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AI 资讯

Anatomy of an API scrape: reading 251 requests like a crime scene

Last week someone tried to copy my visa API's database. They didn't succeed — they got 0.6% of it before I cut the key — but the 251 requests they left behind are a near-perfect teaching case for what targeted API extraction actually looks like from the defender's side. Here's the forensic walkthrough. The target One endpoint: GET /api/v1/visa?from={passport}&to={destination} It returns the visa rule for a passport→destination pair — visa type, allowed stay, conditions. The full matrix is ~39,585 pairs . That matrix is the product. The evidence The attacker's requests weren't spread across the map. They were a sweep, one passport at a time: Passport Destinations pulled Coverage 🇦🇪 UAE (ARE) 195 ~100% of that passport's matrix 🇦🇺 Australia (AUS) 53 ~1/4, interrupted 🇨🇳 China (CHN) 2 test calls 249 unique pairs, near-zero duplicates. Whoever wrote this was methodical: validate that one full passport comes out cleanly, then move to the next. Reading the cadence The timestamps are where a scrape gives itself away. Minute by minute: 11:56 2 ← test phase (incl. the one failure) 11:57 1 11:58 25 ┐ 11:59 26 │ 12:00 20 │ ~25 req/min, dead regular … │ = one request every ~2.4s 12:07 21 ┘ No human reads visa rules on a 2.4-second metronome for 11 minutes. This is a loop. The fingerprint Four signals — and the point isn't nationality, it's that the request parameters themselves leaked the intent: Handle: visadb_scraper . It signed its own work. Email: throwaway @temp.com . No intention of receiving anything. Languages: en + zh , on a product with no Chinese-market surface yet. Error signature: the very first call (CHN→THA, in Chinese, 11:56:45) failed, then everything ran clean. Classic "calibrating the script" tell. The math 250 records is 0.6% of the base. At 25 req/min, a full dump would've taken ~26 hours . This wasn't a dump — it was a feasibility test . They proved a whole passport comes out easily, then stopped, nowhere near the 3,000/month free-tier ceiling. What I coul

2026-07-03 原文 →
AI 资讯

Como implementar OTP (código de confirmação) por WhatsApp no Brasil

Guia prático para adicionar verificação por código OTP via WhatsApp oficial no seu sistema, com exemplos em Node.js, PHP e Python — e comparação honesta de custos entre WhatsApp, SMS e e-mail Como implementar OTP (código de confirmação) por WhatsApp no Brasil Se você tem um cadastro, login ou checkout, em algum momento vai precisar confirmar que o usuário realmente controla o número de telefone que informou. Esse é o trabalho do OTP ( One-Time Password , ou senha de uso único): você envia um código, o usuário digita, você confere. No Brasil, mandar esse código por WhatsApp costuma ser melhor que por SMS — mais gente lê, entrega mais e custa menos. Neste post eu mostro como implementar isso na prática, com código que roda, e comparo os canais de forma honesta (inclusive citando alternativas pagas). Por que WhatsApp e não SMS? Critério WhatsApp oficial SMS E-mail Entregabilidade Alta Média Baixa (cai em spam) Taxa de leitura ~98% ~90% ~20% Custo por envio ~R$ 0,03 R$ 0,08–0,15 Baixo, mas pouco lido Copiar código Botão nativo Manual Manual O SMS ainda é um bom fallback para quem não usa WhatsApp, mas como canal principal de OTP no Brasil, o WhatsApp ganha na maioria dos casos. ⚠️ Use sempre a API oficial do WhatsApp (WhatsApp Business Platform) , não automação de WhatsApp Web. Automação não oficial derruba a entrega e corre risco de bloqueio pela Meta. O fluxo em 2 passos Toda implementação de OTP tem a mesma forma: Enviar o código ( send ) → você gera um código e manda pelo canal. Verificar o código ( verify ) → o usuário digita e você confere. O detalhe importante: a resposta do send confirma que a mensagem foi aceita , mas a entrega no aparelho é assíncrona. Para OTP isso não é problema — a própria verificação já é a prova de entrega . Se o usuário digitou o código certo, chegou. Você não precisa de webhook nem de polling de status. Implementando com uma API pronta Você pode falar direto com a WhatsApp Business Platform, mas isso exige aprovação de template, gestão

2026-07-03 原文 →
AI 资讯

Stop pasting JWTs into random websites

A JWT isn't just JSON you can inspect. It's a live bearer token. Here's a safer way to decode one. A few days ago I was reviewing a bug with a teammate. They wanted to see what was inside an access token, so they copied it into the first JWT decoder Google returned. It wasn't a dummy token. It was a production access token with almost an hour left before it expired. Nobody was trying to do anything risky—it was just the quickest way to inspect a JWT. That's exactly why this keeps happening. The thing people forget A JWT looks like this: header.payload.signature The payload isn't encrypted. It's just Base64URL-encoded JSON. Because of that, people often think: "The payload isn't secret, so the token is probably safe to paste." Those aren't the same thing. The payload may be readable, but the token itself is still your credential . Anyone holding it can usually authenticate as you until it expires. Why online decoders make me nervous Some JWT tools only decode locally in your browser. Others offer things like signature verification, claim validation, or key management. Features like those often require talking to a backend, which means the token gets sent somewhere else. Maybe the site is trustworthy. Maybe it isn't. From the UI alone, you usually can't tell. Even if a decoder claims everything runs client-side, I don't like assuming that's true when I'm holding a production credential. You don't need a website to inspect a JWT Most of the time I'm only interested in the payload anyway. echo " $TOKEN " \ | cut -d '.' -f2 \ | base64 --decode \ | jq Because JWTs use Base64URL encoding, you may need to translate the alphabet and add padding first: decode_jwt () { local payload = $( echo -n " $1 " | cut -d . -f2 | tr '_-' '/+' ) while [ $(( ${# payload } % 4 )) -ne 0 ] ; do payload = " ${ payload } =" done echo " $payload " | base64 --decode | jq } decode_jwt " $TOKEN " That gives you the claims, expiration time, issuer, audience—everything most people open a decoder for.

2026-07-03 原文 →
AI 资讯

Diff from the live server, not from your git history — when a local repo has drifted from production

An investigation agent flagged "the license API PHP returns Japanese-hardcoded messages" and we sat down to fix it. But something felt off the moment we opened the file — the version running on the production server didn't match the latest commit in the local repo . Stranger still, production had more recent features than our local checkout . A bit of digging turned up the truth: months earlier, someone had hot-patched the production file in response to a different user issue, and that change had never been committed back to git . This post walks through how we detected that drift, and the two-stage strategy we used to merge production back into the local repo safely. How this regression silently slips in If we'd written the fix on top of our local repo and uploaded it to production, here's what would have happened: all the production-only improvements get overwritten and quietly disappear . In our case, the production file had a half-year-old language-handling addition for the "Early Bird Bonus" feature — when a USD customer buys, client_name is set to 'Early Bird Bonus' ; for JPY customers it's '早期利用特典' . None of that existed in our local git. A normal PR-merge-and-deploy cycle would have silently rolled back the Early Bird i18n logic , regressing English users' display back to Japanese. Catching this was half luck. Opening the file to start the fix, I noticed code I didn't recognize, ran git blame , and the lines were nowhere in git history . That's when alarm bells went off. Two-stage rollforward — make production the source of truth first The strategy we landed on was a two-stage merge. Stage 1 (rollforward sync) : Pull the production file straight into the local repo. Apply the diff in the "production → local" direction, not the other way . After this, the local repo's HEAD matches what's actually running on production. # Pull the production file into the local repo scp -i ~/.ssh/key layer2024@host:wpmm.jp/public_html/license/api/register_free.php \ /tmp/regis

2026-07-03 原文 →
AI 资讯

Ng-News 26/16: OpenNG Foundation, spartan/ui

OpenNG Foundation and spartan/ui 1.0 are the headline topics this week: a new home for libraries like Spectator and Elf, and spartan/ui, a stable shadcn-inspired component library for Angular. Also in brief: Storybook's Angular modernization through AnalogJS, the end of ng-conf, and AI Dev Craft in Las Vegas. OpenNG Foundation Maintaining open-source libraries is hard work. Developers often do it in their spare time, committing to years of maintenance, adding new features, and responding to user requests. Last episode, we reported that the ngneat organization was taken down for unknown reasons. While we still don't know why it happened, a new home has emerged for its popular libraries like Spectator and Elf: the OpenNG Foundation. Gerome Grignon, known for CanIUseAngular and as the organizer of Ng-Baguette, announced the foundation, which is already hosting these libraries. Alongside Gerome, the current OpenNG team also includes Dominic Bachmann, organizer of Angular Lucerne and author of the angular-typed-router library. OpenNG Foundation · GitHub OpenNG Foundation has 8 repositories available. Follow their code on GitHub. github.com spartan/ui 1.0 spartan/ui has officially released its 1.0 version. It provides an "accessible, production-ready library of more than 55 components" with fully customizable styling. After debuting in August 2023 with 30 primitives, it now reaches stable in 2026 with a modern architecture built around signals, standalone components, zoneless change detection, and SSR. Originally initiated by Robin Götz, a full team quickly formed around the project. spartan/ui can be seen as the Angular equivalent to shadcn/ui, famous for its customizability. While similar open-source alternatives exist, spartan/ui was the pioneer and has a proven track record of active maintenance over the years. Announcing spartan/ui 1.0 Robin Goetz Robin Goetz Robin Goetz Follow for Playful Programming Angular Jun 24 Announcing spartan/ui 1.0 # angular # webdev 8 reac

2026-07-03 原文 →
AI 资讯

Fable 5 got jailbroken again

Fable 5 got jailbroken again Researcher Vitto Rivabella tested Fable 5’s defenses and managed to find a bypass. According to him, most attempts failed. The protection is multi-layered: the model checks the prompt, conversation history, system context, and its own response. Some filters run during generation and can stop the answer halfway through. The checks are not based on keywords. The system looks at meaning, intent, language, wording, and suspicious chains of requests. The bypass took around 20 hours. It required rare languages, academic framing, long build-ups, Unicode, breaking the task into parts, and working with the chain of thought. The author did not get a stable bypass for long tasks. According to him, regular search is faster and cheaper.

2026-07-03 原文 →
AI 资讯

Block Google's AI Overviews at the Network Layer, Not the DOM

TL;DR: Most extensions block Google's AI Overviews by hiding the panel with a content script after it renders — fragile, flickery, and always a step behind Google's markup changes. A better approach: force udm=14 at the network layer with declarativeNetRequest , so the AI Overview never loads. The content script becomes a backstop, not the main mechanism. One Chrome API mystery — AI Mode being invisible to four different extension APIs — shows why the DOM was never the right layer. Google puts an AI Overview at the top of most search results now, and a lot of people would rather it didn't. So there's a whole shelf of Chrome extensions that remove it. Almost all of them work the same way, and I think that way is a mistake. The obvious approach, and why it's a trap The default move is DOM-hiding: inject a content script, wait for the AI Overview panel to render, find it by class name or attribute, and set display: none . It's the first thing anyone reaches for, and it works — until it doesn't. The problems are all baked into the approach. You're reacting after the render, so there's a flash of AI content before your script catches it. You're matching against Google's markup, which is obfuscated and reshuffled constantly, so every layout change is a silent breakage. And you're paying for DOM churn on a page you don't control. You end up in a permanent game of catch-up against a page that changes whenever Google feels like it. The deeper issue is that you're operating one layer too high. The panel is a symptom . By the time it's in the DOM, the work is already done — the server decided to send it, the page rendered it, and now you're scrambling to un-render it. If you can move the decision earlier, none of that scramble has to happen. The thesis: prevent it at the network layer Google Search takes a parameter, udm , that selects which result vertical you get. udm=14 is the plain "Web" results view — the classic list of links, no AI Overview, no AI Mode. It's Google's ow

2026-07-03 原文 →
AI 资讯

The Hugging Face Hub Is a Free JSON API: Rank Trending AI Models Without a Key

Everyone reads the Hugging Face trending page in a browser. Almost nobody knows the whole Hub sits behind a plain JSON API with no key, no login, and cursor pagination. If you want a weekly report of what the AI community is actually adopting, you can build it with fetch . The endpoints GET https://huggingface.co/api/models GET https://huggingface.co/api/datasets GET https://huggingface.co/api/spaces Useful parameters, same across all three: sort ranks results: trendingScore , downloads , likes , createdAt , lastModified direction=-1 for descending search matches names, author restricts to one org like meta-llama filter matches Hub tags: text-generation , license:mit , even arxiv:2606.23050 limit up to 100 per page So the top trending models right now: https://huggingface.co/api/models?sort=trendingScore&direction=-1&limit=100 trendingScore is the interesting one. Downloads and likes rank all time popularity, which is dominated by the same old models. Trending score is Hugging Face's own measure of current momentum, and it moves daily. Today it puts a four day old OCR model from Baidu at the top, which no downloads sort would surface for weeks. Slim payloads with expand By default the models endpoint returns a siblings array listing every file in the repo, which bloats a 100 item page. Ask for exactly the fields you want instead: const fields = [ ' downloads ' , ' likes ' , ' trendingScore ' , ' pipeline_tag ' , ' tags ' , ' createdAt ' ]; const params = new URLSearchParams ({ sort : ' trendingScore ' , direction : ' -1 ' , limit : ' 100 ' }); for ( const f of fields ) params . append ( ' expand[] ' , f ); const res = await fetch ( `https://huggingface.co/api/models? ${ params } ` ); const models = await res . json (); Pagination is a Link header There is no page parameter. Each response carries a Link header with a cursor for the next page, GitHub style: function nextUrl ( res ) { const m = ( res . headers . get ( ' link ' ) || '' ). match ( /< ([^ > ] + ) >; \s *r

2026-07-03 原文 →
AI 资讯

I Launched an AI-Built Board Game — Here's What Happened Next

Not long ago I wrote about how I built a browser-based board game called "Growing City" in three days using AI — and how the hardest part wasn't the code at all. Some time has passed, and I wanted to share what happened next. Layout Bugs While vibe-coding solo, I only tested on my own screen, resolution, and browser. The problem surfaced as soon as real users joined with different setups: some people saw everything misaligned, some things got clipped, some cards overlapped each other. This is how it looked on some screens I had to rewrite the layout to use adaptive sizing so the game looks correct regardless of screen resolution. It should work now — but if something still looks off on your end, let me know and I'll fix it. Bots Started Talking Another change, unrelated to bugs. The service started feeling more alive. Previously, bots just played: rolled dice, bought cards, said nothing. Now they react in the chat to what's happening in the game — if someone's building gets taken, if someone buys an expensive card or runs out of money. It's a small thing, but the game feels noticeably more lively. An empty game with silent bots versus a session where someone's commenting on what's happening in chat — it's a meaningfully different experience, even though the game itself is the same. Thank You to Early Players A special thanks to everyone who tried the game after my first article. And extra thanks to a user with the nickname SHAM, who pointed out that the game rules never said you can't buy multiple purple cards in a row — even though the game itself has that restriction. Fixed! What's Next The project is still going. I'm thinking about ads and other ways to bring in players. Without new users, it's hard to get feedback — and without feedback, it's hard to know what to fix or improve first. The unit economics don't quite work out yet: paid acquisition costs more than I'm willing to invest at this stage. I'll keep figuring it out. If you have ideas on how to find playe

2026-07-03 原文 →
AI 资讯

I Cut My LLM Bill 40x and Rewrote Nothing: A CTO's Migration Story

Here's the thing: i Cut My LLM Bill 40x and Rewrote Nothing: A CTO's Migration Story Six months ago my CFO slid a single line item across the table. OpenAI: $4,800 for the month. I'd like to say I was surprised, but I'd been watching the number climb for two quarters. What actually surprised me was how little it took to bring that number down to under $200 without anyone on my engineering team writing new code, without a single regression, and without telling my customers anything had changed. This is the story of how we did it, what we evaluated, what broke, and what I'd tell any other CTO walking into the same conversation with their finance lead. The Real Cost of Vendor Lock-In I've been a CTO long enough to recognize the pattern. You pick a vendor. The vendor becomes the default. Procurement assumes you're locked. Your engineers build abstractions around their quirks. Six months later nobody can tell you what it would actually cost to switch because the switching cost has become invisible. It's just "how we do things." OpenAI was that vendor for us. GPT-4o handled our summarization pipeline, our customer support copilot, and a few internal tools I'd hacked together on a Saturday. We were paying $2.50 per million input tokens and $10.00 per million output tokens. At our volume, those numbers add up faster than you'd think because the output side balloons in conversational workloads. Here's the arithmetic that should scare every CTO: at $10/M output, every million tokens of generated text costs a dime on the dollar. If your product generates a 1,000-token response for 100,000 users a day, that's 100 million tokens a day, which is $1,000 a day in output alone. That's $30,000 a month. Just for one feature. The 40x claim I keep seeing isn't marketing spin. DeepSeek V4 Flash charges $0.18/M input and $0.25/M output. Do that math against GPT-4o and the comparison is brutal. Multiply your current OpenAI output spend by 0.025 and you'll get the rough number you'd pay for

2026-07-03 原文 →
AI 资讯

I Built a Board Game in 3 Days with AI — and Realized Code Was the Easiest Part

I love board games — especially the kind you can play without leaving home. You just call your friends, drop a link, and you're playing in minutes. At some point, I caught myself wondering: how realistic is it to build a complete game almost entirely with AI? Not a prototype, but something actually playable. I decided to find out. Three days later, I had a working browser-based board game: rooms, multiplayer, bots, chat, full game sessions. But the most interesting thing turned out to have nothing to do with AI writing code. What's the Game? The game is called "Growing City" (Растущий город). It's an economic board game about developing your own city. Each turn, players roll a die, buildings activate, income flows in, and you earn money to buy new structures. Gradually you build up enterprises, construct your economic engine, and race to complete all the key buildings before your opponents. You can play directly in the browser with no registration. I wanted the simplest possible entry: open the site, enter a nickname, create or join a room. If the mechanics seem familiar — you're not imagining it. I was inspired by a well-known city-building board game. Day 1: AI Really Can Write Games I'm not a developer. I work in tech, but I don't code professionally. Over the past few months I've been experimenting heavily with vibe coding, so I decided to build this project the same way. I didn't start with code at all. First, I wrote out the mechanics in detail: what cards exist, how a turn plays out, what should happen in each situation. Once the logic settled, I started gradually converting the description into code using AI. Day 2: Writing the Game Was Just the Beginning When the first playable version appeared, it quickly became clear that the code was far from the hardest part. The biggest problem was balance . If you leave everything as-is, players find the single most profitable strategy within a few games and repeat it endlessly. I had to manually tweak card costs, adj

2026-07-03 原文 →
AI 资讯

How I designed a Premium Dark Mode Hotel PMS Dashboard (HTML/CSS)

When looking for a Property Management System (PMS) dashboard for a hotel project, I noticed most existing solutions look like they were built in 1998. I decided to code a modern, premium dashboard from scratch using pure HTML and vanilla CSS. I focused on two main design trends: Dark Mode and Glassmorphism. Here is a breakdown of how I approached the design, along with some CSS snippets you can use in your own projects. The Dark Mode Color Palette Instead of using pure black (#000000), I used a deep slate blue for the background. This reduces eye strain for hotel staff working night shifts and feels much more premium. `css :root { --bg-dark: #0f172a; /* Deep slate / --surface-dark: #1e293b; / Slightly lighter surface / --accent-gold: #facc15; / Premium gold for CTAs */ --text-main: #f8fafc; } body { background-color: var(--bg-dark); color: var(--text-main); }` The Glassmorphism Effect For the statistics cards (like Revenue and Occupancy Rate), I used a subtle glass effect to make them pop off the dark background without looking flat. `css .stat-card { background: rgba(30, 41, 59, 0.7); backdrop-filter: blur(12px); -webkit-backdrop-filter: blur(12px); border: 1px solid rgba(255, 255, 255, 0.08); border-radius: 16px; padding: 24px; transition: transform 0.3s ease; } .stat-card:hover { transform: translateY(-5px); }` The Result By combining these modern design tokens with a clean CSS Grid layout, the dashboard feels incredibly sleek. It tracks live bookings, room statuses, and RevPAR seamlessly. Want the full code? If you are a developer, agency, or freelancer building a SaaS or a booking system, you don't have to start from scratch. I've packaged the complete, fully responsive HTML/CSS template. You can see the design and grab the source code here to save yourself 20 hours of coding: 👉 Download the Lumina PMS Template Happy coding! Let me know if you have any questions about the CSS architecture in the comments.

2026-07-03 原文 →
AI 资讯

The Hidden Cost of Unplanned Work (And How to Protect Your Sprint)

Every sprint starts with optimism. The board is clean, the story points are perfectly balanced, and the team is ready to ship. Then, Tuesday happens. The CEO wants a "quick favor." A major client finds a critical bug in production. The marketing team urgently needs a landing page tweak. By Thursday, your pristine sprint board is buried under a mountain of "urgent" tickets that were never discussed in planning. This is Unplanned Work , and it is the silent killer of engineering velocity. Why Unplanned Work is So Dangerous It’s not just that unplanned work takes time. The real damage comes from context switching . When a developer is deeply focused on building a new feature, forcing them to stop, spin up a local environment for a different repository, debug a legacy issue, and then try to return to their original task destroys their flow state. A "10-minute quick fix" actually costs the company an hour of lost productivity. When this happens multiple times a week: Deadlines Slip: The tasks you actually committed to get pushed back. Burnout Increases: Developers feel like they are working hard but accomplishing nothing. Trust Erodes: Management wonders why the team can't stick to a timeline. How to Protect Your Team You cannot eliminate unplanned work completely. Bugs will happen, and production will break. But you can manage it. 1. The "Firefighter" Rotation Instead of letting unplanned work disrupt the entire team, assign one developer per sprint to be the "Firefighter" (or Batman/Support). Their only job for that sprint is to handle urgent bugs, ad-hoc requests, and unblock others. The rest of the team is completely shielded. 2. The 20% Buffer Rule If you have 100 hours of developer capacity, never plan 100 hours of feature work. Always leave a 20% buffer specifically for unplanned tasks. If no fires start, you can pull from the backlog. If fires do start, your deadline isn't destroyed. 3. Track the "Ghost" Tickets The worst kind of unplanned work is the kind that h

2026-07-03 原文 →
AI 资讯

Every Requirement Gets a Verdict. I Had Been Reviewing Without One.

You merge the PR. The build passes. The code does what you expected it to do. You move on. That is review for most engineers. A final read. A feeling that things looked right before the branch closed. I did it the same way for years. Three phases had already run before this one. Think had scoped the work, Plan had written the requirements, Build had shipped a diff that matched the plan exactly. I trusted that the chain held. I had never actually checked. Then I ran the Review phase, and checking turned out to mean something specific: not does this work, but does this requirement hold up, and what is my evidence. I went in expecting to approve it or send it back. The phase gave me three answers instead: covered, partial, missing. I found out what they meant one requirement at a time, starting with the one I almost got wrong. I had been giving impressions, not verdicts The notification scheduler used a queue to manage dispatch. Every call to the external provider went through it. The provider was never exposed directly. The requirement said the provider must be notified. It was notified, exactly the way I had pictured it. I almost called it covered and moved to the next line. The Review phase stopped me there. But the requirement said must be notified , not how. The queue had introduced a call order and a timing the requirement never anticipated. Nothing was broken. Something had changed shape, quietly, and nobody had written that shape down. I sat with that for longer than I expected to. Not because the code was wrong. Because I could not immediately tell you whether the change mattered. The same pass gave the shim from Plan a different verdict on the same page: covered. Mapped to the requirement it existed to satisfy, no gap between what was promised and what was in the diff. One requirement held exactly the shape it was given. The other had quietly grown a new one. Same review. Same pass. Two verdicts. Partial is not a softer word for broken. It is the verdict for

2026-07-03 原文 →
AI 资讯

Can FlutterFlow Build a Better Dev.to App?

We have all been riding the massive vibe coding wave lately. It feels like pure magic to sit back, tell an AI assistant what to build, and watch a full application appear out of thin air. But if you have ever tried to take that exact same web workflow and deploy a smooth, native app onto an iPhone or Android, you know exactly where the frustration sets in. Are you a vibecoder who loves to build applications and you have built many websites? You have built and deployed many websites. Now you really want to make a mobile application that could disrupt the market and go really viral. Have you heard of FlutterFlow ? Have you tried using it? If the answer is no, then I will tell you about FlutterFlow and then you can decide whether you want to check it out and vibe code mobile applications. I will share the app that I created as well. What is FlutterFlow anyway? Have you ever tried building mobile applications and heard of Flutter and Dart? If you haven't, you should definitely check them out. When I was in college looking for a path to choose whether to pursue app development or web development. I explored both options. While exploring app development, I used and built applications using Flutter, an open-source framework created by Google, which uses a programming language called Dart. While Flutter itself is built by Google, FlutterFlow is an independent, visual low-code platform founded by ex-Google engineers. Today, many of us are familiar with AI vibe-coding tools like Cursor and Claude, which allow us to generate code for websites using conversational prompts. FlutterFlow, however, operates differently than vibe-coding: instead of writing code through chat prompts, it provides a visual, drag-and-drop canvas where you can build and design native mobile applications visually while it automatically generates clean Flutter code in the background. I recently had the opportunity to attend a workshop held by the FlutterFlow team and there, I was blown away by the magic of

2026-07-03 原文 →
开发者

You're Writing Paper Commands Wrong

You've probably written a CommandExecutor before. Everyone who's touched Bukkit has. Declare the command in plugin.yml , implement onCommand , cast args[0] to whatever you need, hope nobody fat-fingers the input. It compiles. It runs. It's confusing to debug. And it's the wrong way to do it in 2026. # plugin.yml commands : punish : description : Opens the punishment GUI usage : /punish <player> public class PunishCommand implements CommandExecutor { @Override public boolean onCommand ( CommandSender sender , Command command , String label , String [] args ) { if (!( sender instanceof Player staff )) return true ; if ( args . length < 1 ) return true ; Player target = Bukkit . getPlayer ( args [ 0 ]); if ( target == null ) { sender . sendMessage ( "Player not found." ); return true ; } // ... open the GUI return true ; } } Tie it together in onEnable() with getCommand("punish").setExecutor(new PunishCommand()) , add a separate TabCompleter implementation to handle suggestions, and you're done. Seems perfectly fine... totally not confusing at all... (if you understood any of that, you're doing better than I am :P) This implementation has many issues... like Bukkit.getPlayer(args[0]) only matching an exact, currently-online name. No selectors. No partial matching. You write all of that yourself or not at all. Tab completion lives in a second method you keep in sync with parsing by hand. Change one, forget the other, and tab completion starts "lying" to your players (a problem that has taken me HOURS to solve in the past... i'm getting flashbacks ;-;). And the tree itself is static, fixed in plugin.yml . Want /report to take a severity argument only when severities are configured? You can't say that in plugin.yml and you end up with a tangled mess that is almost never clean (either to you, or the players). Paper ships Mojang's Brigadier (the same framework vanilla Minecraft uses for everything) through a lifecycle hook: LifecycleEvents.COMMANDS . You register a tree of

2026-07-02 原文 →