今日已更新 315 条资讯 | 累计 34599 条内容
关于我们

今日精选

HOT

最新资讯

共 34599 篇
第 1458/1730 页
AI 资讯 Dev.to

Your Scraper Collected 50 Rows. There Were 4,000.

A scraper can pass every check you wrote and still be wrong about the one thing you actually care about: how much it collected. No exception. No 500. No broken row. Exit code 0, logs green, every field valid. And the set on disk is a quarter of what the site actually has. I have run scrapers in production enough times to stop trusting a green run on its own, and this is the failure that taught me to count. TL;DR A paginated source can serve fewer rows than it claims and never throw — page caps, hidden offset limits, infinite scroll that "ends" early. Your status check (200), schema check (valid row), and byte check (you got data) all pass. None of them counts records. The tell: declared total vs unique ids collected. Or, when there's no declared total, the page that quietly repeats an earlier page. Below is a 40-line probe you can run right now. On a source that caps at 1,500 of a declared 4,000, it returned VERDICT: INCOMPLETE (missing 2500 rows) . This is a completeness check, not a correctness check. Different layer, different bug. What actually goes wrong You write the loop everyone writes. Walk ?page=1 , ?page=2 , keep going until a page comes back empty. Stop. Save. Done. The source has other plans. It says it has 4,000 records — the count is right there in the envelope, or in a "Showing 4,000 results" line in the HTML. But it only ever hands out real data for the first 30 pages. Page 31 doesn't error. It doesn't return empty either. It returns page 1 again. Still HTTP 200. Still 50 valid rows. Your loop has no reason to stop, so it grinds on until its own page budget runs out, collects a pile of rows, and exits clean. You now have 5,000 rows in hand and feel great about it. Looks like plenty. The catch: only 1,500 are unique. The page cap fed you the same first page over and over, and those duplicates hid the shortfall behind a big-looking row count. That is the exact shape of "50 rows passed every check while 4,000 existed" — the scraper saw a lot of rows an

Alex Spinov 2026-06-07 02:12 13 原文
AI 资讯 HackerNews

Show HN: Resonate – Low-latency, high-resolution spectral analysis

Last April I shared about my Resonate project here ( https://news.ycombinator.com/item?id=43694157 ) A lot has happened since: the work I presented in much more detail at last June's International Computer Music Conference (ICMC) got best paper award. I also gave a talk at the Audio Developer Conference in Bristol last November, the video is on YouTube). This year's work, which I recently presented at this year's ICMC, starts with known techniques from the phase vocoder literature to build self-

arjf 2026-06-07 02:09 5 原文
AI 资讯 Reddit r/MachineLearning

Does it make sense to use alternative quantizations of QAT models? [D]

From TF's website: Quantization aware training emulates inference-time quantization, creating a model that downstream tools will use to produce actually quantized models. So is it designed to work with a very specific quantization method (for Gemma-4, presumably, Google's own)? Or would it make sense to use alternative quantization methods? According to the benchmarks unsloth released, its (alternative) quantizations of Gemma-4-QAT are closer to the QAT fine-tunes, but is it a good thing, or does it defeat the purpose of QAT? submitted by /u/we_are_mammals [link] [留言]

/u/we_are_mammals 2026-06-07 02:02 6 原文
AI 资讯 The Verge AI

The first Story-Rich showcase was packed with narrative-driven games

Fellow Traveller, the publisher behind games like Titanium Court and 1000xResist, just wrapped up its Story-Rich Showcase, which featured a bunch of narrative-driven indie games. With more than 20 games on display, there was a lot to follow, but we've pulled together some of the most notable announcements below. You can also catch the full […]

Jay Peters 2026-06-07 02:00 8 原文
AI 资讯 The Verge AI

GOG apologizes for emailing people Nazi symbols

GOG sent a newsletter about the game The End of the Sun on June 5th that included symbols associated with the Nazi SS. The Steam competitor issued a statement attributing the inclusion to a "series of mistakes," including miscommunication with the German QA team, inconsistent font rendering, and being understaffed during a bank holiday, among […]

Terrence O’Brien 2026-06-07 01:59 7 原文
开源项目 Reddit r/webdev

I built a GitHub profile badge that lets you see your visitors on a world map

Built a GitHub profile badge that shows where your visitors are coming from I wanted something more interesting than a simple profile view counter, so I built GitViewsMap. Add the snippet to your GitHub profile README (given in repo below) The badge tracks profile visits, and clicking it opens an interactive map showing the approximate locations of visitors. The project is open source and already deployed, so you can use it right away by replacing YOUR_GITHUB_USERNAME with your GitHub username. A few questions: Would you put something like this on your profile? What stats would you want besides a visitor map? Any features you'd like to see added? Repository: Utkarsh-rwt/gitViewsMap https://preview.redd.it/yanbotpzap5h1.png?width=663&format=png&auto=webp&s=2eba0193e266ffb74f5cabaf193d54ac5933bc71 https://preview.redd.it/bk15wl70bp5h1.png?width=1908&format=png&auto=webp&s=a9848597b593935c0a8e40d8bbd4f5479d6e8f16 submitted by /u/UtkarshRawat7 [link] [留言]

/u/UtkarshRawat7 2026-06-07 01:55 10 原文
AI 资讯 Reddit r/webdev

Headless Playwright Made My Game Look Broken Because requestAnimationFrame Was Throttled

I was writing Playwright E2E tests for a small Three.js platformer and hit a confusing issue. Game context: https://games.xgallery.online/forest-quest/ The game worked in the browser. But in headless Chromium, enemies barely moved, jumps looked inconsistent, and the boss test would sometimes fail for no obvious reason. The problem was requestAnimationFrame throttling. In a headless run, the page does not always get normal frame pacing. My game loop depended on rAF, so waiting 1 second in the test did not mean the game simulation advanced like 1 second of real play. The fix was to expose a manual frame step in the game. The test can call a small internal function that advances one frame with a controlled timestamp. Then the test helper advances the game in small steps. Instead of waiting one big second, it calls that frame step about every 50ms. That made the tests deterministic enough to check real gameplay behavior. Example observations from the full run: L2 mushroom patrol delta: 1.071 L6 boss HP sequence: [7, 6, 5, 4, 3, 2, 1, 0] Boss phase switched: true The funny part is that the boss model did not need to be loaded for this to work. The boss could be a Meshy model or a gray fallback box. For E2E, the important thing was the state machine, collision, HP, and portal reveal. I would be careful with this kind of hook in a serious public game. For this tiny project, it is a testing helper, not a scoring or account system. I used to think of browser game testing as screenshot-heavy. This project reminded me that sometimes the best test hook is just a safe way to drive the loop yourself. submitted by /u/Top-Cardiologist1011 [link] [留言]

/u/Top-Cardiologist1011 2026-06-07 01:29 5 原文
AI 资讯 Reddit r/artificial

the more i use multiple models, the more i think "AI consensus" is a trap — the disagreement is the only part worth paying attention to

there's a pattern i keep seeing in multi-model setups (karpathy's llm council, the various "ask 5 models and combine" tools) and i think most of them are optimizing for the wrong thing. they treat agreement as the goal. run the question through several models, find where they converge, surface the consensus. but in my experience the consensus is the least useful output. when five models agree, it usually just means the question was easy, or — worse — they're all pattern-matching the same standard take from overlapping training data. agreement can be a sign of shared blind spots, not correctness. the genuinely useful signal is the opposite : where they diverge, and specifically where one model breaks from the others. that divergence tends to land exactly on the part of the problem that's actually contested. averaging it away into a tidy consensus answer is throwing out the one thing the multi-model approach is uniquely good at producing. which makes me think the design goal for these systems is backwards. you don't want a machine that manufactures agreement. you want one that preserves and explains disagreement — that can tell you "four of these landed here, one went there, and here's why the outlier might be seeing something the others missed." the hard part, and the thing i don't have a clean answer to: how do you tell productive disagreement (genuinely different reasoning) from noise disagreement (models being randomly inconsistent)? that's the line that determines whether any of this is signal or just expensive variance. curious what people working on multi-agent or ensemble setups think. is consensus the wrong target? and how would you separate real divergence from noise? submitted by /u/wartableapp [link] [留言]

/u/wartableapp 2026-06-07 01:13 6 原文
AI 资讯 Reddit r/webdev

I built a free, no-account game release calendar — week by week, with critic scores

I wanted a simple place to see what games come out this week without digging through ten ad-heavy sites. I couldn't find one I liked, so I built it. gamecalendar.es What it does: - Releases week by week — you can scroll forward/back through weeks - "Recent" and "Most anticipated" views - Metacritic + OpenCritic scores on each game - Gaming events & showcases with countdowns and stream links - English + Spanish, light/dark mode - Works on mobile Honest context: - It's a personal project, built by one person in my spare time. - Game data comes from IGDB. I'm not affiliated with any company or store. - It's completely free. No ads, no accounts, no invasive tracking (just privacy-friendly analytics, no cookies). - Stack is plain HTML/CSS/vanilla JS, a Postgres database (Neon), hosted on Vercel. No frameworks — I wanted it fast and simple. It's brand new, so there are rough edges and the database is still being filled out. Any feedback — features, bugs, things that feel off — is genuinely welcome. submitted by /u/zwrkly [link] [留言]

/u/zwrkly 2026-06-07 01:10 5 原文
AI 资讯 Reddit r/artificial

i have no idea what i'm doing anymore.

i am a reasonably intelligent person. i have been coding for years. i can hold my own in a technical conversation. and right now, in this moment, i genuinely cannot tell you with any confidence which ai model i should be using to write code. not even close. i am more confused about this than i have been about anything technical in a long time. here's where i am. i have cursor open. cursor lets me pick the model. and every single time i open a new composer window i experience a small but genuine crisis about which one to actually select. claude opus 4.8. claude sonnet 4.6. gpt-5.5. gpt-5.4. grok 4.3. gemini 3.1 pro. qwen3-coder. deepseek v4-pro. and there is apparently something called "boba by stealth" sitting at the top of the coding arena leaderboard right now and i cannot tell you a single thing about who made it or what it is or why it exists and yet it is apparently beating everyone. i have read approximately forty reddit threads about this. they all contradict each other. someone with eight hundred upvotes says opus 4.8 is the only correct answer for anything serious. the top reply says that person is wrong and gpt-5.5 has better agentic performance on multi-file refactors. third comment says both of them are cooked on long runs and gemini 3.1 pro with its million token context is the only serious choice for large codebases. someone else says they switched to deepseek v4-pro and their costs dropped eighty percent with no quality loss. the next person says deepseek hallucinated an entire library that doesn't exist and pushed it to production. i have no framework for evaluating any of this. because here's the thing. the benchmarks don't help. i have looked at so many benchmarks. swe-bench verified. swe-bench pro. terminal-bench 2.0. terminal-bench 2.1. live code bench. the coding arena elo. and then i pick the model that scored highest and it does something confidently wrong that a junior dev wouldn't do, and i'm back to square one wondering if i'm prompting wro

/u/Complete-Sea6655 2026-06-07 01:01 6 原文
AI 资讯 The Verge AI

The cutest games from the Wholesome Direct 2026 showcase

Every year at Summer Game Fest, nestled in between the splashy blockbuster showcases, the Wholesome Direct provides a nice change of pace. It's similarly packed with games - this year's edition had more than 50 - but the vibe is more chill and, well, wholesome. As in years past, I've pulled out some of the […]

Andrew Webster 2026-06-07 01:00 11 原文