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HOTCompression is prediction
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England set to be one of the first countries to eliminate hepatitis C
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共 30698 篇Nothing's budget brand CMF won't be releasing a new phone this year
CMF by Nothing won't be able to release a follow-up to the Phone Pro 2 this year.
Show HN: TownSquare, a tiny presence layer for websites
https://cauenapier.com/blog/townsquare_release/ https://cauenapier.com/blog/townsquare/
The UK will scan asylum-seekers’ faces for age checks—despite knowing the tech is flawed
Tests of age-verification technology show the risks of life-altering errors.
Apple Launches Core AI for Apple-Silicon Optimized On-Device Generative AI
At WWDC 26, Apple announced the Core AI framework, the official successor to Core ML. It is designed to allow developers to run large language models and generative AI entirely on-device, supporting both custom-converted PyTorch models and pre-optimized open-source models. By Sergio De Simone
Home Batteries: How They're Installed and How Much They Cost
After adding one to my home, here's why you might want a home battery, how they work, and what to look for, plus some installation tips.
Steam Next Fest demos, a Virtual Boy-inspired shooter and other new indie games worth checking out
Steam Next Fest demos, a Virtual Boy-inspired shooter and other new indie games worth checking out.
I Found 29 Early Prime Day Deals That Are Worth Shopping Now (2026)
We’ve trawled the depths of Amazon to find the best deals on gear we’ve tested.
The story of Pybinding - a python wrapper around C++...
The story starts with a common problem: Python is a fantastic language for rapid prototyping, data analysis, and orchestrating complex tasks. However, when it comes to raw computational speed, especially for number-crunching or highly parallelized operations, it can fall short. C++ and other compiled languages, on the other hand, excel in these areas. The question was: how do you get the best of both worlds? How do you write the performance-critical parts of your application in C++ while still enjoying the development speed and ecosystem of Python? The answer was to create a "binding" – a bridge that allows Python to call C++ code as if it were native Python. Early efforts in this space, such as Boost.Python , were powerful but often came with a steep learning curve and significant compilation overhead. They were a bit like using a sledgehammer to crack a nut – effective, but perhaps a bit unwieldy for many use cases. Have a look at how neat the python code looks; however, the actual job is done by the background C++. import libfoodfactory biscuit = libfoodfactory.make_food("bi") print(biscuit.get_name()) chocolate = libfoodfactory.make_food("ch") print(chocolate.get_name()) Do you like the story? Click on the link and learn about pyBinding - a glue to stitch C++ and Python... submitted by /u/sommukhopadhyay [link] [留言]
16 Best Greens Powders (2026): Taste-Tested for Months
I did the research and taste-testing to find the best greens powders worth your money. Bloom Nutrition’s Superfood Greens Powder is my tried-and-true pick.
Siri AI Hands On: A Smart, Helpful Assistant
The new Siri AI is conversational, omnipresent, and actually helpful.
shadcn/ui vs Material UI Developer Guide 2026
\shadcn/ui and Material UI optimise for opposite priorities. Choose shadcn/ui to own your component code, ship a near-zero runtime, and control every pixel; choose Material UI (MUI) for breadth — 90+ components and a paid data grid — behind Google's Material Design. shadcn/ui has ~116,000 GitHub stars and ships copy-paste components; MUI has ~98,000 stars and ~7.3M weekly npm downloads. Both are MIT-licensed and free for commercial use. This guide covers the parts you only learn by shipping both: how each behaves in the Next.js App Router, the runtime cost, real theming and dark-mode code, forms, data tables, and migration mechanics. What's the real difference between shadcn/ui and Material UI? The difference is ownership, and it decides everything downstream. MUI is an npm dependency ( @mui/material ) you install and import from node_modules — you never touch the source. shadcn/ui is a copy-paste registry: you run a CLI, the component lands in your repo, and it is now your code. shadcn/ui is unstyled, built on Radix UI primitives and Tailwind CSS. MUI ships Material Design and an Emotion (CSS-in-JS) runtime. With MUI you install and import: bash npm install @mui/material @emotion/react @emotion/styled cta.tsx import Button from " @mui/material/Button " ; export function Cta () { return < Button variant = "contained" > Get started </ Button >; } With shadcn/ui the CLI copies the source into your project and you import from your own path — there is no library to upgrade or override: bash npx shadcn@latest add button cta.tsx import { Button } from " @/components/ui/button " ; export function Cta () { return < Button > Get started </ Button >; } That ownership changes how you customise. shadcn's button.tsx lives in your repo and uses class-variance-authority (cva) for variants — you add one directly: components/ui/button.tsx // components/ui/button.tsx — this file is yours const buttonVariants = cva ( " inline-flex items-center justify-center rounded-md ... " , { varia