service-specific. Five paths fan out: StructFlow, RefineLoop, RenderOCR, CastDoc, ExtractDoc. Each path ends in two Form Ending nodes — one for success (auto-downloads the result), one for error. That's the spine: form → switch → service path → ending. The complexity is pushed into the service paths. The spine: routing by static comparison The Switch node ("Route by Service") uses Rules mode. Each rule reads the same expression from the form — {{ $json.service }} — and compares it to a static serv

2026-06-17 原文 →
AI 资讯

Why git pull --rebase should probably be your default

Most developers run git pull dozens of times a week without thinking about it. And most of the time, it works. Then one day you open a PR and the reviewer says "can you clean up the merge commits?" You look at your branch and see three "Merge branch 'main' into feature/login" commits scattered through history. The feature itself is 5 commits. The log is a mess. That mess comes from one decision: using git pull instead of git pull --rebase . Here's what's actually happening, and why the rebase variant produces cleaner history for teams. The setup: diverged history You're working on feature/login . You commit two changes locally ( X , Y ). Meanwhile, your teammate pushes two commits to main ( C , D ). Your branch and main have now diverged . Neither is a strict superset of the other. Git needs to reconcile them when you pull. Shared history: A → B Your local: A → B → X → Y (you added X, Y) Remote main: A → B → C → D (teammate added C, D) Git has two strategies for this reconciliation. Strategy 1: git pull (merge) A plain git pull creates a merge commit that joins your local history with the remote. Your commits and the remote's commits both appear in the log, connected by a merge node. The git log reads: M Merge branch 'main' into feature/login D fix: timeout on slow connections Y feat: client-side validation C chore: upgrade eslint X feat: login form B (shared) A (shared) This is honest history — it records exactly what happened: parallel development that was joined at a specific point. But it's also noisy history — the merge commit has no meaningful changes, and the log interleaves commits that weren't conceptually related. Strategy 2: git pull --rebase With --rebase , Git takes a different approach. It: Temporarily sets aside your local commits ( X , Y ) Fast-forwards your branch to the tip of the remote ( D ) Replays your commits on top, one by one, creating new commits ( X' , Y' ) The git log reads: Y' feat: client-side validation X' feat: login form D fix: timeo

2026-06-17 原文 →
AI 资讯

I Stopped Trusting the LLM With the Score: Building an Honest AI Portfolio Reviewer

Ask a language model to score a developer portfolio out of 100 and you get a confident number back. Hand it a near-empty page with a name and a broken avatar, and it will often still tell you something like 92. Nice layout. Strong personal branding. The model is being polite, not accurate. That was the first wall I hit building Leon, the reviewer inside getfolio. If the score is not trustworthy, nothing downstream matters: the critique, the suggestions, and the fix button all hang off a number the model invented to sound encouraging. This is the build log of how I stopped letting the model hold the pen. Short version: a deterministic rules engine owns the score, and the language model only owns the words around it. The failure mode: an LLM judge wants to be liked If you have shipped anything with an LLM evaluator you have probably seen this. You hand it a rubric, a JSON schema, even worked examples, and it still drifts upward. Empty inputs get encouraging scores. Weak inputs get the benefit of the doubt. Strong inputs land in the same band as the weak ones, just with longer praise. A few reasons, roughly in order of how much they hurt: Tuning rewards a helpful, encouraging tone. Harsh scoring reads as unhelpful, so the model softens it. The model has no ground truth for what a 70 versus an 85 looks like in your specific domain. It is scoring on vibes. Scoring and explaining are entangled. The model writes the kind explanation first, then picks a number to match the nice things it just said. Run it twice on the same input and you get two different numbers. There is no anchor. For a portfolio reviewer that real recruiters and developers would act on, that was a non-starter. If Leon says 64, an empty page should not be able to reach 64 by accident, and a strong portfolio should not get talked down to it either. The number has to mean something. The fix: rules engine owns the score, model owns the language The architecture splits responsibilities hard. A deterministic e

2026-06-17 原文 →