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AI 资讯 Dev.to

The NetSapiens inter-domain calling quirk that keeps showing up

Quick share. Been running into this enough times across NetSapiens deployments that it's worth flagging. Scenario: Call gets placed or transferred between two domains on the same NetSapiens platform. The call connects fine. Audio works. But the caller ID showing up on the receiving side is wrong. It's showing the local extension or domain user instead of the actual originating caller. If you check the NetSapiens Known Issues page, this maps to NMS-2518. It shows up specifically when calls cross domain boundaries during hold or transfer. The fallout is mostly cosmetic but it matters for anyone running multi-tenant reseller deployments. Your customer sees the wrong name in their call history. Voicemail attribution gets weird. Inter-domain analytics show calls from the wrong source. A few patterns I've seen work around it: Configure SIP header rewriting at the SBC layer to preserve the original From URI across domain hops For softphones that pull call history from NetSapiens API directly, verify which field the client is actually displaying. Some pull from orig_user , others from local_user . The discrepancy shows up clearer than you'd expect. If you're running a mobile softphone client, check whether the client is caching contact info locally and overriding what NetSapiens returns. A lot of "wrong caller ID" reports turn out to be client-side caching bugs, not platform bugs. The deeper fix is platform-side and depends on what NetSapiens version you're running. The cleaner softphone integrations route call history through the NetSapiens API rather than building it locally on the device, which sidesteps the worst of this behavior. White-label softphones that integrate natively with NetSapiens handle this more consistently than generic SIP clients. Tragofone is one example where the call history syncs through the NetSapiens softphone integration layer directly, so inter-domain caller ID is consistent with what the platform actually has. Other native integrations handle t

john william 2026-06-08 20:32 12 原文
AI 资讯 Dev.to

Game Jams no Browser: Você Não Precisa de Unity

Se você já fez algum front-end interativo, já tem 80% do que precisa pra fazer um jogo simples. Game jams como a June Solstice são desculpa perfeita pra testar isso — três semanas, tema aberto, e você descobre que canvas + requestAnimationFrame levam longe. Por Que Desenvolvedores Web Deviam Fazer Game Jams A maioria dos devs que conheço nunca tentou fazer um jogo porque acha que precisa aprender Unity ou Unreal. Mas se você já mexeu com animações CSS, state management ou physics simulators básicos pra UI, você já cruzou metade da ponte. Game jams forçam escopo pequeno — você não vai fazer Elden Ring em três semanas, vai fazer um Snake com twist. E isso cabe perfeitamente no que o browser oferece. Além disso, jogos web rodam em qualquer lugar. Sem instalador, sem App Store review, sem build pra cinco plataformas. Você manda um link e qualquer um joga. Pra um jam onde o pessoal precisa testar dezenas de jogos rápido, isso importa. Canvas API: Seu Motor Gráfico Embutido O <canvas> existe desde 2010 e faz exatamente o que você precisa: desenhar pixels, shapes e imagens num loop de 60fps. A estrutura básica de qualquer jogo 2D cabe em 30 linhas: const canvas = document . querySelector ( ' canvas ' ); const ctx = canvas . getContext ( ' 2d ' ); const gameState = { player : { x : 50 , y : 50 , speed : 2 }, enemies : [] }; function update ( deltaTime ) { // Input handling if ( keys [ ' ArrowRight ' ]) gameState . player . x += gameState . player . speed ; if ( keys [ ' ArrowLeft ' ]) gameState . player . x -= gameState . player . speed ; // Game logic gameState . enemies . forEach ( enemy => { enemy . x += Math . sin ( Date . now () / 1000 ) * 0.5 ; }); } function render () { ctx . clearRect ( 0 , 0 , canvas . width , canvas . height ); // Draw player ctx . fillStyle = ' #00ff00 ' ; ctx . fillRect ( gameState . player . x , gameState . player . y , 20 , 20 ); // Draw enemies gameState . enemies . forEach ( enemy => { ctx . fillStyle = ' #ff0000 ' ; ctx . fillRect ( enemy .

Taina Costa 2026-06-08 20:32 5 原文
AI 资讯 InfoQ

Gemma 4 12B Enables On-Device, Multimodal Agentic Workflows with an Encoder-free Architecture

Google says Gemma 4 12B is "designed to bring agentic, multimodal intelligence directly to your laptop", further noting that the new model can be combined with Google AI Edge to "build and experiment locally, on everyday machines". This integration allows for a wide range of capabilities, from autonomous data processing to generating visual insights and even building webpages or executing tools. By Sergio De Simone

Sergio De Simone 2026-06-08 20:00 13 原文
开发者 InfoQ

Celebrating 20 Years of InfoQ

InfoQ celebrates its 20th anniversary. To mark the occasion, we have published a walk-through of the trends InfoQ called early, where they sit on the adoption curve today, and how that curve may evolve over the next decade. By InfoQ

InfoQ 2026-06-08 19:35 12 原文
AI 资讯 The Verge AI

Uber tells London to get ready for robotaxis

Uber is getting ready to put robotaxis on London's streets, opening an interest list for riders who want to be among the first to hail one of Wayve's autonomous vehicles when the service goes live later this year. The rollout would be a milestone in one of Uber's biggest markets and an early test of […]

Robert Hart 2026-06-08 19:26 12 原文